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This page lists almost all playable content in Sryth. Because some events are quite minor and the newest quests may not have been added yet, it can't be guaranteed that the list is complete.

This page should display all articles in Category:All Quests and Category:Replayable Scenarios. For quests no longer available in the game see Old Quests. There is a very limited collection of your completed quests available in your in-game Adventure Log.

This page is organized by location. Use the Table of Contents to navigate to your desired location. The quests are not required to conform to any order within a location, though it's preferable to have prerequisites first, in case of quest chains or sagas that happen in the same location.

Quests, Adventures, and Events Edit

Quest is our "official" label for ANY non-repeating narrative event with a reasonably clear start point, end point, and reward. Obviously this will be somewhat subjective. The shortest can be no more than "go to this location and talk to so-and-so" if the reward is significant enough (e.g. A Special Request for Ale). The longest involve multiple actions and can take up to several weeks of real time to complete (e.g. The Glittering Ice Shield).

This list aims to include all of the above. Quest, adventure, and event can be used more or less interchangeably to describe them, though "event" will generally refer to a shorter scenario and "adventure" to a longer one. They include both things that happen seamlessly in the course of the game ("Informal Adventures") and adventures that must be accessed through an "Adventures for This Location" link or other formal structure ("Formal Adventures"). Some quests merge both styles, beginning as a formal adventure, then requiring further action in the game world (or the other way around, requiring prior actions to unlock a formal adventure).

Formal adventures will be listed under the location in which they appear. Informal adventures will be listed under the location that seems most appropriate (usually where they begin if they involve multiple locations).

Abandoning Quests Edit

As with every other aspect of the game, you can abandon a quest by Quitting without saving. However, if you Save within a quest, the save is permanent and there is no longer any way to go back to the start of the adventure.

Keep in mind that in some special adventures (notably the Proving Grounds and Solundor's Grand Ring of Illusion) there may be lasting consequences of your adventure even if you quit without saving.

Historical Note

Until July 2011, "Formal" adventures had a link to allow abandoning an adventure without quitting. The following historical note describes it:

Most adventures can be abandoned and replayed at will until completed, except for those adventures in which you must travel through the map locations, like The Caves of Westwold, The Murk, and The Ghost Ship. The adventures that you can abandon at will are those which have a link to "Abandon This Adventure... You can always play this adventure again later!". Some adventures may have such links only up to a certain point of the story. Also, you can always abandon any adventure (or quest) and come back later by Quitting without saving, which would then take you back to your last saved game. If you save your game in the middle of an adventure that allows you to "Abandon This Adventure...", then clicking that link would take you to the point just before you started your adventure (this was the only method to go back further than your last saved game).

Replayable ScenariosEdit

Replayable scenarios, explorable locations, and multiplayer battles are not technically quests, but are usually connected to one or more quests and shown here for completeness. They are labeled as such and further distinguished by color: green for replayables, blue for explorables, and orange for multiplayers.

The following box is displayed on the pages of replayable scenarios and attempts to show all the replayable content in the game. Not all explorable locations have been included, because not all have content that's worth replaying.

Replayable Scenarios
Single-player Cloven Shield Cave ·The Jadefang Lair · The Ruined City of Tarn · A Dark Pool of Muck · The Ruins of Yir-Tanon · Sword Island · Axepath Cemetery · The Hall of Ruin · Shadowglen · The Bandits of Blue Moss Cave · The Bat Cave · The Cave of the Ice Troll · The Crimson-Helmed Rider · The Bone Horde Challenge · The Lords of Ogredom · Residence Upgrades
Exploration Explore the realms at random · The Old North Wood · The Seacliffs · The Ruins Below Phak-Rur · Fogbough Outer Wood · Trithik Random Encounters · Fang Ridge · Thorn Isle · The Griffon Crags · Bentlimb Wood · Tarkhald Crypt
Multiplayer Talderus Redborn · Ulgror · The Pumpkin Beast · Xarakk · Ildraria

Adding quests to the listEdit

This page transcludes sections from the appropriate Location pages. It will include anything from the transcluded pages that appears between <onlyinclude></onlyinclude> brackets. Most of the time you'll only need to edit this page to add new locations.


Northwest TysaEdit

DeepwellEdit

 Hirdzaw Bridge (AG) Informal Adventure

Location: The Little Dragon tavern in Deepwell
Description: While eating, you hear two men talking about an incident at the Hirdzaw Bridge.
Requirements: None
Difficulty: 12+ at MR 70

Note: Listed under "Notes from the Stonehills" in Advs.
 The Merchant of Bones Formal Adventure?

Location: The Little Dragon Tavern, Deepwell
Description: The white-haired, hobbling man leads you over to his covered wagon, where you become witness to his gruesome, but fascinating, collection...
Requirements: The Caves of Westwold
Difficulty: 9+ at MR 60, fair Thievery skills
This quest gives a chance to earn xp to all skills and powers.
This quest gives a chance to earn Adventurer Tokens.
 Into the Cellar (Deepwell) Informal Adventure

Location: The Tired Eye Inn, Deepwell
Description: What lurks in the cellar of the Tired Eye Inn? Norril, the owner of the Tired Eye Inn, asks you to help him with the "curse" that's been plaguing the inn for the last 100 years.
Requirements: None
Difficulty: Either 9+ at MR 65, 9+ at MR 43, or fair Diplomacy, depending on choices.


Kurthyl RiseEdit

 Joruspur's Task Informal Adventure

Location: The library of Kurthyl Rise.
Description: You've undertaken a mission for the priest, Joruspur, who has been tasked to restore the ancient Library of Longlight.
Difficulty: 9+ at MR 62, some 4+ at MR 59, although the higher your Woodsmanship skill, the better.

Note: Listed under "Notes from the Stonehills" under Adventures.
 The Depths of Longlight (AG) Informal Adventure

Location: The library of Kurthyl Rise, converse with Joruspur after doing the first quest. See Kurthyl Rise for details.
Description: You descended into the shadowy lower level of the Library of Longlight and investigated it for Joruspur, to find the sacred Tome of Ages.
Requirements: Joruspur's Task
Difficulty: Most difficult battle is (9+ at MR 100 Exact, 175 SP)
This quest gives a chance to earn xp to all skills and powers.

Note: Listed under "Notes from the Stonehills" under Adventures.


Old North WoodEdit

 Explore the Old North Wood Explorable Area

Route: Your journey takes you from Northwest Tysa directly to The Old North Wood
Description: A heavy, eerie silence hangs over the gloomy, decaying wood. Now and again, the distant, chilling sound of some strange forest creature reaches your ears as you move through the thick, tangled maze of towering, rotting hardwoods.
Base explorations: 20
Bonus explorations:

Woodsmanship: Level/10, rounded down

Max explorations: 40
Reset time: 30 minutes
 The Jadefang Lair Replayable Scenario
Location: Your journey takes you from Northwest Tysa directly to The Old North Wood
Description: You find a Jadefang Ant lair while exploring the Old North Wood.
Reset time: 1 hour
Requirements: None
Difficulty: Scaled

This main rewards of this scenario are:

Leaving this scenario will cause it to reset.
Note: This is a Noted Location in the Old North Wood.
 Adrimar's Task (AG) Informal Adventure

Location: Adrimar's Cottage in Old North Wood, Northwest Tysa
Description: Find the 20 colored pea-sized stones that Adrimar lost and return them to him at his cottage.
Requirements: Find Adrimar in the Old North Wood
Difficulty: You must be able to survive exploring the Old North Wood.
This quest gives a chance to earn xp to all skills and powers.
This quest gives a chance to earn Adventurer Tokens.
Note: Not listed in Adventurers Log. Only AG players can explore The Old North Wood to trigger this quest.
 7 Goblins - Epilogue - The Moss-Covered Idol (AG) Informal Adventure

Location: Old North Wood in NW Tysa.
Description: In the thick of the forest you come upon a tall, moss-covered stone idol. You cautiously approach this curious find...
Requirements: Completed part or all of the 7 Goblins mini-adventures.
Saga: 7 Goblins
This quest gives a chance to earn xp to all skills and powers.


The Ruined City of TarnEdit

 The Upper Ruins of Tarn Replayable Scenario
Location: Your journey takes you from Northwest Tysa directly to The Ruined City of Tarn
Description: You make your way down into the vale and soon find yourself standing at the crumbling stone arch beneath which once stood the mighty gates of Tarn. Looking beneath the arch to the west, your eyes follow a rubble-strewn thoroughfare that passes through the very heart of the ruined city.
Reset time: 3 hours
Requirements: None
Difficulty: Scaled

This main rewards of this scenario are:

You can leave this scenario without resetting it.
Note: This scenario changes and develops based on the number of times you play through it.
 The First Lower Level Replayable Scenario
Location: Your journey takes you from Northwest Tysa directly to The Ruined City of Tarn
Description: As you finish exploring the upper ruins of Tarn, a portal appears...
Reset time: 3 hours
Requirements: Complete The Upper Ruins of Tarn a certain number of times, then complete it each time to reach the Lower Level.
Difficulty: Scaled

This main rewards of this scenario are:

Leaving this scenario will cause it to reset.
Note: This scenario changes and develops based on the number of times you play through it.
 The Thirteen Statues of Tarn (AG) Informal Adventure

Location: The Ruined City of Tarn
Description: You find thirteen statues on a hill near Tarn.
Requirements: Proving Grounds VI
Difficulty: Scaled

 Vyromar's Rings (AG) Informal Adventure

Location: The Ruined City of Tarn, at a monument on the boulder-strewn hill
Description: The spirit of Vyromar sends you to retrieve a ring for him...
Requirements: Proving Grounds VI, the Aura Of Tarn
Difficulty: Optional fights 9 @ MR 300, required fights mostly scaled
This quest gives a chance to earn xp to all skills and powers.


Northern TysaEdit

Port HallikEdit

 The Silver Crown Informal Adventure

Location: The Eye of the Sea (Port Hallik)
Description: Captain Tybor Greenfen needs someone to help haul an important cargo to Phak-Rur, on his galleon The Silver Crown. The sea contains all manner of dangers from sea trossks to violent storms, but you soon find out those are the least of your worries...
Requirements: None
Difficulty: 9+ at MR 40.

Note: This quest is listed as Captain Greenfen in Completed Adventures.
 Exploring Gull Street Informal Adventure

Location: Gull Street in Port Hallik
Description: While exploring Gull Street, you witness a strange sight...
Difficulty: A Body or Agility check. Failing them will kill you.

Note: Not listed in the Adventurers Log.
 Captain Greenfen Informal Adventure

Location: Gull Street (Port Hallik).
Description: While visiting Captain Greenfen, he is accosted by a group of rather unsavory men...
Requirements: Completed The Silver Crown.

Note: This quest is listed as Captain Greenfen in Events.
 An Axe to Grind Formal Adventure?
Location: Port Hallik
Description: A relatively quiet night in the Stormsigh Tavern suddenly erupts...
Requirements: Must have completed Runeskin's Minions.
Saga: Runeskin
Difficulty: 11+ at MR 79, ~200 SP or 9+ at MR 65, ~180 SP


Deadwater ShoalsEdit

 The Ghost Ship Formal Adventure?

Location: Deadwater Shoals
Description: Lost three hundred years ago on a raging winter sea, 'Death's Shadow' and its crew have at last found their way home...
Difficulty: Optional combats up to 9+ at MR 50, can be avoided with Necromancy or Diplomacy, and Thievery or a check

This quest gives a chance to earn Adventurer Tokens.
Note: Listed as The Ghost of Deadwater Shoals under Adventures.


Northeast TysaEdit

Phak-RurEdit

 Explore the Ruins Below Phak-Rur Explorable Area

Route: Your journey takes you from Northeast Tysa, through Phak-Rur to The Hall of Lords
Description: The ancient ruins beneath Phak-Rur are as perilous as they are mysterious. Only the very bold should dare to explore the crumbling streets and twisting passages of this long-forgotten domain of shadow...
Base explorations: 20
Bonus explorations:

Thievery: Level/10 (rounded down)

Max explorations: 50
Reset time: 30 minutes
Requirements: Complete The Stone Column
 A Dark Pool of Muck Replayable Scenario
Location: Your journey takes you from Northeast Tysa, through Phak-Rur to The Ruins Below Phak-Rur
Description: You're standing a few yards back from the edge of a wide, dark pool of muck, deep in an unusually-warm section of the ancient, sprawling ruins beneath Phak-Rur.
Reset time: 6 hours
Requirements: Access to The Ruins Below Phak-Rur
Difficulty: 9+ at MR 170, up to 9+ at 220 for one-time content

This main rewards of this scenario are:

Leaving this scenario will cause it to reset.
Note: Only the first part of this scenario is replayable, but the second part will remain available until you complete it.
 A Lair of Rot (AG) Informal Adventure

Location: The ruins under Phak-Rur
Description: 
This quest gives a chance to earn xp to all skills and powers.

 Explore Phak-Rur Explorable Area

Route: Your journey takes you from Northeast Tysa directly to Phak-Rur
Description: The fortified seaport of Phak-Rur promises both adventure and peril for those willing to explore its ancient streets...
Base explorations: 40
Bonus explorations:

Diplomacy: Level/10 (rounded down)
Thievery: Level/10 (rounded down)

Max explorations: 50
Reset time: 15 minutes
Requirements: None
Note: The full name of this area is Explore the City of Phak-Rur; AG-only
 The Stone Column (AG) Informal Adventure

Location: Phak-Rur
Description: A tip from a pickpocket sends you to one of the massive stone columns in Phak-Rur's harbor.
Requirements: Explore Phak-Rur until you catch the old pickpocket.
Difficulty: Either 9+ or 16+ scaled
This quest gives a chance to earn xp to all skills and powers.
This quest gives a chance to earn Adventurer Tokens.
 The Sea Dragon (AG) Informal Adventure

Location: The Seacliffs at Phak-Rur
Description: You see a sea dragon soaring high over Phak-Rur
Difficulty: MR 100 or less, but watch out for those Carnage Crawlers
This quest gives a chance to earn xp to all skills and powers.
This quest gives a chance to earn Adventurer Tokens.
Note: requires 4 AT to complete (but you will get them back)
 The Tunnels of Peril (AG) Formal Adventure?

