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In Sryth, as in the real world, a dwelling is a place to SAFEly rest your head, and store your stash. As of now, a player can own a maximum of 3 dwellings (4 for winners of the Festival of Blades).

All dwellings allow you to store items. Before the gold cap you could also store gold in them.

Small Dwelling[]

You can purchase a small dwelling in Durnsig at a price of 50 gold. (35 gold if you use Diplomacy). This is the first dwelling you may own, and you should buy it as soon as you start your game.

Features
  • Store items (up to 100) - Item limit not implemented yet

Trynd Keep[]

After completing Stoneback Hill, Thane Pyrond will gift you quarters in Trynd Keep in Trithik.

Features

Festival of Blades prizes[]

After the Festival of Blades, the top 8 ranks were awarded a special dwelling each. These dwellings can no longer be acquired, but Faradmyn's Special Residences offer most of the same features.

Features
  • Store items (limit varies from 200 to 300)
  • Quick travel to various locations around the kingdom
  • Sell items to a fence (at 75% of value, up to 3000 gold max) (was initially up to 7500)
  • Grind in a custom dungeon

Special Residences[]

AG members can buy a special residence from Faradmyn the estate merchant in Talinus at a cost of 125 AT and 2,000 gold.

  • Historical Note: The price before 2/15/2014 was 64 AT and 15,000 gold.

You can pick the location of this residence, as well as the class (Keep, Manor, Tower, etc.) There are no benefits of a particular class.

These are by far the best residences in the game, but some of their advantages have multitude of adventuring prerequisites; in short, don't buy them at the start of your game, wait until you can benefit from the whole bundle.

Tips to choosing your residence location

The most convenient location for your Residence is in Southern Tysa. The reasoning is that every other region of the country (that has any MP/Grinding scenarios) has a quick travel destination (see below) from your residence. Since Southern Tysa doesn't have a quick travel destination but has an MP scenario, having a Residence there means that you only have to "walk next door" to get to the dragon and CHR.

You may have other opinions on where to choose your residence, of course, depending on your playing (or roleplaying) style. For example, some players choose Eastern Tysa because of its isolation for their solitary characters.

There are no mechanical benefits from any particular location.

Features[]

  • Rename to suit your fancy (you can't change the class, though, so if you bought "XXX Manor", you can change the name to "MyCastle Manor", but not to "MyCastle Tower")
  • Store items (up to 750 unique items, duplicates are not counted) with a comfortable interface similar to the shops.
    • Historical note: The item limit was first 250 unique items, later expanded to 500 items, and finally to 750 items.
    • Since you can have as many units of the same item as you want, you can use your residence's storeroom to bypass the gold cap: Once you're at (or very close to) the gold cap, simply store here valuable items gained while grinding instead of selling them. Then, once you spend your gold below the cap, you can replenish it from selling them.
  • Quick travel all around the kingdom.
List of quick travel locations
  • Access to unique adventures (You must complete Cleanup AND Save your Game in your Residence before they're accessible, so you can't just "test" them)
  • Access to The Hidden Lair (unlocked by A Secret Shared)

Upgrades[]

Once you have completed Quest:Cleanup, you are allowed to upgrade your residence, to increase both functionality and grandeur. The functional upgrades are mainly for purposes of grinding for XP. There are a few loot options, but others (Axepath Cemetery or Tarn, for example) provide better loot.

  • After you renovate your residence (which takes 3 days and 40,000 gold), a list of specific upgrades become available. The GM adds to this list from time to time, so it may not be definitive.
    • Day 1 costs 10,000 gold and increases grandeur by 10
    • Day 2 costs 10,000 gold and increases grandeur by 10
    • Day 3 costs 20,000 gold and increases grandeur by 20
    • Note: You can spend 40,000 gold on 40 grandeur on or after day 4, but upgrades have a much better gold-to-grandeur ratio.
  • Each upgrade can be upgraded twice (3 levels) for increasing grandeur and (if applicable) functionality.
  • Grandeur is currently just for bragging rights. The upgrades cost 500 gold (or 1 AT or 10 Battle Markers) per point of grandeur, with upgrades varying from 1 to 32 points of grandeur per level. (So focus on the functional upgrades first.)
  • Upgrades can be interior or exterior, decorative or functional. You must SAVE after purchasing any upgrades before you can use any functional ones or go back in to purchase more. Currently there is a limit of 3 upgrades of any kind per day. All of these work on calendar days (9pm US Pacific Time), not 24 hour timers.
List of Residence Upgrades

Functional upgrades have a solid color title bar and link to a page describing their function.

