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Trithik

The city of Trithik has long been a blight on the landscape of the Kingdom of Tysa. Legend has it that this seedy riverport was created when a villainous mage carelessly tossed an enchanted gemstone into a field of tall grass. As the legend tells it, the snakes in the field grew into men, and thus Trithik was born.

In game terms, Trithik is the largest and most complex city. Many, many quests take place here. You will find them organized by location.

The City Gates Edit

When you arrive, you are in the district near the city gates. It is a SAFE location. You can travel, explore the realms at random, access the Proving Grounds and visit a windowless building with a blue door here.

Explore the city Edit

Adventures for This Location Edit

 A Cold Winter's Night (AG) Formal Adventure?

Location: Trithik, Adventures for This Location
Description: A midwinter storm howls furiously, draping a thick blanket of white across the North Broadlands. You've trekked through the heart of the blizzard for many long hours, headed south along a deserted forest road towards the city of Trithik...
Difficulty: One of the following:
  • Illusion (1+)
  • Elementalism (1+)
  • Fortification (20+)
  • Necromancy (20+)
  • A battle (9+ at MR 45)

Note: Item reward is random.
 The Beast of Ironfang (AG) Formal Adventure?

Location: Trithik City Gates
Description: The Rine Beast, an ancient terror long held at bay in an enchanted sleep, has stirred from its involuntary magical slumber, and again roams the frozen forest and treacherous slopes of Ironfang Mountain, seeking to sate its voracious appetite for human flesh. An envoy from the mountain village of Frostlyne has made a long, dangerous journey to Trithik, in search of someone willing to combat the fearsome creature -- that someone is you.
Requirements: None
Difficulty: Potentially 9+ at MR 75, possible 9+ at MR 60

 The Thane's Tournament of Arms Formal Adventure?

Location: Trithik - Adventures for this location
Description: Thane Pyrond, the overseer of law and order for the city of Trithik (as appointed by King Wenreald of Tysa) has announced that a tournament of arms is to be held in the Arena of Blades on the sprawling grounds of Trynd Keep.
Difficulty: 9+ at MR 56

Note: Listed in the Log under Events.
 The Lists of Talwarden (AG) Formal Adventure?

Location: Trithik
Description: A large number of spectators have gathered on a wide swath of green just west of Trithik, at the edge of the village of Talwarden, where a contest of archery is about to take place...
Requirements: Archery skill, and a bow
Difficulty: Archery skill checks, minimum recommended level 50+, better 60+

Note: Listed in Events as Victory at the Lists of Talwarden.
 The Secret of Stoneback Hill (AG) Formal Adventure?

Location: Trithik Adventure
Description: When an official summons from Thane Pyrond is delivered to you by courier, you are surprised to discover that your presence is immediately requested at Trynd Keep, where the Thane himself wishes to speak to you about a matter of grave urgency...
Difficulty: All required battles are scaled. Recommended SP 60+ and/or any 30+ power
This quest gives a chance to earn xp to all skills and powers.

Note: This quest unlocks many others.
 The Shattered Skull - Part IV - A Thief in the Night (AG) Formal Adventure?
Location: Trithik
Description: Your attempt to retrieve one of the other two shards of the iron skull leads you into a guard tower in the city of Trithik -- uninvited -- under the cover of night.
Requirements: The Shattered Skull - Part III - Blade Square
Saga: The Shattered Skull
Difficulty: All battles possibly lower than 9+ at MR 50 (3+ at MR 64 and up), Powers at 30-70

 The Shattered Skull - Part V - The Ghosts of Palemoor Isle (AG) Formal Adventure?
Location: Trithik
Description: Never would you have dreamed of setting foot on the forsaken ground of Palemoor Isle, but a note delivered to you in Trithik has suddenly changed your mind...
Requirements: The Shattered Skull - Part IV - A Thief in the Night
Saga: The Shattered Skull
Difficulty: 4+ at MR 86 (3+ at MR 96)

This quest gives a chance to earn Adventurer Tokens.
 The Dream of the Iron Skull (AG) Formal Adventure?
Location: Trithik
Description: In your dreams appears the one object you really hoped you'd never see again...
Requirements: Must have completed The Shattered Skull - Part V - The Ghosts of Palemoor Isle, and must possess a Quickstone.
Saga: The Shattered Skull
Difficulty: Just storyline.