Location: Phak-Rur
Description: The old man, well past the prime of his life, turns to face you, revealing broad shoulders and a thick, sturdy frame. A short sword hangs from his belt, and beneath the folds of his bulky brown tunic you can clearly make out an iron-studded leather jerkin.
"I'm called Vark," he says, bowing. "I know well enough who you are and I pray you'll excuse me for coming straight to the point. I need your help to rescue my daughter..."
Requirements: Defeat the One-Eyed Swordsman four times (see Phak-Rur for details)
Difficulty: 3@90 MR, some random encounters are 9@100 MR
This quest gives a chance to earn xp to all skills and powers.
This quest gives a chance to earn Adventurer Tokens.
Note: one check may require high SP


==

Foxfell ForestEdit

 A Band of Four Formal Adventure?

Location: Foxfell Forest, in Northeast Tysa
Description: A place of rest is unearthed...
Difficulty: 9+ at MR 34.

Note: Not listed in log.


EbbmarkEdit

 Explore Hawkrest Island Explorable Area
Route: Your journey takes you from Northeast Tysa, through Lake Ebbrek to Ebbmark
Description: The hilly, and thickly forested island known as Hawkrest is a vast, untamed swath of wilderness rising out of the centre of Lake Ebbrek. Watch your step!
Base explorations: 40
Bonus explorations:

Woodsmanship: +1 per 10 levels (rounded down)

Max explorations: 50
Reset time: 15 minutes
Requirements: Unlocked by starting Woodfoot's Amulet
Difficulty: Random enemies up to 9+ at MR 60, hardest quest which takes place here is 9+ at MR 125
 Woodfoot's Amulet (AG) Informal Adventure

Location: Your journey takes you from Northeast Tysa, through Lake Ebbrek to Ebbmark
Description: The old woman known as Woodfoot asks you to look for her amulet.
Requirements: None
Difficulty: 9+ at MR 75
This quest gives a chance to earn xp to all skills and powers.

Note: This quest allows you to Explore Hawkrest Island.
 The Ruins of Hawkrest Island (AG) Informal Adventure

Location: Your journey takes you from Northeast Tysa, through Lake Ebbrek to Ebbmark
Description: You find some ancient ruins while exploring Hawkrest Island|.
Requirements: Access to Hawkrest Island.
Difficulty: 9+ at MR 125
This quest gives a chance to earn xp to all skills and powers.

 The Scourge of Ebbmark Formal Adventure?

Location: Your journey takes you from Northeast Tysa, through Lake Ebbrek, Ebbmark, to The Beast's Den Tavern
Description: "He goes by the name of "Gramyr", though I very much doubt that's his real name," says Jirn. "He's a dangerous man...a blight on this town...and I don't think most folks would care one way or the other if he were to go missing."
Difficulty: Potentially none, hardest optional enemy is 11+ under the scaled option.
This quest gives a chance to earn xp to all skills and powers.

Note: This can be played as either Normal or Scaled.
 The Prisoner of Thal-Breyek (AG) Formal Adventure?

Location: Ebbmark
Description: One of the three men, a fisherman named Hobbmir, continues to relate the account that initially drew your attention. You listen intently as he describes an encounter he had with three of the creatures near Hawkrest Island only four days ago...
Requirements: Both The Ruins of Hawkrest Island and Woodfoot's Amulet
Difficulty: Skills and Power checks level 60+
This quest gives a chance to earn xp to all skills and powers.

The Ruins of StonegapEdit

 Leaving Stonegap (AG) Formal Adventure?

Location: Your journey takes you from Northeast Tysa, through Lake Ebbrek to The Ruins of Stonegap
Description: It's early afternoon and you're on your way out of Stonegap...
Requirements: Proving Grounds I - Raid on Quaris-Taen
Difficulty: 9+ at MR 203.


Western TysaEdit

Trithik Edit

 A Cold Winter's Night (AG) Formal Adventure?

Location: Trithik, Adventures for This Location
Description: A midwinter storm howls furiously, draping a thick blanket of white across the North Broadlands. You've trekked through the heart of the blizzard for many long hours, headed south along a deserted forest road towards the city of Trithik...
Difficulty: One of the following:
  • Illusion (1+)
  • Elementalism (1+)
  • Fortification (20+)
  • Necromancy (20+)
  • A battle (9+ at MR 45)

Note: Item reward is random.
 The Beast of Ironfang (AG) Formal Adventure?

Location: Trithik City Gates
Description: The Rine Beast, an ancient terror long held at bay in an enchanted sleep, has stirred from its involuntary magical slumber, and again roams the frozen forest and treacherous slopes of Ironfang Mountain, seeking to sate its voracious appetite for human flesh. An envoy from the mountain village of Frostlyne has made a long, dangerous journey to Trithik, in search of someone willing to combat the fearsome creature -- that someone is you.
Requirements: None
Difficulty: Potentially 9+ at MR 75, possible 9+ at MR 60

 The Thane's Tournament of Arms Formal Adventure?

Location: Trithik - Adventures for this location
Description: Thane Pyrond, the overseer of law and order for the city of Trithik (as appointed by King Wenreald of Tysa) has announced that a tournament of arms is to be held in the Arena of Blades on the sprawling grounds of Trynd Keep.
Difficulty: 9+ at MR 56

Note: Listed in the Log under Events.
 The Lists of Talwarden (AG) Formal Adventure?

Location: Trithik
Description: A large number of spectators have gathered on a wide swath of green just west of Trithik, at the edge of the village of Talwarden, where a contest of archery is about to take place...
Requirements: Archery skill, and a bow
Difficulty: Archery skill checks, minimum recommended level 50+, better 60+

Note: Listed in Events as Victory at the Lists of Talwarden.
 The Secret of Stoneback Hill (AG) Formal Adventure?

Location: Trithik Adventure
Description: When an official summons from Thane Pyrond is delivered to you by courier, you are surprised to discover that your presence is immediately requested at Trynd Keep, where the Thane himself wishes to speak to you about a matter of grave urgency...
Difficulty: All required battles are scaled. Recommended SP 60+ and/or any 30+ power
This quest gives a chance to earn xp to all skills and powers.

Note: This quest unlocks many others.
 The Shattered Skull - Part IV - A Thief in the Night (AG) Formal Adventure?
Location: Trithik
Description: Your attempt to retrieve one of the other two shards of the iron skull leads you into a guard tower in the city of Trithik -- uninvited -- under the cover of night.
Requirements: The Shattered Skull - Part III - Blade Square
Saga: The Shattered Skull
Difficulty: All battles possibly lower than 9+ at MR 50 (3+ at MR 64 and up), Powers at 30-70

 The Shattered Skull - Part V - The Ghosts of Palemoor Isle (AG) Formal Adventure?
Location: Trithik
Description: Never would you have dreamed of setting foot on the forsaken ground of Palemoor Isle, but a note delivered to you in Trithik has suddenly changed your mind...
Requirements: The Shattered Skull - Part IV - A Thief in the Night
Saga: The Shattered Skull
Difficulty: 4+ at MR 86 (3+ at MR 96)

This quest gives a chance to earn Adventurer Tokens.
 The Dream of the Iron Skull (AG) Formal Adventure?
Location: Trithik
Description: In your dreams appears the one object you really hoped you'd never see again...
Requirements: Must have completed The Shattered Skull - Part V - The Ghosts of Palemoor Isle, and must possess a Quickstone.
Saga: The Shattered Skull
Difficulty: Just storyline.

Note: This adventure unlocks one of the mysterious Quickstone powers.
 A Chance Encounter (AG) Formal Adventure?

Location: Trithik
Description: It's a familiar face that greets you as you step out of the Griffon's Ledge Alehouse...
Requirements: Complete Proving Grounds IV
Difficulty: No Challenges

 7 Goblins - Part V - The Fence (AG) Formal Adventure?
Location: Trithik in Western Tysa
Description: An important delivery bound for the Kingdom's capital suddenly finds itself in your hands...
Requirements: 7 Goblins - Part IV - An Unlikely Captive
Saga: 7 Goblins
Difficulty: Trap checks, Power Checks 50+ and combat 3+ at MR 95.
This quest gives a chance to earn xp to all skills and powers.

 Attack on Ashlyre (AG) Formal Adventure?
Location: Trithik Adventure
Description: Koro-Tul's Oakaruk are on the march," the young master mage says, repeating what he told you only moments ago. "There has been an incident in Ashlyre..."
Requirements: You must have completed The Caves of Westwold and The Murk adventures
Saga: March of the Oakaruk
Difficulty: Up to 7+ at MR 64; recommended SP 100+ since enemies have scaling ability, magic resistance, and stunning attacks.
This quest gives a chance to earn xp to all skills and powers.

 The Eye That Binds (AG) Formal Adventure?

Location: Trithik
Description: You set out at dawn, heading east from Trithik, toward the guarded compound of Kithala, in the hope of acquiring the iron eye...
Requirements: Must have collected 4 Bone Amulet Fragments from the lower level of Tarn.
Difficulty: Required encounters 9+ at MR 75, but has an optional boss fight that is 9+ at MR 125
This quest gives a chance to earn xp to all skills and powers.
This quest gives a chance to earn Adventurer Tokens.
 No Good Deed Goes Unpunished... Formal Adventure?
Location: Trithik, Adventures in this Location
Description: Your blood boils as you witness a group of common street toughs hassling an old, bent woman as she attempts to go about her own business...
Requirements: Must have completed Runeskin's Minions
Saga: Runeskin
Difficulty: 16+ at MR 74

 A Helping Hand Formal Adventure?
Location: Trithik
Description: Six against one doesn't quite seem fair...maybe you can help even up the odds...
Requirements: Must have completed Runeskin's Minions, The Gallows, An Axe to Grind and No Good Deed Goes Unpunished...
Saga: Runeskin
Difficulty: Potentially None

Note: Should now be free-to-play after No Good Deed Goes Unpunished... was altered.
 Lord of the Bronze Hall (AG) Formal Adventure?

Location: Trithik
Description: As the last, wispy remnants of smoke dissipate, your widening eyes are drawn to the far end of the vast, arched corridor...
Requirements: 
Difficulty: Difficult & long, hardest boss 16+ at MR 311
This quest gives a chance to earn xp to all skills and powers.

Note: This quest has a similar reloading mechanism to the first Proving Grounds series, which means that the enemy MR will decrease every time you get killed. Dying does not change the rewards for this scenario, any possible consequences for future ones is unknown.
 The First of Three (AG) Formal Adventure?

Location: Trithik
Description: The man you know as Kyvus pauses and seems to give a moment's consideration to some unspoken notion. Then, with no hint of inflection in his voice, he tells you that all three must meet their end before the summer is out.
Requirements: A Wrinkle (Certain requirements have to be met - see prerequisites)
Saga: The Dire (Saga)

Note: This quest has the option to run it normal or scaled
 The Second of Three (AG) Formal Adventure?

Location: Trithik
Description: Crouched at the base of the leaning oak, you watch as a lone rider, his steed's hoofbeats pounding out a steady rhythm, appears around the bend in the road...
Requirements: The First of Three (certain conditions have to be met - see prerequisites)
Saga: The Dire (Saga)

Note: This quest has the option to run it normal or scaled
 The Third of Three (AG) Formal Adventure?

Location: Trithik
Description: With your fingers tightly gripping the leather-wrapped hilt of the glowing dagger, you steal through the undergrowth, edging closer to the bannered wagon...
Requirements: The Second of Three Also see Prerequisites
Saga: The Dire (Saga)
This quest gives a chance to earn xp to all skills and powers.

Note: This quest has the option to run it normal or scaled
 Storm Pass Tower (AG) Formal Adventure?

Location: Trithik, Adventures for This Location
Description: Peering in through one of the larger gaps in the decaying front door, you're startled to see a figure garbed in red and black finery seated on an overturned bucket next to the debris-filled hearth.
Difficulty: Scaled. Several battles, from 8+ to 12+.
This quest gives a chance to earn xp to all skills and powers.
This quest gives a chance to earn Adventurer Tokens.
Note: This is only available to those who took part in the 2013 Valentine event and still have this quest in their Adventure Finder. The 12+ is optional.
 Dead End (AG) Formal Adventure?

Location: Trithik
Description: Hissing wildly, and moving more quickly than you could have anticipated, the skeletons stagger forward, prepared to do the final bidding of their departing master...
Requirements: The Dark of Riddlewood
Difficulty: 12+ under the scaled option.
This quest gives a chance to earn xp to all skills and powers.

Note: Written by V.W.K. This can be played as either Normal or Scaled.
 Payment Due (AG) Formal Adventure?

Location: Trithik
Description: An unexpected but profitable encounter in the Adderstone...
Requirements: A certain choice in Dead End
Difficulty: None.

Note: Written by V.W.K.
 Borimm Locksong Informal Adventure

Location: Trithik, Random Encounter.
Description: While exploring the wilds of Trithik, you come across a man locked in a life or death struggle...
Difficulty: 9+ at MR 48

Note: Listed under Events in the Adventurer's Log.
 Dusk Dragon Egg Informal Adventure

Location: "Have a Random Encounter Here..." in Trithik.
Description: While wandering around Trithik, you encounter a band of tzaril.
Requirements: None
Difficulty: 12+ at 55MR.

Note: Listed in Completed Adventures as 'Dusk dragon egg'
 The Axe of Bramble Informal Adventure

Location: Trithik, Random Encounter
Description: You spot an axe that seems to be stuck in a tree.
Requirements: Need Telekinesis 40+ to get the axe.

Note: If you don't fulfill the requirement, you can still get to the location.
 Slime Ant Hive Informal Adventure

Location: Trithik Random Encounters
Description: You find a slime ant hive...
Requirements: none
Difficulty: up to 11+ at MR 56

Note: You can find the hive multiple times, but only complete the quest once.
 The Hunt for the Phantom Assassin (AG) Formal Adventure?

Location: Trithik
Description: The hunt is on...
Requirements: The Secret of Stoneback Hill
Difficulty: Most difficult encounter is (9+ at MR 70 Exact, 150 SP), in addition to those normally found in Explore the realms at random

Note: This is not an "Adventures for This Location" quest. When the prerequisites are met, it appears as a special location in Trithik.
 A Midday Encounter Formal Adventure?