 Mounted Troll's Head
Type: Decorative/Interior
Grandeur: 1
Description: The fearsome snarl affixed to the face of this mounted forest troll head is enough to send shivers down your spine. The troll's head is mounted on a solid, engraved slab of oak.

Purchase options:

 Eternal Torches
Type: Decorative/Interior
Levels: 3
Grandeur: 1 per level, 3 total
Description: These torches, each set into an ornate iron sconce, ignite on command and burn forever. There are enough torches in this set to light your entire abode.

Purchase options (per level):

 Grand Feather Bed
Type: Decorative/Interior
Levels: 3
Grandeur: 1 per level, 3 total
Description: This large bed, canopied bed, its plump mattress stuffed with feathers, is certainly far superior than any you would find in most abodes throughout the realm.

Purchase options (per level):

 Grand Fireplace
Type: Decorative/Interior
Levels: 3
Grandeur: 1 per level, 3 total
Description: Complete with an ornate mantle, carved to depict a scene from some of your more memorable adventures, and a broad, flagstone hearth, this grand fireplace adds warmth and ambience to any chamber it occupies.

Purchase options (per level):

 Grand Tapestry
Type: Decorative/Interior
Levels: 3
Grandeur: 1 per level, 3 total
Description: This woven tapestry, depicting a band of explorers making their way through the Pass of Maeltar.

Purchase options (per level):

 Larder
Type: Decorative/Interior
Levels: 3
Grandeur: 1 per level, 3 total
Description: This large chamber serves as a food store. You could store enough provisions in this larder to outlast a siege.

Purchase options (per level):

 Map of Tysa
Type: Decorative/Interior
Levels: 3
Grandeur: 1 per level, 3 total
Description: This large, framed map of the Kingdom of Tysa is nothing less than a cartographic masterpiece. Perhaps most important, the map clearly shows the location of your grand abode.

Purchase options (per level):

 Oaken Dining Table
Type: Decorative/Interior
Levels: 3
Grandeur: 1 per level, 3 total
Description: This long, sturdy table, complete with enough chairs to host a great feast, is something one might expect to find in a king's dining hall.

Purchase options (per level):

 Oaken Wardrobe
Type: Decorative/Interior
Levels: 3
Grandeur: 1 per level, 3 total
Description: This sizeable wardrobe features engraved doors that depict a group of adventurers slaying a fearsome dragon.

Purchase options (per level):

 Stone Dining Table
Type: Decorative/Interior
Levels: 3
Grandeur: 1 per level, 3 total
Description: This long, heavy, stone table, with a full set of carved, stone chairs, is a piece of furniture found in only the most lavish of estates.

Purchase options (per level):

 Decorative Takabak Shield
Type: Decorative/Interior
Levels: 3
Grandeur: 2 per level, 6 total
Description: This massive, decorative metal shield is emblazoned with the silhouette of a takabak. Six real takabak feathers are attached to the centre of this magnificent piece.

Purchase options (per level):

 Oaken Strongbox
Type: Decorative/Interior
Levels: 3
Grandeur: 2 per level, 6 total
Description: Thieves are everywhere. At least that's the rumour. What was that? It was probably nothing. Anyway, this large strongbox, made of sturdy oak, will help to protect your most valued possessions.

Purchase options (per level):

 Orbs of Moonlight
Type: Decorative/Interior
Levels: 3
Grandeur: 2 per level, 6 total
Description: These head-sized orbs of light hover inches away from the ceiling and bathe a chamber or passageway with the soft glow of the moon. There are enough orbs in this set to light your entire abode.

Purchase options (per level):

 Tysian Flag
Type: Decorative/Exterior
Levels: 3
Grandeur: 2 per level, 6 total
Description: This large flag bears the colours and symbol of the Kingdom. Flying this flag outside your abode is a good way to let everyone know you maintain your allegiance to the Crown—which never hurts!

Purchase options (per level):

 Mirror of Vanity
Type: Decorative/Interior
Grandeur: 4
Description: This large, magical mirror always reflects its images in the best possible light. You'll look even better than usual when you gaze into this enchanted mirror.

Purchase options:

 Apple Orchard
Type: Decorative/Exterior
Levels: 3
Grandeur: 4 per level, 12 total
Description: There's nothing quite like a fresh-picked apple! The orchard includes an orchardist.

