North and east of the city of Tryndmoor, upon a firm expanse of rocky terrain in the midst of a vast moorland, lies the village of Silverwysp. This small settlement enjoys a relatively-high level of prosperity for its size, due entirely to several ore mines situated on its outskirts.
A scattering of small, but solidly-constructed wood and stone dwellings make up the outer perimeter of the village, with several large buildings surrounding its central main square. In the square stand three wells and large monument erected in honour of Srythak.
9+ at 80 MR, optionally 9+ at 125 MR, or no combat if you flee
After you complete the first quest you can still talk to the villagers and buy at the shop, but after you Travel, even if it's just going out and in... then the location changes to Ruins of Silverwysp (curiously, a SAFE place, when the former wasn't), and you find adventures after reporting to Captain Millark.
The description of The Ruins of Silverwysp is: The village of Silverwysp lies in ruin. A small group of Tysian soldiers, a platoon of border rangers, and handful of brave adventurers are embroiled in a desperate struggle against a pressing horde of savage mountain goblins and armoured forest trolls. Leading the enemy is a caped ogre wielding a heavy spiked club that the defenders have unfortunately identified as none other than Runeskin! From a makeshift command post amidst the charred ruins of the Hedgelong Tavern, a Tysian army captain by the name of Rexigor Millark serves as the leader of the beleaguered and ultimately outmatched defense. Behind the smouldering remains of the tavern, a large number of wounded defenders are being tended to by a few of the residents that managed to survive the devastating attack on Silverwysp.
Captain Millark tells you that a particularly brutal mountain goblin warrior is tearing through defenders as he and a band of his bloodthirsty kin carve a path toward the village centre from the south...
The final description of Silverwysp is: The village of Silverwysp lies in ruin, but in the wake of your victory over Runeskin, the effort to clean up the destruction brought by the immortal ogre and his savage minions has already begun. From within charred remains of the Hedgelong Tavern, Captain Rexigor Millark is busy overseeing the Tysian soldiers and other valiant defenders who now strive to remove or repair any visible reminder of Runeskin's devastating assault.
When you try to visit Captain Millark, though, he is nowhere to be found (presumably because he has moved on to Hawklor with the progression of the March of the Oakaruk).
When the Runeskin original saga was being deployed, between March and April 2007, Silverwysp became a big multiplayer battlefield.
Silverwysp was split into four "battle zones":
The Scrub Forest
The Area North Of The Village
The Area South Of The Village
The Area East Of The Village
Each of the zones had a count of enemies (Runeskin's army) which varied depending on player's actions (combats). Example (for the Scrub Forest)
The Scrub Forest
This area is firmly controlled by the defenders of Silverwysp
Goblins - No discernible change in the number of goblins in the scrub forest. The area remains devoid of them.
Trolls - No discernible change in the number of trolls in the scrub forest. The area remains devoid of them.
Undead - No discernible change in the number of undead in the scrub forest. The area remains devoid of them.
Fighting against these enemies granted a certain amount of Valour (see on Runeskin page). You could also win additional Small Black Gems in combat with the immortal Runeskin's harbingers, whether you previously defeated them on the prelude scenarios or not.
The combat area and the combat Valour mechanic were removed before the saga was completed, and only Valour is left as a loose end.