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Silverwysp

North and east of the city of Tryndmoor, upon a firm expanse of rocky terrain in the midst of a vast moorland, lies the village of Silverwysp. This small settlement enjoys a relatively-high level of prosperity for its size, due entirely to several ore mines situated on its outskirts.

A scattering of small, but solidly-constructed wood and stone dwellings make up the outer perimeter of the village, with several large buildings surrounding its central main square. In the square stand three wells and large monument erected in honour of Srythak.

Locations Edit

A Monument Edit

A monument to Srythak, the All-father.

The Hedgelong Tavern Edit

You can buy a meal, or converse with the tavernkeep and his wife. If you ask specifically about "the wagons", you'll unlock the first Runeskin adventure.

Yurut's Mercantile Edit

A common shop (see Shop List). You can also engage in conversation with Yurut, and if you ask about the caravan, you'll unlock the first Runeskin adventure.

Adventures for This LocationEdit

The original Runeskin saga is located here. Be sure not to miss the Runeskin Prelude Scenarios, too.

 Late One Afternoon (AG) Formal Adventure?
Location: Silverwysp
Description: Late one afternoon on the outskirts of Silverwysp...
Requirements: Somebody in Silverwysp must have mentioned the wagons.
Saga: Runeskin
Difficulty: 9+ at 80 MR, optionally 9+ at 125 MR, or no combat if you flee


Spoiler Information
After you complete the first quest you can still talk to the villagers and buy at the shop, but after you Travel, even if it's just going out and in... then the location changes to Ruins of Silverwysp (curiously, a SAFE place, when the former wasn't), and you find adventures after reporting to Captain Millark.

The description of The Ruins of Silverwysp is: The village of Silverwysp lies in ruin. A small group of Tysian soldiers, a platoon of border rangers, and handful of brave adventurers are embroiled in a desperate struggle against a pressing horde of savage mountain goblins and armoured forest trolls. Leading the enemy is a caped ogre wielding a heavy spiked club that the defenders have unfortunately identified as none other than Runeskin! From a makeshift command post amidst the charred ruins of the Hedgelong Tavern, a Tysian army captain by the name of Rexigor Millark serves as the leader of the beleaguered and ultimately outmatched defense. Behind the smouldering remains of the tavern, a large number of wounded defenders are being tended to by a few of the residents that managed to survive the devastating attack on Silverwysp.


 Mission 1 (AG) Formal Adventure?
Location: Captain Millark, in Silverwysp
Description: Captain Millark tells you that a particularly brutal mountain goblin warrior is tearing through defenders as he and a band of his bloodthirsty kin carve a path toward the village centre from the south...
Requirements: Late One Afternoon, and must not have completed any other Silverwysp quest.
Saga: Runeskin
Difficulty: 9+ at MR 70

 From Above (AG) Formal Adventure?
Location: The Ruins of Silverwysp
Description: The enemy's latest move seems designed to crush the heart of the resistance...
Requirements: Late One Afternoon
Saga: Runeskin
Difficulty: From 9+ at MR 77 to 9+ at MR 85, depending on choices.

Note: From 64 Up to 112 Valour to be earned.
 Barbaric (AG) Formal Adventure?
Location: The ruins of Silverwysp
Description: The fur-clad figure moving towards the village from the east seems bent on finding someone...unfortunately that someone appears to be you...
Requirements: Late One Afternoon
Saga: Runeskin
Difficulty: From 9+ at MR 85 to 9+ at MR 95, depending on choices

Note: 32 valour for completion
 A Ragged Band (AG) Formal Adventure?
Location: The ruins of Silverwysp
Description: A ragged band of moorland farmers has arrived to lend their support to the defense of Silverwysp...or have they...
Requirements: Late One Afternoon
Saga: Runeskin
Difficulty: 9+ at MR ~65

Note: 32 Valour for completion
 An Engine of War (AG) Formal Adventure?
Location: The ruins of Silverwysp
Description: The two dozen mountain goblins approaching Silverwysp are bringing something with them...and it's not a peace offering...
Requirements: Mission 1
Saga: Runeskin
Difficulty: From 9+ at MR 70 to 9+ at MR 90, depending of choices

