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This special Battlegrounds event was intended as a part of AAM 2015, but got delayed. It was released on March 16th, 2016 with the first 14 challenges playable, 15 to 18 were added later. A dedicated thread for it is on the {{ #NewWindowLink: http://shadowwolf47.proboards.com/thread/5294/oakenstone-mask | unofficial forum }}, which requires registration.

General Information Edit

This contest will run for approximately one month. Players may attempt each challenge as many times as they want in order to improve their scores. Prizes will be awarded for the highest score in each challenge, the player with the highest amount of points will win the grand prize.

Quick Combat can be used in the contest itself but not in the qualifying challenge. The new Quick Combat settings were presumably added because of this challenge.

The Rules Edit

These are currently only visible for those who haven't completed the qualifying challenge yet.

  • Adventurers participating in the event MUST wear the Oakenstone Mask while attempting the event's challenges.
  • The Oakenstone Mask will be worn in place of any "head" armour you're currently wearing.
  • Adventurers cannot make use of magical powers.
  • Adventurers cannot make use of magical items (including the Quickstone).
  • The special attacks/effects of magical weapons and items will not function.
  • However...certain magic may still function as intended...
  • Magic unknown to Zumryn and his assistant (Kelmurk) may continue to function normally...an example might be Zorliarn's enchantments...
  • Your enemies will be able to use magic (blame Zumryn...and Kelmurk).
  • The contest is largely non-lethal (you won't actually die if defeated in melee combat), BUT there are other dangers in the challenges that could prove fatal.
  • Important: Anything not explicitly covered in the rules is left to the sole discretion of Zumryn.

The qualifying challenge: Grelzoar the Blighted Edit

You'll face a mountain goblin who shoots three flaming rings at you from his axe.

  • Random check (1-100 + Agility * 1 + Body * 1 + Luck * 0.50). 60 or more needed to pass. You lose around 13 SP if you don't pass.
  • Random check (1-100 + Agility * 1 + Body * 1 + Luck * 0.50). 70 or more needed to pass.
  • Random check (1-100 + Agility * 1 + Body * 1 + Luck * 0.50). 80 or more needed to pass. You lose around 53-59 SP if you don't pass.

Then you fight Grelzoar the Blighted (9+ at MR 150 Exact, 225 SP), brutal stroke does around 12 damage, can't FLEE.

You find yourself back at the battlegrounds, your SP is fully restored and you have the opportunity to try again, you remain qualified if you lose on a later attempt. You receive no XP from this challenge.

The Contest Challenges Edit

Each challenge resets every 15 minutes, you get 64 general XP every time you improve your score in the contest and 16 general XP for other attempts. NV goes down to 0 when you enter the challenge selection screen. SP is fully restored after each challenge has been completed. It will not be possible to flee from combat during any of the challenges.

Stepping threw a stone arch while wearing the Oakenstone Mask transports you to a sea of dense grey fog. Here you'll see the challenges listed below, your score and rank for each (if you've completed it at least once and saved your game), and, if applicable, how long until they reset again. Each challenge is a part of a storyline, you rarely get many details about what has happened beforehand. The in-world mechanic behind this is not understood.

Foes you will face are divided into two types: secondary and primary enemies. Secondary enemies give fewer points (usually somewhere around the 150-250 range) and primary enemies more points (somewhere around the 1,500-2,500 range). Killing them efficiently without losing much (if any) SP will give more points, you may even see higher numbers than indicated in the ranges above after well fought battles. You will get at least 50 points for passing each random check, this number increases the more you go over the roll needed to succeed. The formula behind the point distribution is not known.

Velgorath the Wretched Edit

Violent, cruel, and greedy best describe Velgorath the Wretched...

He throws a table and you get a Random check (1-100 + Agility * 1 + Body * 1 + Luck * 0.50). 75 or more needed to pass. You lose 39-88 SP if you don't pass. Then he throws a chair and you get another Random check (1-100 + Agility * 1 + Body * 1 + Luck * 0.50). 75 or more needed to pass. You lose 14-40 SP if you don't pass. At last you fight Velgorath (9+ at MR 82 Exact, 110 SP), brutal stroke does around 12 damage, primary enemy.

A Champion among Trolls Edit

Only you stand between the fleeing caravan passengers and a savage band of forest trolls.