Location: The Blade Square of Trithik.
Description: An urchin garbed in filthy rags runs into you as you move through the square...
Requirements: None.
Difficulty: MR in 30s.

This quest gives a chance to earn Adventurer Tokens.
Note: Not listed in the adventurer's log.
 The Shattered Skull - Part III - Blade Square (AG) Formal Adventure?
Location: Trithik, Blade Square
Description: In defiance of Trithik's well-known and much-despised curfew, you find yourself lurking beneath the cover of night in the deep gloom of Blade Square...
Requirements: The Shattered Skull - Part II - Spikefist the Mighty
Saga: The Shattered Skull
Difficulty: Required combats up to 9+ at MR 87, but one is optionally 9+ at MR 150. Necromancy at 70+ is preferred. Other Powers and/or Skills checks at 50.

 Heir to the Flame (AG) Formal Adventure?
Location: Blade Square, in Trithik.
Description: "I come seeking your help," says the elderly man seated across from you, his thin face only just visible through the gloom that fills the interior of the coach. "My name is Aurulnir Baleward, and I seek to restore my line to the stewardship of Fogbough..."
Requirements: Completed the following:
Saga: March of the Oakaruk
Difficulty: Most difficult required battle is 9+ at MR 125.
This quest gives a chance to earn xp to all skills and powers.
This quest gives a chance to earn Adventurer Tokens.
 Mezaryl's Cellar Formal Adventure?

Location: Get the task in Trithik's Blade Square marketplace
Description: A one-eyed woman called Mezaryl asks you to clear out a haunted watchtower.
Requirements: Talk to Mezaryl
Difficulty: Worst enemies (9+ at MR 56-57 Approx, ?? SP) ; optional Worst enemies (9+ at MR 79 Exact, 71-79 SP, 3 XP)
This quest gives a chance to earn xp to all skills and powers.
This quest gives a chance to earn Adventurer Tokens.
Note: Listed in Adventurer's Log
 The Shimmering Spring Formal Adventure?

Location: Well of Blades, Trithik
Description: The bent man, his ragged attire and toothless grin making him look more the part of a beggar than the spellcaster he claims to be, fetches a grimy vial from a pocket inside his tunic and hands the vessel to you...
Requirements: The Caves of Westwold
Difficulty: On "normal", hardest enemy so far 3+ at MR 66
This quest gives a chance to earn xp to all skills and powers.

Note: You may choose either Normal or Scaled difficulty for this adventure.
 Orth's Treasure Map (AG) Informal Adventure

Location: Back room of The Griffon's Ledge Alehouse in Trithik
Description: Short informal quest. Buy a treasure map, go to the location it reveals and seek out the treasure.
Requirements: 20 Adventurer Tokens
Difficulty: 9+ at MR 80

Note: This quest gives a chance to permanently increase your attributes
 The River Pirates Informal Adventure

Location: Trithik, at the Griffon's Ledge Alehouse, Selecting the Charna ale
Description: A group of bandits appear to be raiding several river vessels, and Cirekk asks you to help find who is responsible.
Requirements: 1 gold for some ale
Difficulty: 6+ - 9+ at MR 55

 A Special Request for Ale Informal Adventure

Location: The Griffon's Ledge Alehouse, Trithik
Description: You make a special request for ale... do you know what to ask for?
Difficulty: None

This quest gives a chance to earn Adventurer Tokens.
 To Light the Way (AG) Informal Adventure

Location:  The Griffon's Ledge Alehouse
Description: "I can't tell you who I am," he stammers, his eyes now fixed on the floor. "I know who you are, though, and I know what I'm about to tell you will likely be of great interest to you.
Requirements: The Caves of Westwold
Difficulty: 9+ @ MR 65
This quest gives a chance to earn xp to all skills and powers.
This quest gives a chance to earn Adventurer Tokens.
 A Braggart's Tale (AG) Formal Adventure?

Location: Griffon's Ledge Alehouse in Trithik.
Description: From afar, across the crowded common room of the Griffon's Ledge Alehouse, you listen to the boastful, but somewhat humourous accounts of the grand exploits of an unknown storyteller. But, when the braggart takes credit for one of your own adventures, you move closer to get a good look at the unscrupulous tale spinner...
Requirements: Must have completed A Haunting in Durnsig.
Difficulty: 9+ at MR 120.

Note: Not listed in Adventurer's Log.
 Rhaknar's Mad (AG) Formal Adventure?
Location: The Griffin's Ledge Alehouse
Description: The tall, broad-shouldered man, the crown of his bald head and well-defined angles of his square face red from the winter chill, steps into the common room and shudders. After pausing to squash a scuttling roach with the toe of his sizable, black boot, the intimidating figure, his entrance already having served to quell the bustling tavern's incessant din, turns and strides in your direction...
Requirements: Attack on Ashlyre, The Wayward Wagons
Saga: Rhaknar's Mad
Difficulty: None

 Zirigil's Path (AG) Informal Adventure

Location: Trithik
Description: N/A
Requirements: (AG)
This quest gives a chance to earn xp to all skills and powers.
This quest gives a chance to earn Adventurer Tokens.
 Killed Kettam for Kedinn Informal Adventure

Location: Trithik, Blade Square - guard tower.
Description: Kedinn orders you to get rid of the local thug Kettam.
Difficulty: 3+ at MR 45.

Note: ~1 minute
 The Aldvarian Tomb (AG) Informal Adventure

Location: Zorliarn the Sage's shop in Trithik's Blade Square, then Bentlimb Wood
Description: You sense that something is seriously troubling Zorliarn...
Requirements: One or more of Zorliarn's enchantments
Difficulty: Hardest enemies 11+ at MR 82

The Melee Ladder
 Lyrelocke Monastery Informal Adventure

Location: Northern Trithik
Description: Search for Brother Kol and the missing monks in the cellars beneath Lyrelocke Monastery.
Requirements: None
Difficulty: 9+ at MR 35, single 6+ at MR 60 (possible final combat)

 A Poaching in Northscarp (AG) Formal Adventure?
Location: Tasks from Thane Pyrond, accessed through Trynd Keep in Trithik
Description: Thane Pyrond tells you that he has just this morning been issued a directive from King Wenreald, ordering him to deal with a series of poachings that have taken place in an area of crownland to the north of Trithik known as Northscarp...
Requirements: The Secret of Stoneback Hill
Saga: Tasks from Thane Pyrond
Difficulty: Hardest enemy is 9+ at MR 55.

Note: Logged in Completed Adventures as Poachers in Northscarp.
 A Dilemma in Kirnwell (AG) Formal Adventure?

Location: Tasks from Thane Pyrond, accessed within Trynd Keep in Trithik
Description: You accepted a mission from Thane Pyrond to investigate an urgent plea for help from the village of Kirnwell. Upon arrival, you found the village to be plagued by monstrous yellow slimes coming from a recently unearthed cave in the nearby forest.
Requirements: Completed A Poaching in Northscarp
Difficulty: Most difficult required battle 9+ at MR 55, with random encounter up to 9+ at MR 60.

Note: Can affect your alignment. Listed in Completed Adventures as The Dilemma in Kirnwell.
 Trouble in Werrit (AG) Formal Adventure?

Location: Tasks from Thane Pyrond, accessed within Trynd Keep in Trithik
Description: When Thane Pyrond learns of recent troubling events in and around the nearby village of Werrit, he immediately calls upon his most trusted ally...
Requirements: You must have:
Difficulty: Hardest enemy 9+ at MR 100, but MR 80 and a good combat Power should be enough

Note: Listed as Tasks for Thane Pyrond in the Events log.
 The Yeltham Crew (AG) Formal Adventure?

Location: Tasks from Thane Pyrond, accessed within Trynd Keep in Trithik
Description: A troubling series of murders in the notoriously-dangerous section of Trithik known as Gaddurug's End finds you once again called into the service of Thane Pyrond. Your task is to find a man by the name of Farlook and bring him safely to the Thane.
Requirements: Completed Trouble in Werrit.
Difficulty: None. You can complete your mission without fighting anyone, or using any Powers. If you want, you can fight and subdue a single opponent (3+ at MR 70).

Note: Listed as Tasks for Thane Pyrond in the Events log.
 Revenge (AG) Formal Adventure?

Location: Tasks from Thane Pyrond, accessed within Trynd Keep in Trithik
Description: The Yeltham Crew is alive and well in Trithik, spreading through the slums and seedy streets of Gaddurug's End like a rampant plague. When two city guardsmen are cut down by this brutal gang, however, Thane Pyrond calls upon you for help in turning the tables on the ruthless band.
Requirements: Completed The Yeltham Crew.
Difficulty: 3+ at MR 70, probably less

Note: Listed as Tasks for Thane Pyrond in the Events log.
 The Bog Giant (AG) Formal Adventure?

Location: Tasks from Thane Pyrond, accessed within Trynd Keep in Trithik
Description: Thane Pyrond's voice lowers, his tone becomes grim, and his smile fades as he relates to you an unsettling bit of news out of the nearby village of Tuthelstock...
Requirements: Completed A Dilemma in Kirnwell.
Difficulty: Hardest required fight is 9+ at MR 70, most difficult one is 9+ at MR 85

Note: Not logged.
 A Message to Mirgspil (AG) Formal Adventure?
Location: Thane Pyrond in Trynd Keep in Trithik.
Description: "I would ask a favour of you, friend," says Thane Pyrond, as he stokes the embers of the fire with an ornate iron poker. "I have a message that needs to be delivered safely to an operative I have in place up river in the town of Mirgspil...I fear that its delivery may involve a considerable degree of danger. It is a message of great importance that must be delivered in haste...and at all cost..."
Requirements: Must have:
Saga: Tasks from Thane Pyrond
Difficulty: 9+ at MR 65. Optional (and useless) battle 18+ at MR 144

 A Matter of Secrecy (AG) Formal Adventure?

Location: Trynd Keep, in Trithik
Description: Thane Pyrond asks for your help in the events now unfolding on Saarngard Isle...
Requirements: Completed A Message to Mirgspil
Difficulty: No combat required, just storyline.

 To Saarngard (AG) Formal Adventure?

Location: Trynd Keep, in Trithik
Description: Magically disguised, and under an assumed name, you step into the swirling black vortex that will transport you to the island...
Requirements: Completed A Matter of Secrecy
Difficulty: A battle 9+ at MR 73, and some checks. You can die on one of them.

 The Mission Begins (AG) Formal Adventure?

Location: Trynd Keep in Trithik
Description: Upon the word of Thane Pyrond, your mission to investigate the events unfolding on Saarngard Isle has begun...
Requirements: Completed To Saarngard
Difficulty: None

 Fullbrak's Farm (AG) Informal Adventure

Location: Silver Crest Headquarters in Trithik.
Description: The members of the Silver Crest are willing to let you join their ranks, but only if you can find out what's going on at Fullbrak's Farm...
Difficulty: 6+ at MR 31.

Note: Listed under Adventures in the log. If you complete the second quest, they are listed as Array.
 The Takabak (AG) Informal Adventure

Location: Silver Crest Headquarters in Trithik.
Description: A takabak has been terrorizing a small village in Western Tysa for several weeks.
Requirements: Fullbrak's Farm
Difficulty: 3+ at MR 31 or 9+ at MR 50 or 11+ at MR 31.

Note: Listed in Adventurer's Log as Array.
 The Silver Crest Reborn (AG) Formal Adventure?

Location: Headquarters of the Silver Crest in Trithik
Description: Having just returned from a brief excursion into Fogbough, you're looking forward to spending a few hours relaxing in front of the fire in the headquarters of the Silver Crest...
Requirements: This is an advanced quest with many prerequisites from previous quests, which might be considered spoilers:
Spoiler Information
  • You must have shown The Bowl Of Blood to the Silver Crest members in the Crest HQ (so you probably need to have completed PG V)
  • You must possess 10 gems for the Bowl of Blood
  • You must have discovered the slain goblins in Fogbough
  • You must have discovered the trail of the large creature in Fogbough
  • You must have found the abandoned campsite in Fogbough
  • You must have helped the lost travelers to safety in Fogbough
Difficulty: 9+ at MR 155
This quest gives a chance to earn xp to all skills and powers.

 Back in Business (AG) Formal Adventure?

Location: Silver Crest Headquarters in Trithik
Description: For the past hour, Idriskkar has been telling all of you about a particularly strange problem plaguing the shop of Middrun Northwarn...
Requirements: An Interesting Tome in the Silver Crest Headquarters
Saga: Silver Crest and The Dreadmask Saga
This quest gives a chance to earn xp to all skills and powers.

 An Interesting Tome in the Silver Crest Headquarters (AG) Informal Adventure
Location: Silver Crest Headquarters in Trithik
Description: You pick the large, leatherbound tome off the table and carefully examine it...
Requirements: An Interesting Painting in the Silver Shaft Inn
Saga: The Dreadmask Saga
Difficulty: 9+ at 230 MR for hardest foe.
This quest gives a chance to earn xp to all skills and powers.

 North Moss Cave (AG) Formal Adventure?

Location: Silver Crest Headquarters in Trithik
Description: A report of a glowing bear leads you to Sharpwood Farm, north of Trithik...
Saga: Silver Crest


MirgspilEdit

 The Old Cathedral (AG) Formal Adventure?

Location: Mirgspil
Description: The time has come for a hero to explore the ruins of the Old Cathedral across the river from Mirgspil, and lay to rest the menace that grows with each passing day...
Difficulty: All enemies 3+ at MR 46

Note: Certain events may unlock a further adventure
 So We Meet Again (AG) Formal Adventure?

Location: Mirgspil
Description: It only takes a moment for you to place the face, but before you can reach for your weapon your unexpected visitor says something that causes you to stay your hand...
Requirements: You must make a certain decision during the course of The Old Cathedral.
Difficulty: None

 Tribwin's Trouble (AG) Formal Adventure?

Location: Visit the town magistrate in Mirgspil.
Description: You learn that a local palo merchant may have cause to fear for his life...
Requirements: Must have completed The Old Cathedral.
Difficulty: None

Note: Listed as Tribwin's Trouble in Completed Adventures.
 An Unpleasant Encounter (AG) Formal Adventure?