Purchase options (per level):

 Dragon Tooth Collection
Type: Decorative/Interior
Levels: 3
Grandeur: 4 per level, 12 total
Description: Know any adventurers with their own collection of dragon teeth? Didn't think so. This collection features teeth from many different dragon species, some of which are now extinct.

Purchase options (per level):

 Grand Stair
Type: Decorative/Interior
Levels: 3
Grandeur: 4 per level, 12 total
Description: This grand, double stair dominates an entire end of your main hall, gracefully winding its way up to a broad landing of polished stone.

Purchase options (per level):

 Iron Strongbox
Type: Decorative/Interior
Levels: 3
Grandeur: 4 per level, 12 total
Description: Thieves are everywhere...or so I've heard tell. Did you hear something? Just the wind, perhaps. This large strongbox, made of iron, will help to protect your most valued possessions. Remember to keep it locked!

Purchase options (per level):

 Living Tapestry (Blade Square)
Type: Decorative/Interior
Levels: 3
Grandeur: 4 per level, 12 total
Description: This enchanted tapestry depicts Blade Square in Trithik. The scene woven into this elaborate wall hanging, changes every few minutes to reveal the current scene taking place in the infamous quadrangle.

Purchase options (per level):

 Living Tapestry (Port Hallik)
Type: Decorative/Interior
Levels: 3
Grandeur: 4 per level, 12 total
Description: This enchanted tapestry depicts Port Hallik's famous cove harbour. The scene woven into this elaborate wall hanging, changes every few minutes to reveal the current state of the harbour, including detailed depictions of the ships moored in the cove.

Purchase options (per level):

 Master Bedchamber
Type: Decorative/Interior
Levels: 3
Grandeur: 4 per level, 12 total
Description: This luxurious chamber is where you can get a good night's rest—and adventurers need their rest!

Purchase options (per level):

 Oak Grove
Type: Decorative/Exterior
Levels: 3
Grandeur: 4 per level, 12 total
Description: This broad swath of oaks cuts across an entire corner of your estate's sprawling grounds. The ancient, noble trees that make up this grove serve as a constant reminder of the wild beauty that exists far and wide across the North Broadlands.

Purchase options (per level):

 Palo Cellar
Type: Functional/Interior
Levels: 3
Grandeur: 4 per level, 12 total
Description: A palo cellar is the only way to properly store palo bark before it is used to craft the famous beverage that's enjoyed far and wide across the North Broadlands.

Purchase options (per level):

 Prayer Shrine - Srythak
Type: Decorative/Interior
Levels: 3
Grandeur: 4 per level, 12 total
Description: A common fixture in many grand residences, a prayer shrine is a large alcove, usually sealed off from the room or passage it occupies by a thick, decorative curtain. At the back of the alcove, an ornate stone pedestal displays an object related to the entity in whose honour the shrine exists.

Purchase options (per level):

 Sculpture Gallery
Type: Decorative/Interior
Levels: 3
Grandeur: 4 per level, 12 total
Description: This small but well-stocked chamber contains a large and diverse collection of small and medium size sculptures done by some of the most prominent sculptors of the current age.

Purchase options (per level):

 Enchanted Mouth
Type: Functional/Interior
Grandeur: 32
Description: This animated mouth, sculpted out of a large number of stone blocks, will adorn the back wall of your sculpture gallery. The hideously ugly mouth, brought to life by powerful magic, is not only able to speak but can also answer questions requiring a 'yes' or 'no' response.
Requires: Sculpture Gallery

Purchase options:

 Stables
Type: Decorative/Exterior
Levels: 3
Grandeur: 4 per level, 12 total
Description: Your grand residence already had stables—but not like this. These tended stables are akin to those you might find at a Thane's estate.

Purchase options (per level):

 Standing Suits of Armour
Type: Decorative/Interior
Levels: 3
Grandeur: 4 per level, 12 total
Description: These standing suits of armour (there are several) depict the different styles worn by the various orders of Phiadonese and Ryorsilian knights.

Purchase options (per level):

 Torgorin Moss Bed
Type: Decorative/Interior
Levels: 3
Grandeur: 4 per level, 12 total
Description: No better non-magical bed exists. Kings, Thanes, master sorcerers, and adventurers of renown are known to use beds fitted with mattresses stuffed with Torgorin moss. The rare, valuable, and spongy Torgorin moss, which never loses its shape, is a luxury with few peers.

