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This page contains information that may reveal plot or quest details. This information is part of the primary content of this page, and so has not been hidden from view.
This main rewards of this scenario are:
|Leaving this scenario will cause it to reset.|
|Note: This is an optional extension of the replayable content at Axepath Cemetery. Beware! You can't flee, and will lose your Axepath rewards if you die.|
General Information Edit
An extension of Axepath Cemetary that was added on 16 March, 2008. Some changes were made on 26 March, 2008.
Once you have defeated Lord Jurth Creyn and picked up the items (if any) you find you will meet the lord's ghost before leaving his tomb. He fully heals you and completely restores your Nevernal Reserve. After that he offers you the option to enter the Hall of Seven Ghouls. You may choose to leave instead.
If you enter the Hall you cannot flee from the fights, and you have to defeat seven undead enemies. Unlike the other opponents in the cemetery these are NOT scaled, so it is recommended you use your best equipment here to increase your chances of success.
|Ghoul||3+ @MR||9+ @MR||SP|
|Helmed Ghoul Lord||83||70||125|
See Combat for more details on determining difficulty at your MR.
Before each fight your Stamina and Nevernal Reserve are completely restored.
Every time (including the first) you defeat the seven ghouls you receive some general experience: 128, 192 or 256.