  • Forest Troll (9+ at MR 75 Exact, 75 SP), brutal stroke does around 11 damage, secondary enemy.
  • Forest Troll (9+ at MR 75 Exact, 90 SP), secondary enemy.
  • Massive Forest Troll (9+ at MR 85 Exact, 115 SP), primary enemy.

Flamewielder Edit

Where there's smoke...

...There's fire. A mage shoots it at you and you make two dodge attempts.

  • Random check (1-100 + Agility * 1 + Body * 0.50 + Luck * 0.50). 75 or more needed to pass. You lose 35-91 SP if you don't pass.
  • Random check (1-100 + Agility * 1 + Body * 0.50 + Luck * 0.50). 75 or more needed to pass. You lose 46-121 SP if you don't pass.

He summons elementals.

  • Fire Elemental (9+ at MR 80 Exact, 150 SP), blasts of fire do around 10 damage, secondary enemy.
  • Fire Elemental (9+ at MR 70 Exact, 185 SP), blasts of fire do around 9 damage, secondary enemy.

Then he shoots more fire from an iron rod and you get another Random check (1-100 + Agility * 1 + Body * 0.50 + Luck * 0.50). 75 or more needed to pass. You lose 57-116 SP if you don't pass. You knock the rod away, he produces another one and you fight the Rod-Wielding Mage (9+ at MR 65 Exact, 65 SP), primary enemy.

Bones and Blades Edit

Clatter. Clank. Hiss. The fleshless dead advance.

They are pursuing you from a tomb you just left.

  • Staggering Skeleton (9+ at MR 50 Exact, 50 SP), secondary enemy.
  • Axe-Wielding Skeleton (9+ at MR 52 Exact, 55 SP), brutal stroke does around 8 damage, secondary enemy.
  • Sword-Wielding Skeleton (9+ at MR 55 Exact, 65 SP), secondary enemy.
  • Skeletal Warrior (9+ at MR 60 Exact, 65 SP), brutal stroke does around 6 damage, secondary enemy

An undead shoots an energy bolt and you get a Random check (1-100 + Body * 0.60 + Luck * 0.50). 50 or more needed to pass. You lose 11-26 SP if you don't pass. You then fight the Robed Skeleton (9+ at MR 70 Exact, 90 SP), secondary enemy. A skeletal legion attacks, you fight them one at a time.

  • Skeletal Warrior (1 of 4) (9+ at MR 60 Exact, 65 SP), secondary enemy.
  • Skeletal Warrior (2 of 4) (9+ at MR 60 Exact, 65 SP), brutal stroke does around 8-13 damage, secondary enemy.
  • Skeletal Warrior (3 of 4) (9+ at MR 60 Exact, 65 SP), brutal stroke does around 7 damage, secondary enemy.
  • Skeletal Warrior (4 of 4) (9+ at MR 65 Exact, 80 SP), brutal stroke does around 8 damage, secondary enemy.
  • Skeletal Warlord (9+ at MR 80 Exact, 150 SP), brutal stroke does around 15 damage, primary enemy.

The Green Giant Edit

He's green. He's gigantic. He's not very jolly.

The diplomatic approach has failed, you try to dodge a boulder and get a Random check (1-100 + Agility * 1 + Body * 0.50 + Luck * 0.50). 75 or more needed to pass. You lose 22-49 SP if you don't pass. Then you fight the giant Varn-Holg (9+ at MR 160 Exact, 425 SP), devastating blow does around 14 damage, primary enemy.

What Lurks Beneath Edit

Something stirs in the murky depths below your small craft...

Your craft was capsized and you try to swim to shore. Your attacker drags you down and you get a Random check (1-100 + Body * 1 + Might * 0.50 + Seamanship * 0.25). 75 or more needed to pass. You lose around 11-33 SP from an electrical attack if you don't pass. You free yourself but a grey tentacle shoots down toward you and you get another Random check (1-100 + Seamanship * 0.25 + Body * 0.50 + Agility * 0.50). 60 or more needed to pass. You lose 12-27 SP if you don't pass. You reach the shallow edge and have nearly escaped when a tentacle grabs your leg and you get a final Random check (1-100 + Might * 0.50 + Body * 0.50 + Agility * 0.50). 60 or more needed to pass. You lose 9-30 SP if you don't pass. You then find solid ground and fight 2 Massive Tentacles (9+ at MR 75 Exact, 175 SP), brutal stroke does around 9 damage, secondary enemy, one at a time before engaging the Tentacled Swamp Beast (9+ at MR 100 Exact, 250 SP), devastating blow does around 16-18 damage, primary enemy.