Location: Mirgspil - Adventures for this location
Description: The man's face turns a deep shade of crimson, and you sense that he is resolved to have it out with you, here and now. You feel that perhaps it's time someone taught this obnoxious brute a lesson...
Difficulty: Optional fight - 9+ at MR 34.

Note: Listed as The Sign of The Seven in Events.
 7 Goblins - Part III - Tarungar the Axe Formal Adventure?
Location: Mirgspil in Western Tysa.
Description: You are about to find yourself deeply involved in the grim spectacle unfolding in the riverport...
Requirements: 7 Goblins - Part II - The Tamer of Wolves
Saga: 7 Goblins
Difficulty: Up to 6+ at MR 130.

 A Meeting in the Twisted Gate (AG) Formal Adventure?
Location: Mirgspil
Description: All eyes are upon you as you step through the ageworn slab of timber that separates the interior of the notorious alehouse from the bustling street outside...
Requirements: Collected all 3 dreadstones and picked up Thymbrak's Note‎ from the Goblinclaw Inn.
Saga: Dreadstones
Difficulty: See Note below.
This quest gives a chance to earn xp to all skills and powers.

 The Horsemen (AG) Formal Adventure?
Location: Mirgspil
Description: Daroldir, his tunic soaked with blood, turns and shouts a warning to you. In that instant you realize, with a mix of horror and admiration, that the young knight is about to...
Requirements: Horsemanship skill and a mount, The Faces in the Mirror
Saga: March of the Oakaruk
Difficulty: Toughest opponent - 9+ at MR 200
This quest gives a chance to earn xp to all skills and powers.

 The Rat Den (AG) Formal Adventure?
Location: Mirgspil
Description: You thought you smelled a rat...
Requirements: The Caves of Westwold and The Savage Wild
Saga: The Oakenstone Mask
Difficulty: 12+ under the scaled option
This quest gives a chance to earn xp to all skills and powers.

Note: A V.W.K. quest which can be played as either Normal or Scaled
 Flamewielder (AG) Formal Adventure?

Location: Mirgspil
Description: Where there's smoke...
Requirements: The Caves of Westwold and The Savage Wild
Saga: The Oakenstone Mask
This quest gives a chance to earn xp to all skills and powers.

Note: Named after and inspired by the Oakenstone Mask challenge Flamewielder. Written by V.W.K.


Tallys's Trading Post Edit

 The Missing Hilt (AG) Formal Adventure?

Location: Tallys' cottage near Trithik
Description: A fireside chat with Tallys in his modest cottage (what exactly does he spend all of his wealth on?) leads to adventure...
Requirements: You must know the location of Tarkhald Crypt, and have at least one item from Tallys in your inventory.
Difficulty: Final battle is 9+ at MR 80, 350 SP

This quest gives a chance to earn Adventurer Tokens.
Note: Listed in adventure log under Tallys
 The Creeping Wood (AG) Informal Adventure

Location: The Newly Constructed Stone Building at Tallys Trading Post.
Description: A worried look suddenly passes over the master adventurer's face and you immediately ask him if something is the matter. He nods and quickly motions for you to follow him outside.
Difficulty: Most difficult fight is (9+ at MR 135 Exact, 575 SP). MR 145+ recommended.
This quest gives a chance to earn xp to all skills and powers.
This quest gives a chance to earn Adventurer Tokens.


The Silver Shaft Inn Edit

 An Interesting Painting in the Silver Shaft Inn (AG) Informal Adventure
Location: The Silver Shaft Inn
Description: While looking at an interesting painting something strange happens...
Requirements: A Melee Rating of 200+
Saga: The Dreadmask Saga
Difficulty: 9+ at 210 MR
This quest gives a chance to earn xp to all skills and powers.

Note: If you attempt this adventure with an MR below 200 Dreadmask will tell you that you are not strong enough and the adventure temporarily ends for you. You can access it once you have a MR of 200 plus.
 A Rattle Down Below (AG) Formal Adventure?

Location: Silver Shaft Inn
Description: Something is rattling in the cellar of Silver Shaft...
Requirements: The Caves of Westwold

Note: This quest has the option to run it normal or scaled.


The Withered Hills Edit

 The Shattered Skull - Part II - Spikefist the Mighty (AG) Formal Adventure?
Location: The Withered Hills near Trithik
Description: In a broad hollow near the base of the steep, rocky slope that dominates the centre of the Withered Hills, you come upon that which you came here seeking...
Requirements: The Shattered Skull - Part I - Hurenon
Saga: The Shattered Skull
Difficulty: 9+ at MR 86 and Powers/Skills from 30-60 recommended

Note: This quest offers a chance to acquire an unique item
 Cave of Four Spirits (AG) Informal Adventure

Location: The Withered Hills in Western Tysa.
Description: You hear about a medallion in a remote cave, guarded by four fearsome ghosts...
Requirements: The Shattered Skull - Part V - The Ghosts of Palemoor Isle, and speaking with a mysterious NPC about a certain item.
Difficulty: Recommended MR 110+

Note: This quest need several days to complete.


The Dragonhill Fields Edit

 Solundor's Grand Ring of Illusion Informal Adventure

Location: The Dragonhill Fields near Trithik
Description: Solundor's Grand Ring of Illusion is a 20-stage tournament where the competitors attempt to overcome the illusions created by the famous master illusionist.
Requirements: From the 3rd stage onwards it requires AG membership.
Difficulty: From 9+ at MR 60 up to 9+ with MR 105, including optional battles up to 9+ at MR 150.
This quest gives a chance to earn xp to all skills and powers.

 A Favour for Solundor (AG) Formal Adventure?

Location: The Dragonhill Fields outside Trithik.
Description: While speaking with Solundor you can't help but notice that something seems to be bothering the master illusionist...
Requirements: This adventure is unlocked if you visit Solundor after you complete at least 3 rounds of the Tournament.
Difficulty: No combats, just checks

Note: Short quest (<1 minute). If you complete Solundor's Grand Ring of Illusion without triggering this adventure, you won't be able to access it anymore.


Moonwolf's Camp Edit

 A Wayward Payment (AG) Formal Adventure?

Location: Moonwolf's Camp in the forest northwest of Trithik.
Description: Moonwolf, the notorious outlaw, and leader of the aptly named Moonwolf's Men, has tasked you with retrieving a long overdue payment in gold...
Requirements: Must have completed Lists of Talwarden, ended up in first place and made certain choices afterword.
Difficulty: Lower than 9+ at MR 79.

Note: Listed under Events as Moonwolf - Wagon Robbery.


Fang Ridge Edit

 Explore Fang Ridge Explorable Area

Route: Your journey takes you from Western Tysa, through Trithik to Fang Ridge
Description: From nearly any point amidst this region of tangled forest and steep hills, the line of obelisks that stretch into the sky from atop the back of Fang Ridge can be easily spotted.
Base explorations: 20
Bonus explorations:

Woodsmanship: Level/10, rounded down

Max explorations: 30
Reset time: 30 minutes

Thulwy Edit

 Ghor-Tiln (AG) Informal Adventure

Location: Thulwy in Western Tysa
Description: A dark and dangerous rendezvous at the last Praying Sentinel...
Requirements: Quest:Cave of Four Spirits
Difficulty: A battle at 9+ at MR 175, 1200 SP OR 4 battles at 9+ at MR 125, 300 SP.
This quest gives a chance to earn xp to all skills and powers.

Note: A short, hard but rewarding quest.


Irongard Edit

 Explore Irongard Explorable Area

Route: Your journey takes you from Western Tysa, through Lake Ironrain to Irongard
Description: You're exploring the town of Irongard, a small settlement on the northwest shoulder of Lake Ironrain.
Base explorations: 20
Bonus explorations:

Diplomacy: Level/10 (rounded down)
Thievery: Level/10 (rounded down)

Max explorations: 40
Reset time: 30 minutes
 Explore Thorn Isle Explorable Area

Route: Your journey takes you from Western Tysa, through Lake Ironrain, Irongard, to Thorn Isle
Description: A thin veil of mist covers the tangled terrain that dominates the inner regions of Thorn Isle. You curiously note that the usual fauna one might expect to find in such a setting (birds, squirrels, and the like) are nowhere to be seen. An unsettling silence hangs heavy over the island.
Base explorations: 20
Bonus explorations:

Woodsmanship: Level/10 (rounded down)

Max explorations: 40
Reset time: 30 minutes
 The Haunted Tower of Thorn Isle (AG) Informal Adventure

Location: Irongard
Description: You are tasked with recovering an undying flame. And you're not the first one who stepped up to the task...
Requirements: none
Difficulty: All required fights are scaled, highest is 11+
This quest gives a chance to earn xp to all skills and powers.

Note: Part of the Halloween 2011 event. Still available but the rewards have been slightly reduced.


The Ironshore Hollows Edit

 7 Goblins - Part I - The Hills North and West Formal Adventure?
Location: The Ironshore Hollows region of Lake Ironrain.
Description: The horrifying events that unfolded in the hills north and west of Tillwall, the northernmost of the three thriving fishing villages situated in the area known as the Ironshore Hollows, will forever be among your most haunting memories...
Requirements: The Caves of Westwold
Saga: 7 Goblins
Difficulty: Hardest enemy 9+ at MR 60, Powers and Skills checks from 40+ to 60+.


Fogbough Forest Edit

 Explore Fogbough Forest (Outer Wood) Explorable Area

Route: Your journey takes you from Western Tysa, through Fogbough Forest to Fogbough Outer Wood
Description: Only thin, sickly strands of light penetrate this part of the cursed wood. An ankle-high blanket of thick grey fog swirls across the soft, uneven ground. Now and again, far off through the shadowy, decaying trees, the haunting cry of some strange bird breaks the eerie silence.
Base explorations: 40
Bonus explorations:

Horsemanship: Level/10 if mounted
Woodsmanship: Level/10 (rounded down)

Max explorations: 60
Reset time: 20 minutes
Requirements: Explore Ashlyre
 The Black Pouches (AG) Informal Adventure

Location: Fogbough Outer Wood
Description: You run into an acquaintance while exploring Fogbough...
Requirements: Access to Fogbough Outer Wood
Difficulty: 9+ at MR 125

This quest gives a chance to earn Adventurer Tokens.
 The Goblin Totem Block (AG) Informal Adventure

Location: Fogbough Outer Wood
Description: 
Requirements: Access to Fogbough

 The Circle of the Wolf (AG) Informal Adventure

Location: A Cave in the Briars in Fogbough Forest
Description: Standing in the centre of the cave, you stare in wonder at a series of intricate engravings chiseled into the rock. The engravings depict several fur-clad humans standing amidst a large pack of wolves. The tallest of the humans is garbed in various pieces of attire that almost serve to give him the appearance akin to the wolves standing at his side...
Difficulty: Toughest foe is 9+ to hit at 235 MR

 Return to Castle Baleward (AG) Informal Adventure
Location: Castle Baleward, a noted location in Fogbough Forest.
Description: "I'm certain you would have been summoned before now," says Izeyla as the two of you pause to allow the portcullis to be raised, "but I think our Lady wished her court to be in order before she hosted such a revered guest...I think you'll be surprised by what you see..."
Requirements: Completed Heir to the Flame
Saga: March of the Oakaruk
Difficulty: Most difficult battle is 9+ at MR 79, but enemies can scale themselves to 11+ to-hit.
This quest gives a chance to earn xp to all skills and powers.

Note: Can permanently alter your stats (as well as XP cost for training Skills and Powers).
 The Writ of Umdurol (AG) Formal Adventure?
Location: Castle Baleward, a noted location in Fogbough Forest.
Description: Long ago, the deepest secrets of the Baleward sorcerers were carefully concealed...
Requirements: Return to Castle Baleward, must have access to Zumryn's Battlegrounds and must have completed The Upper Ruins of Tarn at least once
Saga: March of the Oakaruk
Difficulty: Most difficult battle is 9+ at MR 145, one enemy can go up to 9+ at MR 150
This quest gives a chance to earn xp to all skills and powers.

Note: Completion of this quest allows you to obtain a unique weapon.


Ashlyre Edit

 Explore Ashlyre Explorable Area

Route: Your journey takes you from Western Tysa, through Fogbough Forest to Ashlyre
Description: Sitting only a stone's throw from the eastern edge of the cursed forest of Fogbough, there's no telling what you might find in or around the town of Ashlyre...
Base explorations: 20
Max explorations: 30
Reset time: 30 minutes
 The Wayward Wagons Formal Adventure?
Location: Ashlyre
Description: While investigating the disappearance of four supply wagons bound for Ashlyre...
Requirements: Attack on Ashlyre
Saga: March of the Oakaruk
Difficulty: 9+ at MR 65 (unlike other Oakaruk)

Note: See Oakaruk
 The Plague of Ashlyre (AG) Formal Adventure?
Location: The town of Ashlyre
Description: Ashlyre is overrun! A vicious host of sinister creatures stalks the streets of fortified town after dark. The frightened and desperate citizens of Ashlyre need a hero right about now...luckily, one of the age's most illustrious adventurers happens to be on hand...
Requirements: Must have completed the Runeskin scenarios, as well as The Wayward Wagons
Saga: March of the Oakaruk
Difficulty: Final Combat is 9+ at MR 130
This quest gives a chance to earn xp to all skills and powers.


Redglen Edit

 The Road Out of Redglen (AG) Formal Adventure?

Location: Grandarm Coppice in Redglen
Description: Vurth Grandarm, owner of one of the region's largest and most prosperous palo groves, wishes to speak with you about a matter of no small urgency...
This quest gives a chance to earn xp to all skills and powers.

 Grandarm Coppice Cellar (AG) Informal Adventure

Location: Grandarm Coppice in Redglen
Description: Vurth Grandarm is once more in need of your services and friendship.
"I really can't thank you enough for what you've already done," he says, "but I think I've run up against something else. Have you a moment to hear me out?"
Requirements: The Road Out of Redglen must be completed first.
Difficulty: Most difficult battle is 9+ at MR 85, but high SP and NV pools are recommended (see Tips).
This quest gives a chance to earn xp to all skills and powers.