Purchase options (per level):

 Twin Dragon Fountain
Type: Decorative/Exterior
Levels: 3
Grandeur: 4 per level, 12 total
Description: This ornate fountain, featuring the snaking necks and life-sized heads of two identical dusk dragons, is certainly a sight to behold.

Purchase options (per level):

 Chamber of Sun
Type: Decorative/Interior
Levels: 3
Grandeur: 8 per level, 24 total
Description: A massive sundial sits in the middle of this circular chamber, directly beneath a large, domed window. Intricate engravings around the perimeter of the dial accurately indicate the time of day.

Purchase options (per level):

 Enchanted Tapestry - Your Adventures
Type: Decorative/Interior
Levels: 3
Grandeur: 8 per level, 24 total
Description: This grand tapestry covers almost an entire wall. The enchantment this tapestry bears allows the large hanging to reweave itself so that its intricate, woven imagery always reflects your latest adventure.

Purchase options (per level):

 Engraved Stone Arch
Type: Decorative/Interior
Levels: 3
Grandeur: 8 per level, 24 total
Description: This massive stone arch can be used as the entrance to any chamber in your grand residence. Engravings depicting several important events in the history of the Kingdom of Tysa adorn the arch.

Purchase options (per level):

 Gallery of Skulls
Type: Decorative/Interior
Levels: 3
Grandeur: 8 per level, 24 total
Description: Gruesome and fascinating are perhaps the two best words to describe this...gruesome and fascinating...collection. This gallery features the skulls of many different denizens of the wilds of Sryth. From goblins and ogres to dragons and giants, this impressive display is a marvel to behold.

Purchase options (per level):

 Grand Flower Garden
Type: Decorative/Exterior
Levels: 3
Grandeur: 8 per level, 24 total
Description: This isn't your everyday, average weed patch. The flowers that bloom in this well-tended, fertile swath are the envy of every garden putterer from across the realms.

Purchase options (per level):

 Dragonbell Flower
Type: Decorative/Exterior
Grandeur: 4
Description: Dragons and flowers have very little in common. In fact, the name of this flower, which resembles neither a dragon nor a bell, makes very little sense. However, the dragonbell is an extremely large and colourful flower (blue, red, or yellow) with a pleasing fragrance.
Requires: Grand Flower Garden

Purchase options:

 Moonwhisper Flower
Type: Decorative/Exterior
Grandeur: 4
Description: These beautiful small, white flowers actually glow in the dark. When energized by the light of the moon, moonwhisper flowers will emit a pale, whitish glow for the next several nights.
Requires: Grand Flower Garden

Purchase options:

 Ryorsilian Death Rose
Type: Decorative/Exterior
Grandeur: 4
Description: The black, skull-shaped Ryorsilian Death Rose doesn't help to make a garden cheery, but it does make it unique. The thorny bush from which the death rose grows produces only a large, single flower.
Requires: Grand Flower Garden

Purchase options:

 Griffon Statue
Type: Decorative/Interior
Levels: 3
Grandeur: 8 per level, 24 total
Description: This massive, life-sized statue depicts a griffon swooping down to snatch up a snarling bear. In dim light this incredibly realistic sculpture is enough to give you a start.

Purchase options (per level):

 Huntsman
Type: Decorative/Exterior
Levels: 3
Grandeur: 8 per level, 24 total
Description: A residence as grand as yours? Well, that's certainly something. But a residence as grand as yours with a huntsman? That's something else again! The huntsman not only patrols the wilds around your estate, but leads hunts, and can deliver game to stock your larder and grace your table.

Purchase options (per level):

 Huntswoman
Type: Decorative/Exterior
Levels: 3
Grandeur: 8 per level, 24 total
Description: A residence as grand as yours? Well, that's certainly something. But a residence as grand as yours with a huntswoman? That's something else again! The huntswoman, much like the huntsman, patrols the wilds around your estate, leads hunts, and can deliver game to stock your larder and grace your table.

Purchase options (per level):

 Minstrels
Type: Decorative/Interior
Levels: 3
Grandeur: 8 per level, 24 total
Description: Having a troupe of minstrels at your beck and call is nothing to sneer at. These musicians will not only serve to entertain guests, but they can be called upon to fill the halls of your residence with the soothing sounds of their happy melodies.