Note: This adventure unlocks one of the mysterious Quickstone powers.
 A Chance Encounter (AG) Formal Adventure?

Location: Trithik
Description: It's a familiar face that greets you as you step out of the Griffon's Ledge Alehouse...
Requirements: Complete Proving Grounds IV
Difficulty: No Challenges

 7 Goblins - Part V - The Fence (AG) Formal Adventure?
Location: Trithik in Western Tysa
Description: An important delivery bound for the Kingdom's capital suddenly finds itself in your hands...
Requirements: 7 Goblins - Part IV - An Unlikely Captive
Saga: 7 Goblins
Difficulty: Trap checks, Power Checks 50+ and combat 3+ at MR 95.
This quest gives a chance to earn xp to all skills and powers.

 Attack on Ashlyre (AG) Formal Adventure?
Location: Trithik Adventure
Description: Koro-Tul's Oakaruk are on the march," the young master mage says, repeating what he told you only moments ago. "There has been an incident in Ashlyre..."
Requirements: You must have completed The Caves of Westwold and The Murk adventures
Saga: March of the Oakaruk
Difficulty: Up to 7+ at MR 64; recommended SP 100+ since enemies have scaling ability, magic resistance, and stunning attacks.
This quest gives a chance to earn xp to all skills and powers.

 The Eye That Binds (AG) Formal Adventure?

Location: Trithik
Description: You set out at dawn, heading east from Trithik, toward the guarded compound of Kithala, in the hope of acquiring the iron eye...
Requirements: Must have collected 4 Bone Amulet Fragments from the lower level of Tarn.
Difficulty: Required encounters 9+ at MR 75, but has an optional boss fight that is 9+ at MR 125
This quest gives a chance to earn xp to all skills and powers.
This quest gives a chance to earn Adventurer Tokens.
 No Good Deed Goes Unpunished... (AG) Formal Adventure?
Location: Trithik, Adventures in this Location
Description: Your blood boils as you witness a group of common street toughs hassling an old, bent woman as she attempts to go about her own business...
Requirements: Must have completed Runeskin's Minions
Saga: Runeskin
Difficulty: 16+ at MR 74

 A Helping Hand (AG) Formal Adventure?
Location: Trithik
Description: Six against one doesn't quite seem fair...maybe you can help even up the odds...
Requirements: Must have completed Runeskin's Minions, The Gallows, An Axe to Grind and No Good Deed Goes Unpunished...
Saga: Runeskin
Difficulty: Potentially None

Note: Even though this quest isn't technically AG only, it cannot be unlocked unless you complete certain AG only quests.
 Lord of the Bronze Hall (AG) Formal Adventure?

Location: Trithik
Description: As the last, wispy remnants of smoke dissipate, your widening eyes are drawn to the far end of the vast, arched corridor...
Requirements: 
Difficulty: Difficult & long, hardest boss 16+ at MR 311
This quest gives a chance to earn xp to all skills and powers.

Note: This quest has a similar reloading mechanism to the first Proving Grounds series, which means that the enemy MR will decrease every time you get killed. Dying does not change the rewards for this scenario, any possible consequences for future ones is unknown.
 The First of Three (AG) Formal Adventure?

Location: Trithik
Description: The man you know as Kyvus pauses and seems to give a moment's consideration to some unspoken notion. Then, with no hint of inflection in his voice, he tells you that all three must meet their end before the summer is out.
Requirements: A Wrinkle (Certain requirements have to be met - see prerequisites)
Saga: The Dire (Saga)

Note: This quest has the option to run it normal or scaled
 The Second of Three (AG) Formal Adventure?

Location: Trithik
Description: Crouched at the base of the leaning oak, you watch as a lone rider, his steed's hoofbeats pounding out a steady rhythm, appears around the bend in the road...
Requirements: The First of Three (certain conditions have to be met - see prerequisites)
Saga: The Dire (Saga)

Note: This quest has the option to run it normal or scaled
 The Third of Three (AG) Formal Adventure?

Location: Trithik
Description: With your fingers tightly gripping the leather-wrapped hilt of the glowing dagger, you steal through the undergrowth, edging closer to the bannered wagon...
Requirements: The Second of Three Also see Prerequisites
Saga: The Dire (Saga)
This quest gives a chance to earn xp to all skills and powers.