Hisssss Edit

You're about to fall prey to treachery deep in the forest...

The supposed artifact collector you were guiding is not what you thought he was, and he brought some friends of his own kin.

  • Tzaril Warrior (9+ at MR 70 Exact, 80 SP), secondary enemy.
  • Tzaril Warrior (9+ at MR 72 Exact, 84 SP), brutal stroke does around 10 damage, secondary enemy.
  • Tzaril Warrior (9+ at MR 68 Exact, 83 SP), secondary enemy.

Then he shoots fire toward you and you get a Random check (1-100 + Agility * 1 + Body * 0.50 + Luck * 0.50). 60 or more needed to pass. You lose 22-37 SP if you don't pass. After this you fight Garsurn Braikarn (9+ at MR 90 Exact, 115 SP), primary enemy.

The Rat Den Edit

You thought you smelled a rat...

A thane's agent asked you to bargain with some men, who aren't what they appear to be either.

  • Krogari Rogue (9+ at MR 60 Exact, 60 SP), secondary enemy.
  • Krogari Rogue (1 of 6) (9+ at MR 60 Exact, 65 SP), secondary enemy.
  • Krogari Rogue (2 of 6) (9+ at MR 63 Exact, 60 SP), brutal stroke does around 7-12 damage, secondary enemy.
  • Krogari Rogue (3 of 6) (9+ at MR 60 Exact, 66 SP), brutal stroke does around 9 damage, secondary enemy.
  • Krogari Rogue (4 of 6) (9+ at MR 56 Exact, 57 SP), brutal stroke does around 14 damage, secondary enemy.
  • Krogari Rogue (5 of 6) (9+ at MR 56 Exact, 57 SP), secondary enemy.
  • Random check (1-100 + Agility * 1 + Body * 0.50 + Luck * 0.50). 60 or more needed to pass. You fight Krogari Rogue (6 of 6) (9+ at MR 54 Exact, 55 SP), secondary enemy if you pass. He successfully escapes if you don't pass.
  • Krogari Swordsman (9+ at MR 80 Exact, 90 SP), devastating blow does around 9 damage, primary enemy.

Dark Circle Edit

He (or she) who laid bare the Circle's dark designs will face a swift and brutal redress.

A meeting with a village council turns violent after its members reveal themselves to be Kurund.

  • Village Elder (9+ at MR ??-48 Approx, 35 SP), secondary enemy.
  • Village Elder (9+ at MR ??-48 Approx, 42 SP), secondary enemy.
  • Village Elder (9+ at MR ??-48 Approx, 33 SP), brutal stroke does around 7 damage, secondary enemy.

Then the leader uses a magical iron rod to attack your mind and you get a Random check (1-100 + Mind * 1 + Aura * 1 + Spirit * 1). 75 or more needed to pass. You lose 12-28 SP if you don't pass. At last you fight Bramgyr (9+ at MR 50 Exact, 65 SP), brutal stroke does around 10-13 damage, primary enemy.

The Gate Edit

An unattended portal is a dangerous thing.

There is a single choice here, entering the portal makes everything easier, affects the flavour text and seemingly increases the likelihood of a higher score.

  • Approach and enter the portal: You fight:
    • Vengeful Spirit (9+ at MR 100 Exact, 100 SP), secondary enemy.
    • Hateful Spirit (9+ at MR 125 Exact, 175 SP), secondary enemy.
    • Cruel Spirit (9+ at MR 150 Exact, 225 SP), deathly chill does around 15 damage, secondary enemy.
    • A woman attacks with negative energy and you get a Random check (1-100 + Body * 1 + Spirit * 1). 60 or more needed to pass. You lose 30-58 SP if you don't pass. Then you fight the Necromancer (9+ at MR 100 Exact, 150 SP), energy attack does around 18 damage, primary enemy.
  • Continue to observe the magical gate: You fight:
    • Vengeful Spirit (9+ at MR 120 Exact, 150 SP), deathly chill does around 15 damage, secondary enemy.
    • Hateful Spirit (9+ at MR 145 Exact, 205 SP), deathly chill does around 11-17 damage, secondary enemy.
    • Cruel Spirit (9+ at MR 170 Exact, 275 SP), deathly chill does around 12-21 damage, secondary enemy.
    • Similar text, but a slightly more difficult Random check (1-100 + Body * 1 + Spirit * 1). 75 or more needed to pass. You lose 30-58 SP if you don't pass, and a stronger Necromancer (9+ at MR 115 Exact, 150 SP), powerful energy attack does around 10-23 damage, primary enemy.