Purchase options (per level):

 Mirror of Gating
Type: Functional/Interior
Levels: 3
Grandeur: 8 per level, 24 total
Description: There's something not quite right about this large mirror. It could be the swirling Nevernal gate that sometimes appears in place of its reflective surface...

Purchase options (per level):

 Mist Garden
Type: Decorative/Exterior
Levels: 3
Grandeur: 8 per level, 24 total
Description: This incredible garden is formed entirely out of enchanted mist. The magical fog is continually drifting and settling into new shapes and arrangements, making the garden a spectacular, ever-changing sight.

Purchase options (per level):

 Moat
Type: Decorative/Exterior
Levels: 3
Grandeur: 8 per level, 24 total
Description: Let's face it, the world can be a dangerous place. This encircling moat—broad, deep, and usually frigid—is a basic, but effective way to keep out the unwanted. Drawbridge included. Moat guardians sold separately.

Purchase options (per level):

 Enchanted Drawbridge
Type: Decorative/Exterior
Levels: 3
Grandeur: 8 per level, 24 total
Description: While every moat comes with a drawbridge (or at least the good moats do), not every moat comes with an 'enchanted' drawbridge. The remarkable gate, bearing several powerful enchantments, is not only immunte to battering rams and completely fireproof, but it also announces the arrival of anyone seeking to cross your moat.
Requires: Moat

Purchase options (per level):

 Moat Guardian - Trossk
Type: Functional/Exterior
Levels: 3
Grandeur: 16 per level, 48 total
Description: Few things are scarier than a trossk raising its head out of a moat—particularly if you're in the process of crossing said moat. This trossk has had a spell of obedience placed upon it which only guarantees that it won't try to eat YOU, the owner of the moat in which it dwells. All other bets are off.
Requires: Moat

Purchase options (per level):

 Network of Secret Passages (standard)
Type: Decorative/Interior
Levels: 3
Grandeur: 8 per level, 24 total
Description: What grand residence would be complete without a sprawling, complex network of secret passages? These hidden halls, accessed via a variety of clever and well-concealed means, are perfect for moving unseen from place to place within your abode. Just try to remember which candlestick opens which door...and which book spins which fireplace.

Purchase options (per level):

 Palo Grove
Type: Decorative/Exterior
Levels: 3
Grandeur: 8 per level, 24 total
Description: There's no better way to ensure that every steaming mug of palo you enjoy is fresh than by harvesting your own palo bark. And, there's no better place from which to harvest your own palo bark than from your own palo grove. This small grove of young, healthy palo trees is enough to keep you supplied with bark for decades.

Purchase options (per level):

 Servants (Grounds)
Type: Decorative/Exterior
Levels: 3
Grandeur: 8 per level, 24 total
Description: This handful of servants dutifully tends to the endless list of chores that beset owners of grand estates like yours. These servants tend to matters on the sprawling grounds that surround your abode.

Purchase options (per level):

 Servants (Interior)
Type: Decorative/Interior
Levels: 3
Grandeur: 8 per level, 24 total
Description: This handful of servants dutifully tends to the endless list of chores that beset owners of grand estates like yours. These servants tend to matters within your abode.

Purchase options (per level):

 Statue of You
Type: Decorative/Interior
Levels: 3
Grandeur: 8 per level, 24 total
Description: This towering statue of you (nearly twice your actual height) is certainly a sight to behold. This stunning masterpiece depicts you, equipped in your adventuring gear, in a battle-ready stance.

Purchase options (per level):

 Walk of Kings
Type: Decorative/Exterior
Levels: 3
Grandeur: 8 per level, 24 total
Description: Each square slab of stone that makes up this long, winding walk (which leads up to the main doors of your grand estate), features the carved portrait and name of one of Tysa's Kings.

Purchase options (per level):

 Warded Strongbox
Type: Decorative/Interior
Levels: 3
Grandeur: 8 per level, 24 total
Description: Nothing says 'hands off my stuff' like a magically-warded strongbox. This iron box, marked with several runes of warding, is purportedly immune to fire and magic. Its rugged exterior is impervious to physical damage and it does not have a lock. It will only open when you, its owner, place your hand upon its lid.

Purchase options (per level):

 Watchful Art
Type: Decorative/Interior
Levels: 3
Grandeur: 8 per level, 24 total
Description: The eyes on the faces of the figures depicted in these various pieces of wall decor (paintings and engravings) maintain a quiet, eerie vigil on any activity in their immediate vicinity. Whenever someone glances in their direction, however, the watchful art will always pretend that it's not watching.