Note: This quest has the option to run it normal or scaled


Have a Random Encounter Here Edit

See Trithik Random Encounters for more information. Some of the encounters are related to quests:

 Borimm Locksong Informal Adventure

Location: Trithik, Random Encounter.
Description: While exploring the wilds of Trithik, you come across a man locked in a life or death struggle...
Difficulty: 9+ at MR 48

Note: Listed under Events in the Adventurer's Log.
 Dusk Dragon Egg Informal Adventure

Location: "Have a Random Encounter Here..." in Trithik.
Description: While wandering around Trithik, you encounter a band of tzaril.
Requirements: None
Difficulty: 12+ at 55MR.

Note: Listed in Completed Adventures as 'Dusk dragon egg'
 The Axe of Bramble Informal Adventure

Location: Trithik, Random Encounter
Description: You spot an axe that seems to be stuck in a tree.
Requirements: Need Telekinesis 40+ to get the axe.

Note: If you don't fulfill the requirement, you can still get to the location.
 Slime Ant Hive Informal Adventure

Location: Trithik Random Encounters
Description: You find a slime ant hive...
Requirements: none
Difficulty: up to 11+ at MR 56

Note: You can find the hive multiple times, but only complete the quest once.


Other Events Edit

 The Hunt for the Phantom Assassin (AG) Formal Adventure?

Location: Trithik
Description: The hunt is on...
Requirements: The Secret of Stoneback Hill
Difficulty: Most difficult encounter is (9+ at MR 70 Exact, 150 SP), in addition to those normally found in Explore the realms at random

Note: This is not an "Adventures for This Location" quest. When the prerequisites are met, it appears as a special location in Trithik.


Other Locations Edit

This is an incomplete list of locations known to exist in and around Trithik, which you may hear about or visit during quests:

Streets
  • Lampshine Way
  • Elderoak Lane
  • Blackmoss Road
  • Lost Oak Street
  • Kariff's Way
  • Turned Leaf
Other
  • Stoneback Hill
  • Northscarp
  • Palemoor Isle
  • The Crowned Pig - a breadhouse in Gaddurung's End
  • The Bridled Palfrey - an abandoned tavern in Gaddurung's End
  • Cuttnar's Road - one of the roads leading into Trithik
  • Scamper Alley - a road north and west of Trithik on the way to Mirgspil

Blade Square Edit

Blade Square is in the center of the city, and four arches lead to other parts of the city. This is a location of special importance, where a lot of quests and special events take place.

Adventures for This Location Edit

 A Midday Encounter Formal Adventure?

Location: The Blade Square of Trithik.
Description: An urchin garbed in filthy rags runs into you as you move through the square...
Requirements: None.
Difficulty: MR in 30s.

This quest gives a chance to earn Adventurer Tokens.
Note: Not listed in the adventurer's log.
 The Shattered Skull - Part III - Blade Square (AG) Formal Adventure?
Location: Trithik, Blade Square
Description: In defiance of Trithik's well-known and much-despised curfew, you find yourself lurking beneath the cover of night in the deep gloom of Blade Square...
Requirements: The Shattered Skull - Part II - Spikefist the Mighty
Saga: The Shattered Skull
Difficulty: Required combats up to 9+ at MR 87, but one is optionally 9+ at MR 150. Necromancy at 70+ is preferred. Other Powers and/or Skills checks at 50.

 Heir to the Flame (AG) Formal Adventure?
Location: Blade Square, in Trithik.
Description: "I come seeking your help," says the elderly man seated across from you, his thin face only just visible through the gloom that fills the interior of the coach. "My name is Aurulnir Baleward, and I seek to restore my line to the stewardship of Fogbough..."
Requirements: Completed the following:
Saga: March of the Oakaruk
Difficulty: Most difficult required battle is 9+ at MR 125.
This quest gives a chance to earn xp to all skills and powers.
This quest gives a chance to earn Adventurer Tokens.


A Suspicious Character Edit

Recruiter for Ildraria's multiplayer battle. He comes and goes.

Marketplace Edit

The whole marketplace acts as a shop. You can also meet Mezaryl here.