Note: Significant XP amounts to general and Necromancy possible
 Rendezvous With Death (AG) Formal Adventure?

Location: Redglen
Description: The arrival of a prison wagon in the village of Redglen, early one summer afternoon, causes something of a stir...


Central TysaEdit

Talinus Edit

 Salwyn the Priest Informal Adventure

Location: Talinus, in the Cathedral of Silver Rain
Description: The sound of a man screaming from somewhere above reaches your ears. His desperate, fearful cries end abruptly...
Requirements: None
Difficulty: Easy

Note: Listed under Events in Adventure Log.
 The Chamber of Horrors (AG) Formal Adventure?
Location: The Sounding Oak, Talinus
Description: Emithayla tells you that the last she saw of him, as she shielded three of her companions from the wizards' parting volley of magic, was his limp body being dragged out of the tavern by two of the dark-garbed assailants...
Requirements: Quest:Fort Ironwind
Saga: Rhaknar's Mad
Difficulty: Most enemies are scaled. Apparently unbeatable fights start 16+ but become 9+ after certain actions, some random enemies are 11+. Hardest none-scaled fights are 9+ at MR 150.
This quest gives a chance to earn xp to all skills and powers.

 Garthrin the Great (AG) Formal Adventure?
Location: The Goblinclaw Inn, then The Iron Claw Weapon Market in Talinus
Description: The long lost lair of Garthrin the Great, a mage whose powers of elemental magic were largely considered to be beyond compare, has long remained a mystery...until now...
Requirements: The First Dreadstone.
Saga: Dreadstones
Difficulty: most difficult fight is 9+ at MR 75
This quest gives a chance to earn xp to all skills and powers.

Note: This is technically a non-AG quest, but its prerequisites include an AG quest.
 Victory at Thofyra's Informal Adventure

Location: Talinus, Thofyra's Training Yard
Description: Defeat all of the warriors, then defeat Thofyra himself.
Requirements: 25 gold
Difficulty: 9 @ MR 100

Note: Appears under Events in the Adventure Log
 The Aldvarian Amulet (AG) Informal Adventure

Location: Talinus's Westgard Library
Description: Speaking softly, in a quiet corner of the library, Hirwyrn tells you that he's recently discovered an obscure passage in an ancient text that discloses the location of a valuable object of antiquity.
Difficulty: <missing, to do>

 Lothren (AG) Informal Adventure

Location: Talinus
Description: This quest opens Lothren's services, and allows access to Kyul-Thanor.
Requirements: none, but Eavesdropping helps.
Difficulty: 9+ at MR ~60 on the most difficult path.

Note: Listed in Adventure Log as Great Warrior Spirit
 Hudlark the Fox Informal Adventure

Location: Talinus, The Third House on Penekarn Lane.
Description: Cierna, one of three members of an acting troupe you bravely rescued from the goblin caves in Westwold, has a problem with a particularly nasty rogue by the name of Hudlark the Fox.
Requirements: Must have logged A rescue in Westwold event at the start of The Caves of Westwold.
Difficulty: variable, but around 9+ at MR 40

 A Barmaid's Honor Informal Adventure

Location: Talinus, The Dwindlesail Tavern
Description: You see a barmaid harassed by a local drunk.
Requirements: none
Difficulty: variable, but MR 30+ should more than suffice.

Note: Appears under Events in the Adventure Log.
 Captain Jodd Rolekst Informal Adventure

Location: Talinus Harbor Area Taverns
Description: Earn the respect of Captain Jodd Rolekst and accept the task of retrieving a payment for him.
Requirements: Picking a certain number of fights in the Dwindlesail Tavern
Difficulty: 14 @ MR 27

Note: Appears under Events in the Adventure Log
 A Healing Hand Informal Adventure

Location: The wharfs at Talinus Harbor
Description: The daughter of the merchant captain of a trading ship has fallen ill.
Requirements: Restoration 20

Note: Listed in Events in the Adventure Log
 Guardsmen vs Rogues Informal Adventure

Location: Talinus Random Encounters
Description: While walking the streets of Talinus you come across several guardsman locked in a struggle with a band of rogues.
Requirements: none
Difficulty: 8+ at MR 27

Note: Listed under Events in the Adventure Log
 The Juggler Informal Adventure

Location: Talinus Random Encounters
Description: While exploring the streets of Talinus you come across what looks like a harmless juggler, though perhaps all is not as it seems...
Requirements: none
Difficulty: none

Note: Listed under Events in the Adventure Log
 A Fireside Encounter Formal Adventure?

Location: Talinus
Description: The warm glow spilling out of the windows of the Foxden Alehouse is more than you can resist on this cold winter afternoon...
Requirements: None
Difficulty: No Challenges

This quest gives a chance to earn Adventurer Tokens.
Note: It's unknown if any of the "Hand of Fate" decisions of this adventure really has some future significance.
 Sleepless Night (AG) Formal Adventure?

Location: Talinus - Adventures for This Location
Description: Unable to sleep, you felt that a walk under the stars this cold autumn night would help you to relax. As you are about to find out, a sleepless night is often better than a walking nightmare...
Requirements: None
Difficulty: 9+ at MR 50

Note: Time: about five minutes
 A Dragon's Lair (AG) Formal Adventure?

Location: Talinus, Iron Claw Weapon Market and Adventures for This Location
Description: Armed with the information you procured from Barnlin, and aware of the extreme danger involved, you prepare to set out for the location of the dragon's lair...
Requirements: The Caves of Westwold
Difficulty: Optional fight 9+ at MR 80, or several skill checks.

Note: Although all characters can encounter Barlin, only AG characters can engage in the quest.
 Eavesdropping (AG) Formal Adventure?

Location: Talinus
Description: You hear a potentially interesting tidbit of information while eavesdropping over a mug of ale in the Stoic Lord Tavern.
Requirements: None
Difficulty: None

Note: Listed in Events as "Larksong Way"
 The Mossy Hillside (AG) Formal Adventure?

Location: Talinus
Description: Upon first glance the approaching rise in the forest appears to be nothing more than a steep, mossy slope, but as you near the base of the small hill you spot something that leads you to believe otherwise...
Difficulty: Easy, hardest enemy is 9+ with MR 42

 The Gallows Formal Adventure?
Location: Talinus
Description: A grim spectacle suddenly turns deadly as a condemned man snaps his bonds and throws two of the guardsmen from the gallows platform.
Requirements: Complete Runeskin's Minions
Saga: Runeskin
Difficulty: 9+ at MR 75, or 9+ at MR 64

 The Wounded Horseman Formal Adventure?

Location: Begin in Talinus, then travel to Eastfell
Description: Blood seeps through the horseman's tunic and he gingerly clutches at his side as he relates to you horrifying tidings from the remote town of Eastfell...
Requirements: none
Difficulty: as high as 9+ @ MR 92
This quest gives a chance to earn xp to all skills and powers.
This quest gives a chance to earn Adventurer Tokens.
Note: Like Quest:The Caves of Westwold, this starts as a formal adventure but must be completed by traveling to a different location. Not listed in Adventure Log.
 The Shattered Skull - Part I - Hurenon (AG) Formal Adventure?
Location: Talinus
Description: The Ryorsilian Archmage, Hurenon has called upon the services of a master adventurer. Not surprisingly, that adventurer is you...
Requirements: Must have completed The Hunted Man
Saga: The Shattered Skull
Difficulty: A certain Skill at 30+ is optional

 The Twin Blades (AG) Formal Adventure?

Location: Talinus
Description: Just the idea that the infamous 'Twin Blades', Zarythor and Thalynor, are once again on the loose is enough to send a shudder racing up even the most rigid spine...
Requirements: Must have completed Solundor's Grand Ring of Illusion
Difficulty: Most difficult battle is 9+ at MR 140
This quest gives a chance to earn xp to all skills and powers.
This quest gives a chance to earn Adventurer Tokens.
Note: Listed in Adventurer Log
 Nollyr's Flight Formal Adventure?

Location: Talinus
Description: The sight of three men chasing a much older man along the edge of a dark, deserted lane is all it takes to steel your will and propel you into action...
Requirements: The Caves of Westwold
Difficulty: None at all. Optional fight 3+ at MR 75

 Bones and Dust (AG) Formal Adventure?

Location: Talinus
Description: The young woman lowers her head as she steps toward the obelisk. The soft, gentle sound of her half-whispered prayer serves to give you a moment's pause...
Requirements: A Wrinkle (certain conditions have to be met - see prerequisites)
Saga: The Dire (Saga)

Note: This quest has the option to run it normal or scaled
 A Lonely Light (AG) Formal Adventure?

Location: Talinus
Description: The bright, flickering glow spilling out of the tower's upper window unexpectedly disappears, its sudden depature draping the summit of the hillock with the deep black of the cold, moonless night...
Requirements: Bones and Dust
Saga: The Dire (Saga)

Note: This quest has the option to run it normal or scaled


Kyul-Thanor Edit

 The Missing Standing Stone Jewel (AG) Informal Adventure
Location: Kyul-Thanor (from Talinus)
Description:  Crynn Takam has tasked you with retrieving the magic jewel that was stolen from one of the standing stones that protect Shadowedge. The jewel was taken by a mysterious skeletal being into a cave in the forest north of town. You are to enter its presumed lair and retrieve the jewel.
Requirements: Lothren
Saga: Kyul-Thanor
Difficulty: Hardest enemies are 9+ to hit with MR 50, with just 1 with 11+ at MR 50. No random encounters.

 Ban-Drir (AG) Informal Adventure
Location: Yilea the weaponsmith, in Kyul-Thanor
Description: You must discover the fate of Ban-Drir, the Thanorian armoursmith, and (if possible) return him safely to Shadowedge. It is believed that he may be somewhere within a cave just inside the edge of the forest.
Requirements: The Missing Standing Stone Jewel
Saga: Kyul-Thanor
Difficulty: 6+ at MR 47, with an optional battle 9+ at MR ~56

Note: logged Adventure
 Memaro's Scouts (AG) Informal Adventure

Location: The Watchtower in Kyul-Thanor
Description: Patrol with the scouts in Shadowedge
Requirements: Ban-Drir
Difficulty: 9+ @ MR 30ish

Note: Appears in Adventure Log under Events.
 The Return of Ironfist (AG) Formal Adventure?

Location: Kyul-Thanor (from Talinus)
Description: Out of the primeval forest that surrounds Shadowedge stalks the towering, age-old terror known as Ironfist, his cruel mind bent on the Destruction of the last Thanorian refuge...
Requirements: Memaro's Scouts
Difficulty: All opponents 3+ at MR 66 with 45-57 SP, except an optional fight (8+ at MR 66, 4+ at MR 75, 85 SP).


The Ruins of Yir-Tanon Edit

 The Ruined Temple of Yir-Tanon Replayable Scenario
Location: Your journey takes you from Central Tysa, through Tanonwood to The Ruins of Yir-Tanon
Description: Everywhere you look you discover what appears to be evidence of recent habitation of the temple by tzaril.
Reset time: 1 hour
Requirements: None
Difficulty: Scaled

This main rewards of this scenario are:

Leaving this scenario will cause it to reset.
Note: Free accounts can only enter the temple once.

SageholtEdit

 Explore the Blustery Wood Explorable Area

Route: Your journey takes you from Central Tysa, through Talinus to Sageholt
Description: The old woodlands to the south of the village of Sageholt, originally known as Redborn Forest, is nowadays called 'The Blustery Wood'...
Base explorations: 20
Bonus explorations:

Horsemanship: +2 per 10 Levels, max +8 (must be mounted)
Woodsmanship: Level/10, rounded down

Max explorations: 30
Reset time: 30 minutes
Note: Max explorations was originally 50.
 The First Dreadstone (AG) Informal Adventure
Location: The Stoneback Tavern in Hawklor, then the Blustery Woods of Sageholt.
Description: This quest allows you to obtain the first Dreadstone.
Requirements: The Man With the Painted Face
Saga: Dreadstones
Difficulty: All enemies 9+ at MR 55.

 Talderus Redborn Multiplayer Battle
Location: Your journey takes you from Central Tysa, through Talinus, Sageholt, to The Blustery Wood
Description: A battle against the Red Wolf of Sageholt
Reset time: Variable, some number of hours
Requirements: Speak to the man in the Long Summer Inn
Difficulty: About 9+ at MR 125

This main rewards of this scenario are:

You can leave this scenario without resetting it.
Note: Accessed through the Noted Location "A Large Clearing Deep in the Forest" in The Blustery Wood

Moonshore CrossroadsEdit

 Challenge Quidda to a Match Informal Adventure

Location: Moonshore Crossroads
Description: "He'll pay 25 gold to anyone who puts up 10 gold and beats him," the man says, "but I don't think he's ever lost."
Requirements: 10 gold
Difficulty: +3 Might check

 Koll the Moneylender Informal Adventure

Location: Moonshore Crossroads
Description: While waiting for your food to arrive, you engage one of the tavern's patrons in conversation and discover that he may be in a bit of trouble...
Requirements: Pay 2 gold for food and ale

Note: Listed in the Adventure Log under Events.


The Griffon CragsEdit

 Explore the Griffon Crags Explorable Area

Route: Your journey takes you from Central Tysa directly to The Griffon Crags
Description: The vast, tor-riddled forest region known as The Griffon Crags proves both challenging and treacherous to navigate...
Base explorations: 20
Bonus explorations:

Woodsmanship: Level/10, rounded down

Max explorations: 30
Reset time: 30 minutes

Tar Lake Edit

 Ulgror Multiplayer Battle

Location: Your journey takes you from Central Tysa, through The Griffon Crags to Tar Lake
Description: A battle against the legendary Tar Beast
Reset time: variable, some number of hours
Difficulty: about 9+ at MR 130

This main rewards of this scenario are:

You can leave this scenario without resetting it.
Note: Ulgror the Tar Beast is the fifth multiplayer scenario. The first battle against Ulgror took place on 15th June 2010.
 A Book of Secrets Formal Adventure?

