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This main rewards of this scenario are:
|You can leave this scenario without resetting it.|
From the lake's southern shore, you may cross to the sword-shaped island in its center that you have thus called 'Sword Island'. This location first becomes available after you embark on the quest for the Aldvarian Amulet.
To reach the island you must pass a series of Meglasmire, but much more dangerous.. This is similar to the crossing of the
Upon reaching Sword Island, you encounter a group of (7 to 18) Tar Men. You may either:
- Fight them one at a time. Tar Man (9+ at MR 74-81 , 130-140 SP, 1-8 XP). After dispatching all the Tar Men, you receive an additional 16 general XP for each Tar Man defeated. Or...
- Flee. You leave the island and cross back to the shores of Tar Lake. If you return to Sword Island, you will have to confront the Tar Men again.
Level 1 Edit
The first time you reach the tomb, you will need to complete The Aldvarian Amulet. The map shows the state of the tomb after the quest is complete - there are no more foes. With the Ring of Motley Wonder you can gain access to the second level.
Level 2 Edit
The second level contains random encounters with tar men (about 13 - if you clear all of them you get 128/32 xp), two pictures of men seeming to worship a Tar Monster, a sign that (with high enough Lore) is translated as "...the beast is the bog is the beast...", 4 switches that must be thrown to the down position to access the altar (which reset themselves occasionally on an unknown basis), and the altar.
The Altar Edit
- Main article: Quest:The Black Octagonal Gems