Note: 32 valour for completion
 The Demonscourge - Part I - The Abandoned Mine (AG) Formal Adventure?
Location: Captain Millark, in Silverwysp
Description: Scouts have reported a large number of cave goblins moving out of the entrance of one of Silverwysp's abandoned ore mines...you are sent to investigate....
Requirements: Any one of the starting missions in Silverwysp: Mission 1, A Ragged Band, Barbaric, or From Above
Saga: Runeskin
Difficulty: 9+ at MR 80 with foe possessing ~180 SP for the final fight

 The Demonscourge - Part II - The Unknown Halls (AG) Formal Adventure?
Location: Silverwysp
Description: The howling spirit's attack is swift and quickly overwhelms you...
Requirements: The Demonscourge - Part I - The Abandoned Mine
Saga: Runeskin
Difficulty: Final enemy is 9+ at MR 80 with 180 SP

 The Demonscourge - Part III - Iakor's Maze (AG) Formal Adventure?
Location: Silverwysp
Description: Apparently not ready to leave you be, the demonic Prince Iakor, servant of Runeskin, has invaded your dreams...
Requirements: The Demonscourge - Part II - The Unknown Halls
Saga: Runeskin
Difficulty: Final enemy is 9+ at MR 80

 One of Three (AG) Formal Adventure?
Location: Silverwysp
Description: The gruesome spectre, its ghostly blade dripping with the blood of the recently slain, unleashes a fearsome shriek as it soars across the battlefield towards you...
Requirements: The Demonscourge - Part III - Iakor's Maze
Saga: Runeskin
Difficulty: 9+ at MR 80, then up to 9+ at MR 86 in the nevernal passage - or (optionally) no fights at all.
This quest gives a chance to earn xp to all skills and powers.

 Runeskin Final Scenario (AG) Informal Adventure
Location: Silverwysp
Description: The low, pulsing hum of the Shadow Path from the southeast corner of what was once the tavern's common room causes a deep sense of dread to well up from within you.
Requirements: One of Three
Saga: Runeskin
Difficulty: Final combat 12+ @ 93, but you also have a secret weapon.
This quest gives a chance to earn xp to all skills and powers.

 A Dark Chapter Closes (AG) Formal Adventure?
Location: Silverwysp
Description: At long last, you take your leave of Captain Millark and the village of Silverwysp, content to know that at least for now, Runeskin has been thwarted...
Requirements: Runeskin Final Scenario
Saga: Runeskin
Difficulty: none

This quest gives a chance to earn Adventurer Tokens.


Spoiler Information
The final description of Silverwysp is: The village of Silverwysp lies in ruin, but in the wake of your victory over Runeskin, the effort to clean up the destruction brought by the immortal ogre and his savage minions has already begun. From within charred remains of the Hedgelong Tavern, Captain Rexigor Millark is busy overseeing the Tysian soldiers and other valiant defenders who now strive to remove or repair any visible reminder of Runeskin's devastating assault.

When you try to visit Captain Millark, though, he is nowhere to be found (presumably because he has moved on to Hawklor with the progression of the March of the Oakaruk).

Historical Note: The Battle for Silverwysp Edit

When the Runeskin original saga was being deployed, between March and April 2007, Silverwysp became a big multiplayer battlefield.

Silverwysp was split into four "battle zones":

  • The Scrub Forest
  • The Area North Of The Village
  • The Area South Of The Village
  • The Area East Of The Village

Each of the zones had a count of enemies (Runeskin's army) which varied depending on player's actions (combats). Example (for the Scrub Forest)

The Scrub Forest
This area is firmly controlled by the defenders of Silverwysp
  • Goblins - No discernible change in the number of goblins in the scrub forest. The area remains devoid of them.
  • Trolls - No discernible change in the number of trolls in the scrub forest. The area remains devoid of them.
  • Undead - No discernible change in the number of undead in the scrub forest. The area remains devoid of them.

Fighting against these enemies granted a certain amount of Valour (see on Runeskin page). You could also win additional Small Black Gems in combat with the immortal Runeskin's harbingers, whether you previously defeated them on the prelude scenarios or not.

The combat area and the combat Valour mechanic were removed before the saga was completed, and only Valour is left as a loose end.


The Kingdom of Tysa
Northwest Tysa

The Stonelands

Northern Tysa

Saarnscape

Northeast Tysa

Griffondom

Western Tysa

The Edgelands

Central Tysa

The Middle Kingdom

Eastern Tysa

Eastmarch

Southwest Tysa

Crownhald

Southern Tysa

The Thanelands

Southeast Tysa

Realmsgate

Saarngard Isle Iron Crown Isle

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