Location: Your journey takes you from Central Tysa, through The Griffon Crags to Tar Lake
Description: The man, who introduces himself as Arlarn, shows you several nasty gashes along his right side and tells you that he foolishly ventured into the cave in search of a book he knew to be hidden in its depths.
Requirements: The Savage Wild and The Caves of Westwold
Difficulty: 3+ at MR 70
This quest gives a chance to earn xp to all skills and powers.

 Sword Island Replayable Scenario
Location: Your journey takes you from Central Tysa, through The Griffon Crags to Tar Lake
Description: Fight your way through hordes of tar men to reach the Aldvarian Tomb on the island
Reset time: unknown
Requirements: must be wearing Varkyn's Ring Of Motley Wonder to access the full scenario
Difficulty: About 9+ at MR 80

This main rewards of this scenario are:

You can leave this scenario without resetting it.
 The Black Octagonal Gems (AG) Informal Adventure

Location: Tar Lake
Description: There is a mysterious altar in the tomb on Sword Island...
Requirements: You will need to have Varkyn's Ring Of Motley Wonder
Difficulty: 9+ at around MR 180
This quest gives a chance to earn xp to all skills and powers.


Eastern Tysa Edit

Copper Hilt Lodge Edit

 A Simple Enough Task (AG) Formal Adventure?

Location: Taskmaster Marprill, Copper Hilt Lodge
Description: You learn that the wagon bears a valuable cargo bound for the remote mining settlement of Stonefall...
Requirements: Being a member of the Adventurers' Collective and having found out about and joined the guild hall Copper Hilt Lodge.
Difficulty: Hardest optional fight is 12+ under the scaled option.

This quest gives a chance to earn Adventurer Tokens.
Note: This can be played as either Normal or Scaled.
 Breaching the Deep (AG) Formal Adventure?

Location: Taskmaster Marprill, Copper Hilt Lodge
Description: "The one who did make it back is no longer here," says Marprill. "Well, our Lodge Master believes that it's about time we had another go at it...and he's picked you for the mission...a small, secretive sort of mission. Very small. Very secret..."
Requirements: Quest:A Simple Enough Task
Difficulty: Hardest optional fights are 11+ under the scaled option.
This quest gives a chance to earn xp to all skills and powers.

Note: This can be played as either Normal or Scaled.
 The Third Fang (AG) Formal Adventure?

Location: Taskmaster Marprill, Copper Hilt Lodge
Description: A sharp hiss erupts out of the darkness ahead, freezing you in mid-step. You draw yourself into a defensive stance just as a sinister silhouette looms into view at the edge of your light.
Requirements: A Simple Enough Task
Difficulty: 9+ at MR 100.
This quest gives a chance to earn xp to all skills and powers.

 Whisperers (AG) Formal Adventure?
Location: Copper Hilt Lodge
Description: As his undoubtedly exaggerated tale concludes, Dyrrid suddenly lowers his voice and leans in close across the table. "I've gotten wind of something that might suit you," he says softly. "Now, don't look, but there's an odd pair sitting in the far corner. Don't look! I don't know that they'd appreciate my telling you...though they did ask for you just a little while before you arrived."
Requirements: A Simple Enough Task and the skill of Thievery.
Saga: Night Whisperers
Difficulty: No combats, just random checks.

 Rendezvous at The Tunnel (AG) Formal Adventure?
Location: Copper Hilt Lodge
Description: While seated alone at a table in the lodge's main hall, you're approached by a slight woman whose face is largely shadowed by the hood of her patched green cloak...
Requirements: Must have completed the assigned task in Whisperers.
Saga: Night Whisperers
Difficulty: Potentially required fight is 9+ at MR 100, an optional one can become 9+ at MR 147.
This quest gives a chance to earn xp to all skills and powers.
This quest gives a chance to earn Adventurer Tokens.


Warfoot Edit

 The Brothers (AG) Formal Adventure?

Location: The Redgate Inn, Warfoot
Description: At the request of Yurrith Ironhaft, you make your way to a decaying farm on the outskirts of Warfoot...
Requirements: The Green Giant
Difficulty: Depends on choices, up to 12+ under the scaled option

Note: This can be played as either Normal or Scaled.
 The Green Giant (AG) Formal Adventure?
Location: Your journey takes you from Eastern Tysa, through Greywarren to Warfoot
Description: He's green. He's gigantic. He's not very jolly.
Requirements: The Caves of Westwold and The Savage Wild
Saga: The Oakenstone Mask
Difficulty: 12+ scaled or 9+ at MR 150

Note: This adventure by V.W.K. was inspired by the Oakenstone Mask challenge The Green Giant. It can be played as either Normal or Scaled.


Dor-Droat Edit

 Runeskin's Minions Informal Adventure
Location: Dor-Droat in Withering Wood (Eastern Tysa)
Description: Dor-Droat is in the throes of chaos, and the unmistakable sound of battle reaches your ears...
Requirements: None
Saga: Runeskin
Difficulty: 11+ at MR 79, 9+ at MR 80

Note: Caution! Happens immediately when you enter Dor-Droat.


Trollneck Edit

 Nowhere to Run (AG) Formal Adventure?

Location: Trollneck
Description: With your every sense alert for any sign of movement, you creep along the sloping passage, plunging deeper into the cave...
Requirements: The Caves of Westwold

Note: This quest has the option to run it normal or scaled
 7 Goblins - Part II - The Tamer of Wolves Formal Adventure?
Location: Trollneck in Eastern Tysa.
Description: A legendary slayer of ogres, trolls, and humans... the desolate outskirts of Trollneck will serve as the backdrop for a perilous encounter with this deadly master of the wilds...
Requirements: 7 Goblins - Part I - The Hills North and West
Saga: 7 Goblins
Difficulty: Most difficult battle is 9+ MR ~80.


The Border Ranger Compound Edit

 Harkenryn (AG) Formal Adventure?
Location: The Border Ranger Compound
Description: When the demands of one of the frontier's most notorious bandit lords is not met, the defiant face the wrath of the torch...
Requirements: Join the Border Rangers Guild (Border Ranger Level 1)
Saga: Border Rangers Guild
Difficulty: Lower than 3+ at MR 59.

 Disorder in Millbend (AG) Formal Adventure?
Location: The Border Ranger Compound
Description: As you square off against the hulking, belligerent drunkard, you vow to make every effort to keep yourself away out of his crushing grasp...
Requirements: Join the Border Rangers Guild (Border Ranger Level 1)
Saga: Border Rangers Guild
Difficulty: Lower than 3+ at MR 59.

Note: Includes a Hand of Fate choice.
 The Temple at Fallen Oaks (AG) Formal Adventure?
Location: The Border Ranger Compound
Description: A chance encounter near Fallen Oaks, a dense section of old forest on the northern edge of Phernwin Wood, leads you to a sinister gathering...
Requirements: Border Ranger Level 2
Saga: Border Rangers Guild
Difficulty: The boss is 9+ at MR 50, random enemies may become a little more difficult.

 An Uncharted Cave (AG) Formal Adventure?
Location: The Border Ranger Compound
Description: When you discover a previously uncharted cave on the eastern edge of Phernwin Wood, you decide to investigate it...
Requirements: Border Ranger Level 3
Saga: Border Rangers Guild
Difficulty: Variable, boss observed as 9+ at MR 60 and 14+ at MR 60 on different runs.

 A Trail of Death (AG) Formal Adventure?
Location: The Border Ranger Compound
Description: For nearly a month, the telltale signs of the brutal activities of a large and deadly creature have been found in and around Phernwin Wood. It's now up to you to track down what you can only imagine is a savage and fearsome beast...
Requirements: Border Ranger Level 4
Saga: Border Rangers Guild
Difficulty: Up to 9+ at MR 125.


Southwest Tysa Edit

Stormfield Edit

 The Murk Informal Adventure

Location: Stormfield
Description: The first quest available in Stormfield, it isn't on the "Adventures for this Location" list.
Requirements: None
Difficulty: 3+ at MR 70, or up to 12+ at MR 70 in the hardest course.

Note: The Murk used to be the largest mappable region in the world of Sryth, before it was downsized in June 2008. Many a brave adventurer has lost his way here.
 A Journey Into the Murk Formal Adventure?

Location: Stormfield
Description: Venture into the murk a second time to discover the ancient tomb of a long dead mage.
Requirements: The Murk
Difficulty: variable, but about 9+ at MR 50


Hawklor Edit

 The Hammertongue Champion Informal Adventure

Location: Hawklor, The Stoneback Tavern
Description: After reading the posted challenge rewarding anyone who can drink a whole mug of Hammertongue, you see the barman Piripor about it. Can your body handle it?
Difficulty: Random check

Note: Listed on Adventurer's Log
 The Lone Rider Informal Adventure

Location: Hawklor, The Stoneback Tavern
Description: After mingling in the tavern you happen across some rugged looking men and discover that they want to rob a rich man who will be passing through Hawklor.
Difficulty: Recommended path is 9+ with MR 27

Note: Time: 2 minutes
 Gralgarak's Tomb Informal Adventure

Location: Hawklor, Stoneback Tavern (mingle)
Description: Explore the tomb and attempt to find the sword of Jodd Halther's grandfather.
Requirements: The Caves of Westwold, The Lone Rider
Difficulty: Hardest fight is 9+ at MR 60, 80 SP

Note: Listed in Adventurers Log
 An Interesting Painting in the Stoneback Tavern (AG) Informal Adventure

Location: The Stoneback Tavern in Hawklor.
Description: While looking at an interesting painting something strange happens...
Requirements: An Interesting Painting in the Silver Shaft Inn
Saga: The Dreadmask Saga
This quest gives a chance to earn xp to all skills and powers.

 Armed Escort Informal Adventure

Location: The Hillsfeet Inn, (Hawklor)
Description: A merchant named Taered requires another escort in order for him to travel from Hawklor to Trithik.
Requirements: None
Difficulty: 9+ at MR 20

Note: Time: about a minute
 Rendezvous at the Gnarled Otter Informal Adventure

Location: The stables in Hawklor, then the Gnarled Otter Alehouse in the river docks of Trithik
Description: A man named Haelin wants your assistance.
Difficulty: Up to 3+ at MR 48

 The Missing Pilgrims Informal Adventure

Location: The Church (Hawklor)
Description: Tibbin has been expecting a group of travelers for many days, but they have not arrived. The priest asks for your assistance in finding them.
Requirements: None
Difficulty: 9+ at MR 24

Note: Time: about a minute
 Tibbin's Hatch Informal Adventure

Location: The Church (Hawklor)
Description: Investigate the cellar of the church and discover what Tibbin is hiding there.
Requirements: The Missing Pilgrims
Difficulty: 12+ scaled, but a strong candidate for The Hardest Sryth Quest Award because of the enemy's SP pool and the inability to use Powers.
This quest gives a chance to earn xp to all skills and powers.

Note: This is technically free to play, but the difficulty is way to high for Non-AG characters.
 Explore Hawklor Explorable Area

Route: Your journey takes you from Southwest Tysa, through The Hart Hills to Hawklor
Description: The village of Hawklor, and the forests and hills that surround it, teem with the promise of adventure...
Base explorations: 25
Bonus explorations:

Horsemanship: 2 per 10 Levels (max 8, must be mounted)
Woodsmanship: Level/10, rounded down

Max explorations: 30
Reset time: 30 minutes
Requirements: none
Note: The full name of this areas is Explore the Village of Hawklor
 The Web-Covered Cave Informal Adventure

Location: Exploring Hawklor
Description: The mouth of the cave is completely covered by the thick, sticky, silvery strands of a massive spider web...
Difficulty: 9+ @ MR 60

 The Wilted Rose Informal Adventure

Location: Exploring Hawklor
Description: You nearly bump into a young girl and her mother...
Difficulty: none
This quest gives a chance to earn xp to all skills and powers.

 The Caves of Westwold Formal Adventure?

Location: Hawklor
Description: A dark shadow has fallen over Hawklor of late as a handful of its citizens have gone missing. It is widely suspected that goblins have reinhabited some of the caves that lie scattered about the Westwold region to the north. The consensus of the village council, and the head of the militia, is that the goblins must be removed by any means necessary...
Difficulty: Hardest required fight: 9+ at MR 36. Hardest optional fight: 9+ at MR 51

Note: Listed in Events as A rescue in Westwold and The man with the painted face.
 The Man With the Painted Face (AG) Informal Adventure

Location: Hawklor,
Description: You meet a man with the face covered by a leaf-shaped tattoo, in company of some goblins.
Requirements: The Caves of Westwold
Difficulty: Archery, or 9+ at roughly 37 MR.

Note: Listed in the Adventurers Log
 A Rough Night in the Stoneback Formal Adventure?

Location: Hawklor, Adventures from this location
Description: A band of mercenaries on their way to Trithik have dropped into Hawklor's friendly tavern to quench their thirsts...
Requirements: The Caves of Westwold
Difficulty: Fight (9+ at MR 45, 50 SP), or Diplomacy 40+, or Illusion (40+)

 The Hunted Man (AG) Formal Adventure?
Location: Hawklor
Description: A small hut in the forest south of Hawklor houses a man on the run...
Requirements: Must have completed The Caves of Westwold adventure.
Saga: The Shattered Skull
Difficulty: None

 A Little Matter About an Orb (AG) Formal Adventure?

Location: Hawklor
Description: Mirew Piperen, the curious character you met outside the Stoneback Tavern (and who imparted to you a pouch full of Adventurer Tokens as a retainer for your services at a future date), has resurfaced in Hawklor, and he is now seeking your help in what he calls "a little matter about an orb".
Requirements: Must have completed The Caves of Westwold adventure.
Difficulty: 12+ at MR 69 observed, may be higher
This quest gives a chance to earn xp to all skills and powers.
This quest gives a chance to earn Adventurer Tokens.
Note: Not listed in Adventurer Log
 A Blizzard in the Hills (AG) Formal Adventure?