Steel and Shadow Edit

Your hunt for a wanted assassin is at last over.

Your enemy tries to sneak up on you and you get a Random check (1-100 + Agility * 1 + Body * 0.50 + Luck * 0.50 + Thievery * 0.25). 75 or more needed to pass. You lose 19-50 SP if you don't pass. She slashes at you and you get another Random check (1-100 + Agility * 1 + Body * 0.50 + Luck * 0.50). 75 or more needed to pass. You fight Silyra Rathilen (9+ at MR 175 Exact, 175 SP), devastating blow does around 14-27 damage, primary enemy, if you pass. You lose 28-51 SP and fight Silyra Rathilen (9+ at MR 185 Exact, 175 SP), devastating blow does around 14-27 damage, primary enemy, if you don't pass.

Stomper's Day Out Edit

His keeper is dead and he's on the loose. Run for your lives!

You fight a giant stone construct, it will regenerate four times after its initial defeat. Each incarnation will be weaker than the previous one.

  • Stomper (9+ at MR 215 Exact, 400 SP), devastating blow does 14-27 damage, primary enemy.
  • Stomper (9+ at MR 205 Exact, 350 SP), devastating blow does 14-25 damage, secondary enemy.
  • Stomper (9+ at MR 185 Exact, 300 SP), secondary enemy.
  • Stomper (9+ at MR 165 Exact, 250 SP), devastating blow does 20-25 damage, secondary enemy.
  • Stomper (9+ at MR 145 Exact, 200 SP), devastating blow does 17-22 damage, secondary enemy.

Mossy Marauder Edit

He stands in the middle of the bridge, gripping the mossy haft of his double-bladed axe...

He asks with what you he should fight.

  • Answer 'your axe': He calls it the less brutal of the choices and you fight Mossy Marauder (Axe) (9+ at MR 225 Exact, 300 SP), primary enemy.
  • Answer 'your bare hands': He calls it the more brutal one, says that your braver than you know and you fight Mossy Marauder (Unarmed) (9+ at MR 230 Exact, 300 SP), primary enemy.
  • Say nothing: He calls you a coward and fights with his axe.

Chirp! Chirp! Chirp! Edit

A chirping horde has descended upon Holmgreth.

You prepare to make a stand.

  • Giant Cricket (9+ at MR ??-48 Approx, 50 SP), secondary enemy.
  • Giant Cricket (9+ at MR ??-48 Approx, 53 SP), savage bite does around 11 damage, secondary enemy.
  • Giant Cricket (9+ at MR ??-48 Approx, 54 SP), secondary enemy.

Another cricket leaps at you and you get a Random check (1-100 + Agility * 1 + Body * 0.50 + Luck * 0.50). 60 or more needed to pass. You lose 6-19 SP if you don't pass. Then you fight the Giant Cricket (9+ at MR ??-48 Approx, 57 SP), secondary enemy. You now have the following options:

  • Hold your ground and face the horde: You fight:
    • Giant Cricket (9+ at MR ??-48 Approx, 58 SP), secondary enemy.
    • Giant Cricket (9+ at MR ??-48 Approx, 56 SP), secondary enemy.
    • Giant Cricket (9+ at MR ??-48 Approx, 57 SP), secondary enemy.
    • You realise that you can't hold out for much longer, and are presented with the same options again. Holding ground is not recommended this time, you will be overrun if you do so and won't get a chance to beat the boss.
  • Retreat into the stable yard: You arrive at the stable door.
    • Enter the stable: You skip straight to the boss and fight a Massive Cricket (9+ at MR 60 Exact, 150 SP), savage bite does around 17 damage, primary enemy.
    • Remain in the stable yard: You fight:
      • Giant Cricket (9+ at MR ??-48 Approx, 59 SP), secondary enemy.
      • Giant Cricket (9+ at MR ??-48 Approx, 58 SP), secondary enemy.
      • Massive Cricket (9+ at MR 60 Exact, 150 SP), savage bite does around 17 damage, primary enemy.
  • Note: It used to be possible to flee from Holmgreth, but that option was gone on March 28.