 Mezaryl's Cellar Formal Adventure?

Location: Get the task in Trithik's Blade Square marketplace
Description: A one-eyed woman called Mezaryl asks you to clear out a haunted watchtower.
Requirements: Talk to Mezaryl
Difficulty: Worst enemies (9+ at MR 56-57 Approx, ?? SP) ; optional Worst enemies (9+ at MR 79 Exact, 71-79 SP, 3 XP)
This quest gives a chance to earn xp to all skills and powers.
This quest gives a chance to earn Adventurer Tokens.
Note: Listed in Adventurer's Log


The Well of Blades Edit

This location was added in June, 2011.

Main article: Well of Blades
 The Shimmering Spring Formal Adventure?

Location: Well of Blades, Trithik
Description: The bent man, his ragged attire and toothless grin making him look more the part of a beggar than the spellcaster he claims to be, fetches a grimy vial from a pocket inside his tunic and hands the vessel to you...
Requirements: The Caves of Westwold
Difficulty: On "normal", hardest enemy so far 3+ at MR 66
This quest gives a chance to earn xp to all skills and powers.

Note: You may choose either Normal or Scaled difficulty for this adventure.


Buildings Edit

Flanking the square are the following buildings:

The Griffon's Ledge Alehouse Edit

You can choose to buy a drink, converse, or play cards. There are several adventures and events available here. See quest pages for details.

 The River Pirates Informal Adventure

Location: Trithik, at the Griffon's Ledge Alehouse, Selecting the Charna ale
Description: A group of bandits appear to be raiding several river vessels, and Cirekk asks you to help find who is responsible.
Requirements: 1 gold for some ale
Difficulty: 6+ - 9+ at MR 55

 A Special Request for Ale Informal Adventure

Location: The Griffon's Ledge Alehouse, Trithik
Description: You make a special request for ale... do you know what to ask for?
Difficulty: None

This quest gives a chance to earn Adventurer Tokens.
 To Light the Way (AG) Informal Adventure

Location:  The Griffon's Ledge Alehouse
Description: "I can't tell you who I am," he stammers, his eyes now fixed on the floor. "I know who you are, though, and I know what I'm about to tell you will likely be of great interest to you.
Requirements: The Caves of Westwold
Difficulty: 9+ @ MR 65
This quest gives a chance to earn xp to all skills and powers.
This quest gives a chance to earn Adventurer Tokens.
 A Braggart's Tale (AG) Formal Adventure?

Location: Griffon's Ledge Alehouse in Trithik.
Description: From afar, across the crowded common room of the Griffon's Ledge Alehouse, you listen to the boastful, but somewhat humourous accounts of the grand exploits of an unknown storyteller. But, when the braggart takes credit for one of your own adventures, you move closer to get a good look at the unscrupulous tale spinner...
Requirements: Must have completed A Haunting in Durnsig.
Difficulty: 9+ at MR 120.

Note: Not listed in Adventurer's Log.
 Rhaknar's Mad (AG) Formal Adventure?
Location: The Griffin's Ledge Alehouse
Description: The tall, broad-shouldered man, the crown of his bald head and well-defined angles of his square face red from the winter chill, steps into the common room and shudders. After pausing to squash a scuttling roach with the toe of his sizable, black boot, the intimidating figure, his entrance already having served to quell the bustling tavern's incessant din, turns and strides in your direction...
Requirements: Attack on Ashlyre, The Wayward Wagons
Saga: Rhaknar's Mad
Difficulty: None


The Guard Tower Edit

This is for Thane Pyrond troops, and Kedinn resides here. You can accept a task here.

 Killed Kettam for Kedinn Informal Adventure

Location: Trithik, Blade Square - guard tower.
Description: Kedinn orders you to get rid of the local thug Kettam.
Difficulty: 3+ at MR 45.

Note: ~1 minute


Zorliarn the "Sage" Edit

This location was added August 2011.