Purchase options (per level):

 Library of Arcanum
Type: Functional/Interior
Levels: 3
Grandeur: 10 per level, 30 total
Description: This grand library, filled with a vast collection of ancient, rare, arcane texts, as well as many unique and curious arcane relics, is a place for those versed in magic to spend their time—when not adventuring, of course. It's likely that there are many secrets to be gleaned from the library's marvelous inventory.
Requires: Any 1 magical discipline, Lore: 30, Arcana: 30

Purchase options (per level):

 Hall of Living Statues
Type: Functional/Interior
Levels: 3
Grandeur: 12 per level, 36 total
Description: This grand hall, complete with numerous broad, pillar-flanked alcoves, is specifically designed to house living statues. You must purchase this upgrade before you can purchase the living statues used to fill the hall. You can fight (daily) any living statues you purchase for the hall.
Requires: Any 1 magical discipline, Lore: 30, Arcana: 30

Purchase options (per level):

 Living Statue - Brigand
Type: Special/Interior
Levels: 3
Grandeur: 4 per level, 12 total
Description: This is the life-sized, living statue of a cruel-looking, sword-wielding brigand.
Requires: Hall of Living Statues

Purchase options (per level):

 Living Statue - Cave Goblin
Type: Special/Interior
Levels: 3
Grandeur: 4 per level, 12 total
Description: This is the life-sized, living statue of a spear-wielding cave goblin.
Requires: Hall of Living Statues

Purchase options (per level):

 Living Statue - Forest Troll
Type: Special/Interior
Levels: 3
Grandeur: 4 per level, 12 total
Description: This is the life-sized, living statue of a savage forest troll.
Requires: Hall of Living Statues

Purchase options (per level):

 Living Statue - Knight
Type: Special/Interior
Levels: 3
Grandeur: 4 per level, 12 total
Description: This is the life-sized, living statue of an armoured knight.
Requires: Hall of Living Statues

Purchase options (per level):

 Living Statue - Ogre
Type: Special/Interior
Levels: 3
Grandeur: 4 per level, 12 total
Description: This is the life-sized, living statue of a club-wielding ogre.
Requires: Hall of Living Statues

Purchase options (per level):

 Living Statue - Tzaril
Type: Special/Interior
Levels: 3
Grandeur: 4 per level, 12 total
Description: This is the life-sized, living statue of a scimitar-wielding tzaril.
Requires: Hall of Living Statues

Purchase options (per level):

 Dungeon
Type: Decorative/Interior
Levels: 3
Grandeur: 16 per level, 48 total
Description: Having your own dungeon is nothing to sneeze at. Imagine being able to lock up unwelcome intruders...or unwanted guests. The dungeon is located below your residence and is accessed by a secret stair.

Purchase options (per level):

 Torture Chamber
Type: Decorative/Interior
Levels: 3
Grandeur: 4 per level, 12 total
Description: This is what it is—a room where the accoutrements of torture can be assembled and (gasp!) put to use. It should be noted that no respectable adventurer would ever want to own one of these. So forget you ever saw this...and by no means purchase one! Well, that's that. Move along. Nothing to see here.
Requires: Dungeon

Purchase options (per level):

 Iron Maiden
Type: Decorative/Interior
Levels: 3
Grandeur: 4 per level, 12 total
Description: The interior of this tall iron box, shaped to vaguely resemble a human figure, is lined with dozens of sharp spikes. The spikes will impale anyone unfortunate enough to be closed within this horrific device. Since you probably don't own a torture chamber, you won't have any interest in acquiring this nightmarish contraption.
Requires: Torture Chamber

Purchase options (per level):

 The Rack
Type: Decorative/Interior
Levels: 3
Grandeur: 4 per level, 12 total
Description: All that needs to be said about this gruesome instrument of torture is that its primary function is to dislocate limbs. And, unless you own a torture chamber (and why would you), you'll have no need for this horrible device.
Requires: Torture Chamber

Purchase options (per level):

 Guardian Ivy
Type: Decorative/Exterior
Levels: 3
Grandeur: 16 per level, 48 total
Description: While guardian ivy looks like your everyday, average, run-of-the-mill climbing ivy, this sinister specimen of ivydom is anything but! Fiercely loyal to the owner of the residence over which is ruthlessly spreads, guardian ivy will fearlessly defend its abode, and anyone who resides within. Nearly all thieves fear to encounter guardian ivy.