Location: Hawklor
Description: A special wintry adventure
Requirements: A Cold Winter's Night and The Caves of Westwold
Difficulty: Final fight is 9+ at MR 84, the rest are way easier. Many non-crucial skill/power checks.
This quest gives a chance to earn xp to all skills and powers.
This quest gives a chance to earn Adventurer Tokens.
Note: This is not an "Adventures for This Location" quest. When the prerequisites are met, it appears as a special location in Hawklor.
 The Giants - Part I - A Solemn Decree (AG) Formal Adventure?
Location: Hawklor
Description: You have accepted a task presented to you by the Hawklor village council - to deliver a solemn decree to the fearsome mountain giant, Hawnley-Jakk.
Requirements: Must have completed The Caves of Westwold adventure.
Saga: The Giants
Difficulty: Hirn-Jakk (9+ at MR 75 Exact, 190 SP)

Note: Not listed in Adventurer Log. Chance to affect your alignment.
 The Giants - Part II - Stonesong (AG) Formal Adventure?
Location: Hawklor
Description: The fearsome mountain giant, Jask-Jikarn, with an army of goblins and ogres trailing in his wake, stomps his way across the Tysian countryside, eager to take up residence in the lair of his deceased half-brother, Hawnley-Jakk.
Requirements: Must have completed The Giants - Part I - A Solemn Decree
Saga: The Giants
Difficulty: Required fights 9@65 with correct strategy (up to 9@85 otherwise). Random encounters up to 7@99. Optional non-lethal fight 9@100.

Note: Not listed in Adventurer Log.
 The Giants - Part III - Wrath of the Giant (AG) Formal Adventure?

Location: Hawklor
Description: Jask-Jikarn has arrived leading a fearsome army of savage creatures. The formidable mountain giant has set about imposing his cruel will on the towns and villages that once paid tribute to his half-brother, Hawnley-Jakk.
Requirements: The Giants - Part II - Stonesong
Difficulty: Hardest foe a 9@85 goblin; for maximum XP: Thievery and Telekinesis 60+, Illusion 50+, Restoration, Archery, and Unarmed at 30+.
This quest gives a chance to earn xp to all skills and powers.

Note: Not listed in Adventurer's Log.
 Underfoot Formal Adventure?

Location: Hawklor
Description: The young man's fierce stare is fixed on you as he holds up his right hand for silence and asks if you are ready...
Requirements: A Rough Night in the Stoneback
Difficulty: Most difficult required battle 9+ at MR 60, with an optional fight: 9+ at MR 200.
This quest gives a chance to earn xp to all skills and powers.

 Redwarren (AG) Formal Adventure?

Location: Hawklor
Description: Hired by Mordrinen, a palo merchant of some local renown, to deliver a locked strongbox to a man in the distant town of Redwarren, you're all but certain the payment for the simple endeavor will prove to be among the easiest one hundred gold you've ever pocketed...
Requirements: Underfoot
Difficulty: MR 150+ suggested

This quest gives a chance to earn Adventurer Tokens.
 The Faces in the Mirror (AG) Formal Adventure?
Location: Hawklor
Description: On a well-traveled road, east of Hawklor...
Requirements: The Writ of Umdurol and all previous related quests
Saga: March of the Oakaruk
Difficulty: Most difficult battle is 9+ at MR 148.

 A Village Deserted (AG) Informal Adventure

Location: Hawklor
Description: An ever-deepening blanket of crisp, white snow now covers the village of Hawklor. Nothing stirs in any direction and there are no signs of life anywhere. It's as if the village has been deserted...
Requirements: The Horsemen and all previous Hawklor quests, up to Underfoot
Saga: March of the Oakaruk
This quest gives a chance to earn xp to all skills and powers.

 A Dark Prelude (AG) Informal Adventure
Location: Hawklor
Description: Koruthar's heart sank and slowly, unwillingly, he began to pivot, turning first his shoulders and following with his head as he dared to place his gaze on what had approached their backs unseen.
Requirements:  A Village Deserted
Saga: March of the Oakaruk
Difficulty: 60+ powers and 70+ gating recommended
This quest gives a chance to earn xp to all skills and powers.

 Ambush on the Road (AG) Informal Adventure

Location: Hawklor
Description: As you are heading back to Hawklor for some much-needed rest, you encounter...
Requirements: The Razing of Kolnia

Note: You have to enter Hawklor by using the travel link to get this adventure.
 North of the Village (AG) Formal Adventure?

Location: Hawklor
Description: You've gone less than a hundred yards from the road when you encounter the first sign that suggests you're on the trail of the missing scouts ...
Requirements: Ambush on the Road
This quest gives a chance to earn xp to all skills and powers.

 A Brief Encounter (AG) Formal Adventure?

Location: Hawklor
Description: The green-caped woman smiles as your eyes meet and dips into a quick bow.
"It is my great pleasure to deliver this to you," she says, her low, wavering voice entirely unlike anything you had anticipated.
Requirements: North of the Village
Difficulty: None

 A Marked Champion (AG) Formal Adventure?

Location: Hawklor
Description: Late afternoon...on the edge of town...
Requirements:  A Brief Encounter
Difficulty: 60+ Powers Recommended, up to 9+ at MR 150

Note: The final enemy is the same gender as your character.
 The Wagon (AG) Formal Adventure?

Location: Hawklor
Description: Two miles north of Hawklor, at a place where the winding forest road bends around the ancient ruins of a once-mighty tower, your trek to the village comes to an abrupt halt.
Requirements:  A Marked Champion
Difficulty: 9+ at MR 170
This quest gives a chance to earn xp to all skills and powers.

Note: The final enemy is the same gender as your character.
 All's Well That Ends... (AG) Formal Adventure?

Location: Hawklor
Description: It's into the rocky region of the forest north and east of Hawklor that you follow the swift-footed...
Requirements: The Wagon

Note: The final enemy is the same gender as your character.
 Dawn in Hawklor (AG) Formal Adventure?

Location: Hawklor
Description: The battle began at dawn...
Requirements: All's Well That Ends...

 The Crumbling Tower (AG) Formal Adventure?

Location: Hawklor
Description: Piripor smiles as you step into the Stoneback and holds up his forefinger, signaling for you to wait. As you attempt to shed the lingering chill of late autumn that followed you into Hawklor's tavern, Piripor strides up and thrusts a small, furled, wax-sealed scrap of paper into your raw hands ...
Requirements: Dawn in Hawklor
This quest gives a chance to earn xp to all skills and powers.

Note: This Adventure takes at least 9 days to complete
 The Trail of the Hawk (AG) Formal Adventure?

Location: Hawklor
Description: A four foot tall stone statue can't just vanish overnight...
Requirements:  The Crumbling Tower
Difficulty: Hardest enemy is 9+ at MR 185
This quest gives a chance to earn xp to all skills and powers.

 A Rough Spot (AG) Informal Adventure

Location: Hawklor
Description: As you're traveling along a road that leads into the forest west of Hawklor...
Requirements:  The Trail of the Hawk
This quest gives a chance to earn xp to all skills and powers.

Note: Happens when you exit or enter Hawklor using the Travel link.
 Somewhere on the Road to Hawklor (AG) Informal Adventure

Location: Hawklor
Description: On the outskirts of Hawklor, where the road leading into the settlement takes a sharp turn to the east before heading due south and meeting up with the village's main thoroughfare, you suddenly find yourself confronted by an unwelcome sight...
Requirements: The Trail of the Hawk
Difficulty: Battle (required to fight but optional to win) at least 9+ at MR 150
This quest gives a chance to earn xp to all skills and powers.

Note: Activated when you exit or enter Hawklor using the Travel link.
 The Savage Wild Formal Adventure?

Location: Hawklor
Description: When you learn that Lanmyr Greyfen, whose farm sits on the outskirts of Hawklor, has recently begun to report wolf attacks on his renowned flock of sheep -- and that he's offering a generous reward to anyone bold enough to eradicate the menace -- you take the opportunity to approach him and inquire further.
Requirements: None
Difficulty: 9+ at MR 30
This quest gives a chance to earn xp to all skills and powers.
This quest gives a chance to earn Adventurer Tokens.
Note: Although a formal adventure, it unlocks a location under EXPLORE The Village of Hawklor
 End of Your Rope Formal Adventure?

Location: Hawklor
Description: An overcast evening in early summer finds you relaxing in some familiar surroundings...
Requirements: A Rough Night in the Stoneback
Difficulty: 11+ under the scaled option.

Note: This can be played as either Normal or Scaled.
 On the Road to Hawklor (AG) Formal Adventure?

Location: Hawklor
Description: The young man lifts the worn flap and reveals the contents of the leather satchel -- a stoppered vial and a small wooden box. Something about the close proximity of these curious objects serves to set your every nerve on edge...
Requirements: Not yet known


Bentlimb Wood Edit

 Explore Bentlimb Wood Explorable Area
Route: Your journey takes you from Southwest Tysa, through The Hart Hills, Hawklor, to Bentlimb Wood
Description: According to local legends, there is a powerful, restless, malevolent spirit that watches over the wood...
Base explorations: 20
Bonus explorations:

Horsemanship: +2 per 10 levels, max +8. You need to be riding your mount.
Woodsmanship: Level/10 (rounded down)

Max explorations: 30
Reset time: 30 minutes
Requirements: None
Difficulty: Up to 9+ at MR 65
Note: This was the first of the new-style Explorable Areas
 Shadowglen Replayable Scenario
Location: Your journey takes you from Southwest Tysa, through The Hart Hills, Hawklor, to Bentlimb Wood
Description: Battle rages against the Bonejaw clan of cave goblins.
Reset time: unknown, seems to happen multiple times a day
Requirements: Nollyr's Flight
Difficulty: Scaled

This main rewards of this scenario are:

You can leave this scenario without resetting it.
 The Hall of Ruin Replayable Scenario
Location: Your journey takes you from Southwest Tysa, through The Hart Hills, Hawklor, Bentlimb Wood, and at last to Shadowglen
Description: Countless goblin faces have been engraved on the imposing stone obelisk. The sinister monolith, the top half of which long ago crumbled away, paints its grim, jagged silhouette against the sky above the vale.
Reset time: 12 hours
Requirements: Nollyr's Flight
Difficulty: Scaled

This main rewards of this scenario are:

Leaving this scenario will cause it to reset.
Note: you may have to fight through Shadowglen to get here
 Restoring the Statue Informal Adventure

Location: Bentlimb Wood
Description: You find a broken statue of a catamarok in Bentlimb Wood...
Requirements: none
This quest gives a chance to earn xp to all skills and powers.

 The Guarded Glade Informal Adventure

Location: Bentlimb Wood near Hawklor
Description: You step into the tunnel created by the dark, overarching hardwoods and begin to make your way along the narrow path that heads north toward the heart of the 'guarded glade'.
Requirements: Rescue Toribikk from the stick-legs
Difficulty: MR 100+ recommended
This quest gives a chance to earn xp to all skills and powers.
This quest gives a chance to earn Adventurer Tokens.
 Bounty 1 (AG) Formal Adventure?

Location: Bentlimb Wood
Description: Your search for a dangerous fugitive leads you deep into Bentlimb Wood...
Requirements: Quest:The Hunt for the Phantom Assassin
Difficulty: ~85 MR and ~110 SP on normal, 9+ MR and ~110 SP on scaled

Note: This quest has the option to run it normal or scaled.
 The Goblin Blood Scroll (AG) Informal Adventure

Location: The Hall of Ruin in Bentlimb Wood
Description: Goblin blood scrolls hide potent secrets...
Requirements: Nollyr's Flight and a few Hall of Ruin trips.
Difficulty: Scaled
This quest gives a chance to earn xp to all skills and powers.

Note: requires approximately 20 trips through the Hall of Ruin to complete


Axepath Cemetery Edit

 The Graveyard at Axepath Cemetery Replayable Scenario
Location: Your journey takes you from Southwest Tysa, through The Hart Hills, Hawklor, to Axepath Cemetery
Description: The horrors that await you on the cursed ground of Axepath are beyond imagination!
Reset time: 1 hour
Requirements: None
Difficulty: Scaled. Suggested SP 80+.

This main rewards of this scenario are:

Leaving this scenario will cause it to reset.
Note: the reset timer starts as soon as you enter, and restarts when you defeat Lord Creyn. Free accounts can enter the cemetery only once.
 The Hall of Seven Ghouls Replayable Scenario
Location: Your journey takes you from Southwest Tysa, through The Hart Hills, Hawklor, to Axepath Cemetery
Description: "Does the defiler of my crypt have the courage to attempt the Hall of Seven Ghouls? There is no turning back..."
Reset time: 1 hour
Requirements: Available whenever you complete The Graveyard at Axepath Cemetery.
Difficulty: Up to 9+ at MR 125

This main rewards of this scenario are:

Leaving this scenario will cause it to reset.
Note: This is an optional extension of the replayable content at Axepath Cemetery. Beware! You can't flee, and will lose your Axepath rewards if you die.
 The Last Trek Out Formal Adventure?

Location: Axepath Cemetery
Description: Out of the wall of mist before you emerges a man whose stumbling gait and ragged, blood-soaked attire instantly has you believing he is yet another of the hideous, risen dead that prowl Axepath...
Requirements: None
Difficulty: Story only.

Note: This is technically a non-AG quest, but the locations it adds to Axepath are AG-only.


Wurmwrit's Farm Edit

 The Pumpkin Beast Multiplayer Battle

Location: Your journey takes you from Southwest Tysa, through The Hart Hills, Hawklor, to Wurmwrit's Farm
Description: A battle against a massive Pumpkin Beast
Reset time: Variable, some number of hours
Difficulty: 9+ at MR 77

This main rewards of this scenario are:

You can leave this scenario without resetting it.

Durnsig Edit

 Barn Infestation Informal Adventure

Location: The Singing Fool in Durnsig
Description: You meet Jebron in the tavern, who asks you to help his brother deal with a nasty tarnrat infestation.
Requirements: Buy stew & ale at the tavern (1 gold, which is returned to you once you accept the quest)
Difficulty: 9+ @ MR 29

 The Seven Knight Statues Informal Adventure

Location: Durnsig
Description: Free the spirits of the departed knights, and learn to always temper anger with compassion.
Requirements: None
Difficulty: 12+ scaled

 A Haunting in Durnsig (AG) Formal Adventure?

Location: Durnsig
Description: It's always been rumoured that the forest east of Durnsig is haunted -- long ago cursed by an evil warlock now many centuries deceased. And let's face it, the sudden appearance of an impossibly large and tangled pumpkin patch on the edge of the wood isn't helping its reputation any...
Requirements: None
Difficulty: All enemies are 3+ at MR 63

This quest gives a chance to earn Adventurer Tokens.
 Creeping Death (AG) Formal Adventure?