Mudheart Edit

It's the end of the road for this killer of men.

He pleads for mercy, but his words ring hollow.

  • Take pity on Mudheart: He takes advantage of your generosity and stabs at you. Random check (1-100 + Agility * 1 + Body * 0.50). You lose 25-57 SP if you don't pass. Then you fight Mudheart (9+ at MR 100 Exact, 100 SP), devastating blow does around 15-21 damage, primary enemy.
  • Kill him:
    • Allow him to stand and face you: You fight him as above.
    • Strike him immediately: You don't manage to kill him in one blow and fight Mudheart (wounded) (9+ at MR 90 Exact, 75 SP), devastating blow does around 15-21 damage, primary enemy.

Warrior of the Wilds Edit

A sentence of death is to be carried out...

...And you are the executioner.

  • Charge Zarunark: He hurls a dagger and you get a Random check (1-100 + Agility * 1 + Body * 0.50 + Luck * 0.50). 60 or more needed to pass. You lose 9-28 SP if you don't pass.
  • Demand that he surrender himself: He just laughs at you.

He draws his bow and you get a Random check (1-100 + Agility * 1 + Body * 0.50 + Luck * 0.50). 60 or more needed to pass. You lose 28-56 SP if you don't pass. Then you fight Zarunark (9+ at MR 115 Exact, SP), devastating blow does around 21-26 damage, primary enemy.

Big Bad Tree Edit

Stay out of his neck of the woods.

You intend to avenge knights who were slain by a dhormukk. He lashes out at you and you get a Random check (1-100 + Agility * 1 + Body * 0.50 + Luck * 0.50). 60 or more needed to pass. You lose 26-51 SP if you don't pass. Then you fight Kaugrantha (9+ at MR 110 Exact, 400 SP), primary enemy.

Killer Crab Edit

It's been said before...nobody likes a gexarog...

You make two dodge attempts.

  • Random check (1-100 + Agility * 1 + Body * 0.50 + Luck * 0.50). 75 or more needed to pass. You lose 6-30 SP if you don't pass.
  • Random check (1-100 + Agility * 1 + Body * 0.50 + Luck * 0.50). 75 or more needed to pass. You lose 14-31 SP if you don't pass.

Then you fight the Gexarog (9+ at MR 75 Exact, 300 SP), primary enemy.

Menaces of Muck Edit

It might be wise to stay out of swamps.

A trek toward a lost tomb only results in trouble.

  • Muck Fiend (9+ at MR 60 Exact, 80 SP), brutal stroke does around 13 damage, secondary enemy.
  • 2 Muck Fiends (9+ at MR 60 Exact, 90 SP), brutal stroke does around 8 damage, one at a time, secondary enemies.
  • Towering Muck Fiend (9+ at MR 65 Exact, 175 SP), brutal stroke does around 9-12 damage, primary enemy.

Ta-Ta for Now Edit

They're only mist. How tough can they be?

A sorceress summons what she calls some friendly company before stepping into a portal.

  • Mist Warrior (9+ at MR 75 Exact, 75 SP), secondary enemy.
  • Mist Warrior (9+ at MR 75 Exact, 100 SP), secondary enemy.
  • Mist Warrior (9+ at MR 125 Exact, 75 SP), brutal stroke does around 10 damage, primary enemy.

Easter 2016 Addition Edit

On march 28, adventurers began to find painted eggs in an Oakenstone Mask Egg Basket. Various rewards will be given for each egg at the conclusion of this event. The types of eggs are:

  • Sparkling Red (common)
  • Sparkling Blue (uncommon)
  • Sparkling Green (rare)
  • Sparkling Yellow (very rare)
  • Sparkling Purple (extremely rare)
  • Sparkling Silver (impossibly rare)

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