Purchase options (per level):

 Hall of Trophies
Type: Decorative/Interior
Levels: 3
Grandeur: 16 per level, 48 total
Description: This grand hall is place to proudly display some of the things you've collected on your adventures. The hall also serves as place to showcase journals, paintings, sculptures, and tapestries relating to the adventures you've had throughout the realms...and beyond.

Purchase options (per level):

 Network of Secret Passages (magical)
Type: Decorative/Interior
Levels: 3
Grandeur: 16 per level, 48 total
Description: This network of secret passages are hidden and guarded by a series of powerful enchantments and illusions. It would take an archmage to be able to find them and perhaps a second archmage to successfully navigate them.

Purchase options (per level):

 Towering Iron Arch
Type: Decorative/Interior
Levels: 3
Grandeur: 16 per level, 48 total
Description: This towering arch, crafted entirely out of iron, can be used as the entrance to any chamber in your residence. Engraved griffons stare down at you from atop the arch—as if they plan on making you their next meal.

Purchase options (per level):

 Well Chamber
Type: Decorative/Interior
Levels: 3
Grandeur: 16 per level, 48 total
Description: Being able to fetch water from a well (without leaving the comfort of your grand abode) is nothing to sneer at—particularly in the dead of winter.

Purchase options (per level):

 Halgirom
Type: Functional/Exterior
Levels: 3
Grandeur: 32 per level, 96 total
Description: As the old saying goes, nothing guards your grounds quite like a Halgirom! These massive guardians, originally created to protect the city of Tarn, have been found guarding the estates of some of the realm's most illustrious and powerful figures.

Purchase options (per level):

 Jewel-Encrusted Arch
Type: Decorative/Interior
Levels: 3
Grandeur: 32 per level, 96 total
Description: A stone arch encrusted with a vast array of precious gems pretty much speaks for itself. Though some might consider such a threshold gaudy, there is no denying the craftsmanship that has gone into creating this arch. It is nothing less than a towering work of art.

Purchase options (per level):

 The Sphere of Winter
Type: Decorative/Interior
Levels: 3
Grandeur: 32 per level, 96 total
Description: This enchanted crystal orb provides its owner with the ability to summon and control Winter weather. Calling upon the power stored within the sphere, you can create a small, wintry realm to surround your residence and its immediate grounds.

Purchase options (per level):

 The Jewel of Spring
Type: Decorative/Interior
Levels: 3
Grandeur: 32 per level, 96 total
Description: This multicoloured, perhaps the size of a small pumpkin, allows its owner to summon and control Spring-like weather. Calling upon the power stored within the jewel, you can create a small realm of Spring to surround your residence and its immediate grounds.

Purchase options (per level):

 The Rose of Summer
Type: Decorative/Interior
Levels: 3
Grandeur: 32 per level, 96 total
Description: This enchanted rose, which now and again changes its colour from silver to gold, and then back again, provides its owner with the ability to summon and control the weather of Summer. Calling upon the magicstored within the rose, you can create a small realm of Summer to surround your residence and its immediate grounds.

Purchase options (per level):

 The Horn of Autumn
Type: Decorative/Interior
Levels: 3
Grandeur: 32 per level, 96 total
Description: This enchanted, bored-out dragon horn provides its owner with the ability to summon and control the weather of Autumn. By sounding the horn, you can create a small realm of Autumn (complete with foliage of unsurpassed colour) to surround your residence and its immediate grounds.

Purchase options (per level):

Adventures[]

 Cleanup (AG) Informal Adventure

Location: Your Residence
Description: Before you take full possession of your new residence, it has unfortunately, during the long period it remained vacant, become home to a rather nasty collection of creatures. You'll need to rid it of the foul denizens that now stalk its halls before you can ever truly hope to call it home
Requirements: Buying a Residence from Faradmyn the estate merchant in Talinus.
Difficulty: Varies, hardest battles 11+ at MR 54, 3+ at MR 63

 One Sunny Morning (AG) Formal Adventure?

Location: Your Residence
Description: Three horsemen arrive at the gates of <Your Residence Name> early one sunny morning...
Requirements: A Braggart's Tale
Difficulty: Optional fight 9+ at MR 200, otherwise just storyline.

This quest gives a chance to earn Adventurer Tokens.
 A Secret Shared (AG) Formal Adventure?