Main article: Zorliarn the Sage
 The Aldvarian Tomb (AG) Informal Adventure

Location: Zorliarn the Sage's shop in Trithik's Blade Square, then Bentlimb Wood
Description: You sense that something is seriously troubling Zorliarn...
Requirements: One or more of Zorliarn's enchantments
Difficulty: Hardest enemies 11+ at MR 82


The Breadmaker's ShopEdit

Owned by a stout man called Gemyr; the only thing on sale is a Loaf Of Hard Bread

Teek's Battle ShopEdit

Teek sells various common and well-crafted weapons. He's key to a minor quest, and following certain quest events he will close his establishment, not to return. See Teek's Battle Shop for details (with spoilers).

Criveson's Fur & FletchingEdit

You can buy a short bow for 40 gold and Jibik Criveson can teach you the skill of Archery for 50 gold (he will only teach level 1).

  • Historical note: In very old times, Archery used to require arrows, that could be stored in a quiver. You could buy those objects here, hence the shop's name.

Rixbin's Edit

The proprietor of this dilapidated establishment, Rixbin, a thin, hunched man with grey hair, sells adventurers the Quickstone.

In order to enter The Hall of Ruin, he will ask for your Quickstone. Eventually he offers to enchant you for 1 AT and 1,000 gold.

Small windowless building with a green doorEdit

Main article: Adventurer Collective

The Melee Ladder

Curious Findings shopEdit

The only thing on sale is a Goblin War Drum (has no known special use). You can sell miscellaneous items here (see Item Selling Guide for details).

  • Historical note: In old times, you could buy a Grimy Bottle here, that could be used in an old quest in the woodlands around Hawklor (a since-disappeared location) to turn it into the Bottle Of Blue Liquid. That object could raise one of your stats by 1. Object and quest were removed from the game due to a bug, never to return.

Doom's Hall AlehouseEdit

This alehouse is usually locked. It is only visited as part of the quest to join the Adventurer Collective.

The River Docks Edit

As Trithik is a riverport, the docks are always busy. The two accessible buildings here are an alehouse and an inn.

Gnarled Otter Alehouse Edit

This alehouse is a lot more deteriorated than the Griffon's Ledge. Part of a quest takes place here. See Rendezvous at the Gnarled Otter.

Long Tooth Inn Edit

  • There are some young toughs outside blocking your way in, that leave without incident when asked.
  • A tall woman called Varess runs the inn, with her two sons Tiramas and Edimar. Varess will share some rumors with you.

Northern Trithik Edit

Russled Grouse gambling hallEdit

It is often seen as a haven for sinister characters, and is currently closed due to a gruesome murder.

Lyrelocke Monastery Edit

It was built by Shath Lyrelocke over the ruins of an ancient sorcerer's tower, and is home to the Order of The Hammersign.

 Lyrelocke Monastery Informal Adventure

Location: Northern Trithik
Description: Search for Brother Kol and the missing monks in the cellars beneath Lyrelocke Monastery.
Requirements: None
Difficulty: 9+ at MR 35, single 6+ at MR 60 (possible final combat)


Bryniver'sEdit

Main article: Bryniver

A shop where you can sell or acquire a few items of interest, including the very useful Hale Blade.

Gaddurug's End (AG)Edit

The most dangerous section of Trithik. Home of the Owlnook Tavern.

Eastern Trithik Edit

Trynd Keep Edit

Main article: Trynd Keep

After The Secret of Stoneback Hill, you gain a Dwelling (and SAFE spot) here. It is where Thane Pyrond will entrust you several tasks that will ultimately unlock other content like Saarngard Isle.

 A Poaching in Northscarp (AG) Formal Adventure?
Location: Tasks from Thane Pyrond, accessed through Trynd Keep in Trithik
Description: Thane Pyrond tells you that he has just this morning been issued a directive from King Wenreald, ordering him to deal with a series of poachings that have taken place in an area of crownland to the north of Trithik known as Northscarp...
Requirements: The Secret of Stoneback Hill
Saga: Tasks from Thane Pyrond
Difficulty: Hardest enemy is 9+ at MR 55.

Note: Logged in Completed Adventures as Poachers in Northscarp.
 A Dilemma in Kirnwell (AG) Formal Adventure?

Location: Tasks from Thane Pyrond, accessed within Trynd Keep in Trithik
Description: You accepted a mission from Thane Pyrond to investigate an urgent plea for help from the village of Kirnwell. Upon arrival, you found the village to be plagued by monstrous yellow slimes coming from a recently unearthed cave in the nearby forest.
Requirements: Completed A Poaching in Northscarp
Difficulty: Most difficult required battle 9+ at MR 55, with random encounter up to 9+ at MR 60.

