Situated on the northwest flank of Barrow Loch, surrounded by a vast expanse of bleak moorland, the city of Tryndmoor has long served as an important waypoint for traffic bound for destinations south along the River Trynd. Indeed, Tryndmoor is the last stop for any southbound river vessel before braving the murky and historically dangerous waters of Barrow Loch.
The Harbour Area Edit
Gryphook's sells unmatched non-magical weapons and armor. It's also the best place to sell your loot that's worth over 1500 gold.
Location: Gryphook's shop in Tryndmoor
Description: All is not well in the remote moorland village of Greenmarsh...
Requirements: Speak to Tyrlonia Gryphook in his shop at the harbour area.
Difficulty: Required battles range from 3+ to 13+ at MR 60.
Teagurn The Seer Edit
Location: The house of Teagurn the Seer, in the harbour area of Tryndmoor
Description: Explore what lies beneath the hatch in the back room of the Loch Leap alehouse, and search for the silver dragon statue shown you by Teagurn the Seer.
Requirements: Across a Crowded Room
Difficulty: Varies. MR 80 is probably sufficient, less if you have the Creyn Blade.
Loch Leap Alehouse Edit
Location: Loch Leap alehouse in Tryndmoor
Description: When the inebriated, braggart of a merchant rises unsteadily to his feet and staggers comically towards the alehouse door, your expert eyes are immediately drawn to the leather pouch dangling from his belt...
Requirements: Must have the Thievery skill.
Difficulty: One easy Thievery skill challenge
Other Locations Edit
This is an incomplete list of locations known to exist in and around Tryndmoor, which you may hear about or visit during quests:
Historic Note Edit
In the past there was another location:
Tangrott the Sage (not yet playable)
However at some point it was removed. Nothing is known about it except the name.
Adventures for This Location Edit
Description: You spot a tall, lanky man with a wide-brimmed leather hat, who forces you into a nearby alley...
Difficulty: Impossible for most adventurers, but do it anyway
Note: Listed in Adventure Log as "A Puzzling Note/Green Door".
Description: A clattering coin on the cobbled walk ahead...and the sound of single step from behind...
Requirements: Completed The Hunt for the Phantom Assassin, and picked up the mysterious note in Trithik
Difficulty: No combat difficulty, best path has just some checks. Thievery and some powers do help, but are not required.
Nearby Locations Edit
Crow Hill Edit
The village of Greenmarsh Edit
Only available during
Terror in Greenmarsh