Location: Your Residence
Description: The armored rider, his silver skullcap glinting in the sun, and his chain shirt clinking rhythmically with each step of his proud mare, raises his gloved hand and salutes you with a wave as he draws up to the gates of Your Residence...
Requirements: Owning a Residence, completion of the Cleanup quest
Difficulty: None

 A Midnight Visitor (AG) Formal Adventure?

Location: Residence
Description: The softness of the gentle rapping at the door just after midnight belies the powerful nature of a most unexpected guest...
Requirements: Many:
Difficulty: None

Note: This quest alone would make your Residence worthwhile...
 The Winds of Mount Stonejaw (AG) Formal Adventure?

Location: Your Residence
Description: What does one of the coldest, most inhospitable locations to be found in any corner of the North Broadlands have to do with your magnificent dwelling...and the sudden interruption of a long-overdue good night's sleep?
Requirements: A Midnight Visitor
Difficulty: 9+ at MR 100, with optional battles up to 9+ at MR 180.
This quest gives a chance to earn xp to all skills and powers.

 The Wand, Part II (AG) Formal Adventure?

Location: Your Residence
Description: The churning mist begins to lift and a tall, dark figure strides through the foggy barrier. Your pulse quickens as your breathing becomes shallow and ragged. An unspoken fear grips you and for a moment you find yourself wishing you were somewhere else -- anywhere else.
Requirements: The Wand The Winds of Mount Stonejaw
Difficulty: Optional normal (MR under 250) or scaled. Hardest compulsory enemy is scaled at 9+; hardest optional enemy is scaled at 12+
This quest gives a chance to earn xp to all skills and powers.

Note: By V.W.K.


 Palo Cellar Replayable Scenario

Location: Your Residence
Description: Barrels of some of the realm's finer grades of palo bark are stacked throughout this sizable cellar. Despite the unlikelihood that the cellar has been infested by the usual sorts of pests that might be attracted to palo bark (or to a nice, quiet, dark place), it doesn't hurt to have a look around once in a while.
Reset time: Once per server day
Requirements: You must have a residence and renovate it before you can purchase this upgrade.

This main rewards of this scenario are:

Leaving this scenario will cause it to reset.
Note: Every level of this upgrade allows you to explore the palo cellar once per day (max of 3, currently). Each time you access this special function it will be marked as having been used, even if you quit without saving your game.
 Moat Guardian - Trossk Replayable Scenario

Location: Your Residence
Description: Even moat monsters need to eat. At a cost of 50 gold, you can feed your ever-dangerous trossk enough food to sate its terrible appetite. A full trossk is a happy trossk -- and happy trossks don't normally eat their owners.
Reset time: Once per server day
Requirements: You must have a residence and renovate it, before you can purchase this upgrade. You must also purchase at least one level of Moat.

This main rewards of this scenario are:

Leaving this scenario will cause it to reset.
Note: Every level of this upgrade allows you to feed your trossk once per day (max of 3, currently). Each time you access this special function it will be marked as having been used, even if you quit without saving your game.
 Mirror of Gating Replayable Scenario
Location: Your Residence
Description: The Mirror of Gating resides in a private alcove tucked away at the back of the main hall of Treetop Manor. This large mirror, set into a thick, iron frame, dominates the entirety of the wall upon which it hangs. A strange, unsettling feeling comes over you whenever you stand within arm's reach of the mirror.
Reset time: Once per server day
Requirements: You must have a residence and renovate it before you can purchase this upgrade.
Difficulty: Scaled

This main rewards of this scenario are:

  • general experience
  • for every nine times you complete main scenario, there is a reward scenario with LOTS of loot
Leaving this scenario will cause it to reset.
Note: Every level of this upgrade allows you to gaze into the mirror once per day (max of 3, currently). Each time you access this special function it will be marked as having been used, even if you quit without saving your game.
 Hall of Living Statues Replayable Scenario

Location: Your Residence
Description: The Hall of Living Statues lies tucked away within the depths of <Residence Name>. Broad, pillar-flanked alcoves surround the hall.
Reset time: Once per server day
Requirements: You must have a residence and renovate it before you can purchase this upgrade.

This main rewards of this scenario are:

Leaving this scenario will cause it to reset.
Note: Every level of this upgrade allows you to fight your living statues once per day (max of 3, currently). Each time you access this special function it will be marked as having been used, even if you quit without saving your game.
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