Note: Can affect your alignment. Listed in Completed Adventures as The Dilemma in Kirnwell.
 Trouble in Werrit (AG) Formal Adventure?

Location: Tasks from Thane Pyrond, accessed within Trynd Keep in Trithik
Description: When Thane Pyrond learns of recent troubling events in and around the nearby village of Werrit, he immediately calls upon his most trusted ally...
Requirements: You must have:
Difficulty: Hardest enemy 9+ at MR 100, but MR 80 and a good combat Power should be enough

Note: Listed as Tasks for Thane Pyrond in the Events log.
 The Yeltham Crew (AG) Formal Adventure?

Location: Tasks from Thane Pyrond, accessed within Trynd Keep in Trithik
Description: A troubling series of murders in the notoriously-dangerous section of Trithik known as Gaddurug's End finds you once again called into the service of Thane Pyrond. Your task is to find a man by the name of Farlook and bring him safely to the Thane.
Requirements: Completed Trouble in Werrit.
Difficulty: None. You can complete your mission without fighting anyone, or using any Powers. If you want, you can fight and subdue a single opponent (3+ at MR 70).

Note: Listed as Tasks for Thane Pyrond in the Events log.
 Revenge (AG) Formal Adventure?

Location: Tasks from Thane Pyrond, accessed within Trynd Keep in Trithik
Description: The Yeltham Crew is alive and well in Trithik, spreading through the slums and seedy streets of Gaddurug's End like a rampant plague. When two city guardsmen are cut down by this brutal gang, however, Thane Pyrond calls upon you for help in turning the tables on the ruthless band.
Requirements: Completed The Yeltham Crew.
Difficulty: 3+ at MR 70, probably less

Note: Listed as Tasks for Thane Pyrond in the Events log.
 The Bog Giant (AG) Formal Adventure?

Location: Tasks from Thane Pyrond, accessed within Trynd Keep in Trithik
Description: Thane Pyrond's voice lowers, his tone becomes grim, and his smile fades as he relates to you an unsettling bit of news out of the nearby village of Tuthelstock...
Requirements: Completed A Dilemma in Kirnwell.
Difficulty: Hardest required fight is 9+ at MR 70, most difficult one is 9+ at MR 85

Note: Not logged.
 A Message to Mirgspil (AG) Formal Adventure?
Location: Thane Pyrond in Trynd Keep in Trithik.
Description: "I would ask a favour of you, friend," says Thane Pyrond, as he stokes the embers of the fire with an ornate iron poker. "I have a message that needs to be delivered safely to an operative I have in place up river in the town of Mirgspil...I fear that its delivery may involve a considerable degree of danger. It is a message of great importance that must be delivered in haste...and at all cost..."
Requirements: Must have:
Saga: Tasks from Thane Pyrond
Difficulty: 9+ at MR 65. Optional (and useless) battle 18+ at MR 125

 A Matter of Secrecy (AG) Formal Adventure?

Location: Trynd Keep, in Trithik
Description: Thane Pyrond asks for your help in the events now unfolding on Saarngard Isle...
Requirements: Completed A Message to Mirgspil
Difficulty: No combat required, just storyline.

 To Saarngard (AG) Formal Adventure?

Location: Trynd Keep, in Trithik
Description: Magically disguised, and under an assumed name, you step into the swirling black vortex that will transport you to the island...
Requirements: Completed A Matter of Secrecy
Difficulty: A battle 9+ at MR 73, and some checks. You can die on one of them.

 The Mission Begins (AG) Formal Adventure?

Location: Trynd Keep in Trithik
Description: Upon the word of Thane Pyrond, your mission to investigate the events unfolding on Saarngard Isle has begun...
Requirements: Completed To Saarngard
Difficulty: None


Silver Crest Headquarters Edit

Main article: Silver Crest

The remnants of a powerful order of monster hunters have more to them than meets the eye. It eventually becomes a SAFE spot, but only after you complete most of the quests.

 Fullbrak's Farm (AG) Informal Adventure

Location: Silver Crest Headquarters in Trithik.
Description: The members of the Silver Crest are willing to let you join their ranks, but only if you can find out what's going on at Fullbrak's Farm...
Difficulty: 6+ at MR 31.

Note: Listed under Adventures in the log. If you complete the second quest, they are listed as Array.
 The Takabak (AG) Informal Adventure

Location: Silver Crest Headquarters in Trithik.
Description: A takabak has been terrorizing a small village in Western Tysa for several weeks.
Requirements: Fullbrak's Farm
Difficulty: 3+ at MR 31 or 9+ at MR 50 or 11+ at MR 31.

Note: Listed in Adventurer's Log as Array.
 The Silver Crest Reborn (AG) Formal Adventure?

Location: Headquarters of the Silver Crest in Trithik
Description: Having just returned from a brief excursion into Fogbough, you're looking forward to spending a few hours relaxing in front of the fire in the headquarters of the Silver Crest...
Requirements: This is an advanced quest with many prerequisites from previous quests, which might be considered spoilers:
Spoiler Information
  • You must have shown The Bowl Of Blood to the Silver Crest members in the Crest HQ (so you probably need to have completed PG V)
  • You must possess 10 gems for the Bowl of Blood
  • You must have discovered the slain goblins in Fogbough
  • You must have discovered the trail of the large creature in Fogbough
  • You must have found the abandoned campsite in Fogbough
  • You must have helped the lost travelers to safety in Fogbough
Difficulty: 9+ at MR 155
This quest gives a chance to earn xp to all skills and powers.

 Back in Business (AG) Formal Adventure?

Location: Silver Crest Headquarters in Trithik
Description: For the past hour, Idriskkar has been telling all of you about a particularly strange problem plaguing the shop of Middrun Northwarn...
Requirements: An Interesting Tome in the Silver Crest Headquarters
Saga: Silver Crest and The Dreadmask Saga
This quest gives a chance to earn xp to all skills and powers.

 An Interesting Tome in the Silver Crest Headquarters (AG) Informal Adventure
Location: Silver Crest Headquarters in Trithik
Description: You pick the large, leatherbound tome off the table and carefully examine it...
Requirements: An Interesting Painting in the Silver Shaft Inn
Saga: The Dreadmask Saga
Difficulty: 9+ at 230 MR for hardest foe.
This quest gives a chance to earn xp to all skills and powers.

 North Moss Cave (AG) Formal Adventure?

Location: Silver Crest Headquarters in Trithik
Description: A report of a glowing bear leads you to Sharpwood Farm, north of Trithik...
Saga: Silver Crest


The City Streets (AG) Edit

Attempting to explore Trithik's city streets will give you the following dialogue:

You set out to explore the city of Trithik.

If you know the name of a street or special location, (Adventurer's Name), you may enter it below and click the Explore button.

What location would you like to explore?

(Textbox)

If you don't know any street names or don't wish to explore for anything you may instead...

Locations that can be explored:
Detherrin

Only available during The Ashen Faces.

At the moment there is nothing else to explore here.

Nearby Locations Edit

Tallys's Trading Post (AG) Edit

Main article: Tallys's Trading Post

The Silver Shaft Inn Edit

Main article: The Silver Shaft Inn

The Dragonhill Fields Edit

Main article: The Dragonhill Fields

The Withered Hills (AG) Edit

Main article: The Withered Hills

Fang Ridge Edit

Main article: Fang Ridge

Moonwolf's Camp (AG) Edit

Main article: Moonwolf's Camp

Becomes available after winning The Lists of Talwarden.

The village of Thulwy Edit

Main article: Thulwy

Becomes available after completing Cave of Four Spirits.

Borimm's Forest Hall Edit

Main article: Borimm's Forest Hall

Becomes available after rescuing Borimm Locksong.

Sharpwood Farm Edit

Main article: Sharpwood Farm

Becomes available during North Moss Cave


The Kingdom of Tysa
Northwest Tysa

The Stonelands

Northern Tysa

Saarnscape

Northeast Tysa

Griffondom

Western Tysa

The Edgelands

Central Tysa

The Middle Kingdom

Eastern Tysa

Eastmarch

Southwest Tysa

Crownhald

Southern Tysa

The Thanelands

Southeast Tysa

Realmsgate

Saarngard Isle Iron Crown Isle

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