Location: Durnsig
Description: You quickly discern that the scant reports filtering into Durnsig from the nearby village of Quarrek are enough to warrant an immediate visit to the small hamlet...
Requirements: The Caves of Westwold
Difficulty: 9+ at MR 81. MR 90+ recommended.
This quest gives a chance to earn xp to all skills and powers.

 An Unwelcome Encroachment Formal Adventure?

Location: Durnsig
Description: In the thick of the wood, at the top of a broad, gradual slope, you catch your first glimpse of the small encampment described by Tomdrun...
Requirements: A Rough Night in the Stoneback
Difficulty: none or 9@50

 The Black Philter Formal Adventure?

Location: Durnsig
Description: Immediately realizing the danger she's in, it takes you only a split second to leap into action...
Requirements: none

Note: Scalable


Tarkhald Crypt Edit

 Lord Tarkhald (AG) Informal Adventure

Location: Tarkhald Crypt
Description: Defeat the undead lord of the crypt
Requirements: Must have knowledge of the location of Tarkhald Crypt
Difficulty: 9+ at MR 75

This quest gives a chance to earn Adventurer Tokens.
 Rescue in Tarkhald Crypt (AG) Informal Adventure

Location: Tarkhald Crypt
Description: A young couple has gotten lost in the crypt...
Requirements: Lord Tarkhald
Difficulty: 9+ at MR 75


Kolnia Edit

 7 Goblins - Part IV - An Unlikely Captive (AG) Formal Adventure?
Location: Village of Kolnia.
Description: The attack on a wagon caravan south of Kolnia draws you into a perilous attempt to rescue a most unlikely captive...
Requirements: 7 Goblins - Part III - Tarungar the Axe
Saga: 7 Goblins
Difficulty: Most difficult combats is 9+ at MR 105. Having Fortification or Telekinesis at 70+ would be beneficial, but isn't vital.
This quest gives a chance to earn xp to all skills and powers.

 The Razing of Kolnia (AG) Informal Adventure

Location: Begins in Hawklor, but most of the adventure happens in Kolnia
Description: Smoke rises from the village of Kolnia...
Requirements: 
Saga: March of the Oakaruk
This quest gives a chance to earn xp to all skills and powers.

Note: After completing the requirements, this adventure happens automatically when entering Kolnia


Highmeadow Edit

 Flight of the Elementalist (AG) Formal Adventure?

Location: Highmeadow
Description: The renegade wizard Loroznor is a wanted man. For two weeks you've pursued the murderous spellcaster through the rugged Hart Hills region, seeking to capture him before he can yet again escape and rejoin his band of cutthroat brigands.
Having abandoned almost all hope of catching up with the wicked elementalist, your spirits are buoyed when, upon entering Highmeadow, you learn that he was sighted passing through the village less than a day ago...
Requirements: The Caves of Westwold
Difficulty: None, optional fights up to 9+ at MR 67
This quest gives a chance to earn xp to all skills and powers.

 Ugguro's Trail (AG) Formal Adventure?
Location: The Temple of Blacktor, east of Highmeadow
Description: In the fading light of day, the collapsed outer wall of the ancient temple, starkly silhouetted against the sky's endless grey, is a solemn, haunting image...
Requirements: You must:
Saga: Rhaknar's Mad
Difficulty: All enemies are scaled.
This quest gives a chance to earn xp to all skills and powers.

 The Emblazoned Key - Part I - The Curse of Blacktor (AG) Formal Adventure?
Location: Tunnels built by Rhaknar, southeast of Highmeadow and Blacktor Temple.
Description: They came upon you in the tangled dales south of Highmeadow, tearing through the bracken, the inescapable, nauseating stench of their rot filling the forest. Before you could even consider evasion, you were surrounded by a vast, ghoulish legion of undead.
Requirements: Completion of Ugguro's Trail.
Saga: Rhaknar's Mad
Difficulty: All enemies are scaled.
This quest gives a chance to earn xp to all skills and powers.

 The Emblazoned Key - Part II - The Lady of Fallentree (AG) Formal Adventure?

Location: Highmeadow
Description: "These three men will guide you to the ruins of Fallentree," says Emithayla. "There, in the sanctum of our most ancient shrine you will find the deliverance you seek. You must make haste! The curse that afflicts you grows stronger with every day that passes...it may soon be beyond our power to defeat it..."
Requirements: The Emblazoned Key - Part I - The Curse of Blacktor
Saga: Rhaknar's Mad
This quest gives a chance to earn xp to all skills and powers.

 Fort Ironwind (AG) Formal Adventure?

Location: Highmeadow
Description: The man in the red armour steps forward and thrusts out his right hand. You instinctively fall back and assume a defensive stance, your swift maneuver eliciting a series of puzzled looks from both the armoured stranger and the grim, hooded men at his side...
Requirements: The Emblazoned Key - Part II - The Lady of Fallentree
Saga: Rhaknar's Mad
This quest gives a chance to earn xp to all skills and powers.
This quest gives a chance to earn Adventurer Tokens.


Marl's Wood Edit

 The Bat Cave (AG) Informal Adventure

Location: Marl's Wood
Description: Miss Loabella, the daughter of the miller, has gone missing. Everybody in the village fears she was somehow taken into the dangerous and nearby Bat cave...
Difficulty: Several battles, hardest is 9+ at MR 90, 300 SP. See also The Bat Cave

 The Tome of Forgotten Lore (AG) Informal Adventure

Location: Marl's Wood
Description: While exploring the forest to the south of the village of Marl's Wood, you come upon the overgrown ruins of a large stone structure. And in the ruins you encounter a lone Catamarok. Who is he and what is he doing there? Will you live long enough to find out?
Difficulty: 9 battles (hardest 14+ at MR 98, 6+ at MR 105, 215 SP). Requires both Lore and Arcana to 60.
This quest gives a chance to earn xp to all skills and powers.


The Bat Cave Edit

 The Bat Cave (scenario) Replayable Scenario
Location: Your journey takes you from Southwest Tysa, through The Hart Hills, Marl's Wood, to The Bat Cave
Description: It's a cave full of bats. What did you think it was?
Reset time: 1 hour
Requirements: The Bat Cave
Difficulty: 9+ at MR 90

This main rewards of this scenario are:

Leaving this scenario will cause it to reset.


Goblinclaw Inn Edit

 Into the Cellar (Goblinclaw) (AG) Informal Adventure

Location: Goblinclaw Inn
Description: Fetch the shield of Grutzmil's dead brother from the vermin-infested old cellar -- the one that's shut off behind the three doors.
Requirements: None
Difficulty: 9+ at MR ~63
This quest gives a chance to earn xp to all skills and powers.

Note: The beginning of this quest is accessible to all, but only AG players may proceed into the cellar.
 The Creepy Old Man Informal Adventure

Location: The Goblinclaw Inn
Description: You're about to take a seat near the fire when your wandering eyes come to rest on a table pushed into the far corner of the common room. There, alone, seated with his back to the wall, is an old man, clad in a strange array of colourful, but tattered garments...
Requirements: Into the Cellar (Goblinclaw), The Murk
Difficulty: All enemies are scaled. The hardest ones are 12+ to hit
This quest gives a chance to earn xp to all skills and powers.

 The Blood Code (AG) Formal Adventure?

Location: Goblinclaw Inn
Description: The sudden appearance of a familiar face in the inn's crowded common room leads to adventure...
Requirements: Lyrelocke Monastery and The Murk
Difficulty: Most difficult enemy is 9+ at MR 90, highest Power requirement is 50, and there is one particularly difficult stat check
This quest gives a chance to earn xp to all skills and powers.

 Lift the Box (AG) Formal Adventure?

Location: Goblinclaw Inn
Description: An odd request from an odd fellow in the common room of the Goblinclaw Inn leads to the possibility of an odd bit of adventure...
Requirements: Thievery skill. Without it you don't get the task.
Difficulty: There are no combats so there's no real difficulty, though it certainly helps to be skilled in Thievery and to have high scores in Agility and Luck...

This quest gives a chance to earn Adventurer Tokens.
Note: the amount of AT you may get varies depending on your choices
 The Ashen Faces (AG) Formal Adventure?

Location: Goblinclaw Inn
Description: A young man lies stricken by cloudbreath venom in a back room of the Inn. He has a story to tell and has asked for you by name.
Requirements: Must have completed Into the Cellar at the Goblinclaw Inn
Difficulty: Certain Powers/Skills from 40-70 are desirable

 The Blood of Zardruzin (AG) Formal Adventure?

Location: Goblinclaw Inn
Description: One wintry night at the Goblinclaw Inn...
Requirements: Must have completed the Vault of the Iron Dragon.
Difficulty: Required battles of 9+ at MR 130
This quest gives a chance to earn xp to all skills and powers.

 7 Goblins - Part VI - The Search for Malmekko (AG) Formal Adventure?
Location: The Goblinclaw Inn, common room
Description: It's into the cellar of the Goblinclaw Inn and onto the trail of Malmekko...
Requirements: Quest: 7 Goblins - Part V - The Fence, Quest: Into the Cellar (Goblinclaw)
Saga: 7 Goblins
Difficulty: 3+ at MR 124.
This quest gives a chance to earn xp to all skills and powers.

 7 Goblins - Part VII - The Altar of Malice (AG) Formal Adventure?
Location: The common room at the Goblinclaw Inn
Description: The young man's face is pale and drawn, and he stammers something unintelligible as he draws up to you. Suddenly, his hand shoots out and takes hold of your right wrist. He flips it over and stares down at the six flame markings emblazoned upon your skin.
Requirements: 7 Goblins - Part VI - The Search for Malmekko
Saga: 7 Goblins
Difficulty: +3 at MR 104 (but see walkthrough for important info)

 A Second Encounter (AG) Formal Adventure?

Location: The Goblinclaw Inn
Description: Dusk settles over Southtrod Glen...
Requirements: An Arrival
Difficulty: 16+ at MR 212


Elm Gnoll Edit

 A Prince Uncrowned (AG) Formal Adventure?
Location: Elm Gnoll
Description: It's been nearly a hundred years to the day since HE last departed Elm Gnoll...
Requirements: A Dark Chapter Closes
Saga: Runeskin
Difficulty: none


The Ruins of Tarramyre Edit

 The Greater Demon Xarakk Multiplayer Battle
Location: Your journey takes you from Southwest Tysa, through The Hart Hills to The Ruins of Tarramyre
Description: A multiplayer battle against a powerful demon
Reset time: variable, some number of hours
Requirements: The Ashen Faces
Difficulty: variable, up to about 9+ at MR 175

This main rewards of this scenario are:

You can leave this scenario without resetting it.
Note: the first multiplayer battle introduced
 The Finger of Dread (AG) Informal Adventure

Location: The Ruins of Tarramyre
Description: You find some strange objects while battling Xarakk...
Requirements: The Ashen Faces


Southfoot Edit

 The Giants of Gallowtop (AG) Formal Adventure?
Location: Southfoot
Description: A trio of mountain giants and a missing would-be adventurer has caused quite a stir in the remote village of Wildbriar...
Requirements: Speak to Thymbrak at the common room in the Goblinclaw Inn after obtaining 2 Dreadstones.
Saga: Dreadstones
Difficulty: 9+ at MR 85, or optionally 9+ at MR 215.
This quest gives a chance to earn xp to all skills and powers.

Note: This is the 3rd quest in the Dreadstone saga. This quest is technically a non-AG quest. However, its prerequisites include an AG quest.


Sevenhorn Edit

 The Killing Hand of Winter (AG) Formal Adventure?

Location: Sevenhorn
Description: Winter grips the North Broadlands -- no more harsh, yet no less cruel than any in recent memory. From the remote mountain town of Skybend there arrives a desperate plea for help, clutched in the talons of a trusted courier...
Requirements: none
Difficulty: No required fights. Powers/Skills checks at 20-50. The best prize requires a hard battle (9+ at MR 65, 400 SP, 10-30 SP special)
This quest gives a chance to earn xp to all skills and powers.
This quest gives a chance to earn Adventurer Tokens.
 The Ring of Black Stones (AG) Formal Adventure?

Location: Sevenhorn
Description: The unexpected appearance of a familiar face in the village of Sevenhorn draws you into a perilous, but necessary undertaking...
Requirements: The Killing Hand of Winter
Difficulty: 6+ at MR 55

This quest gives a chance to earn Adventurer Tokens.
 Rise of the Frost Demon (AG) Formal Adventure?

Location: Sevenhorn
Description: Once again, the arrival of Quith the woodsman in the village of Sevenhorn heralds the onset of adventure . . . or dire peril . . . depending upon how you look at it . . .
Requirements: The Ring of Black Stones
Difficulty: The fight is 9+ at MR 65, but the higher your SP, the quicker it will be.


Ironmark Spur Edit

 Daidrur's Mark (AG) Informal Adventure

Location: Ironmark Spur
Description: Test your mettle against Daidrur's elementals
Requirements: none
Difficulty: starts at 9+ at MR 75 and goes up (but can be completed in stages, as you're ready)
This quest gives a chance to earn xp to all skills and powers.

Note: the GM adds new levels to Daidrur's Mark from time to time, so it's a good idea to check back occasionally


Moonpath Edit

 The Cave of the Ice Troll Replayable Scenario
Location: Your journey takes you from Southwest Tysa, through Southfoot to Moonpath
Description: According to this ancient legend, a fearsome troll-like creature, able to control the elements and turn the living into beings of ice is said to exist in a cave hidden somewhere high in the Felrundin Range.
Reset time: 24 hours
Requirements: Visit The Crimson-Helmed Rider enough days in a row
Difficulty: Scaled

This main rewards of this scenario are:

Leaving this scenario will cause it to reset.
 The Glittering Ice Shield (AG) Informal Adventure

Location: The Longspur Downs and Moonpath
Description: Unlock the Cave of the Ice Troll and obtain the Glittering Ice Shield
Requirements: None
Difficulty: Scaled
This quest gives a chance to earn xp to all skills and powers.

Note: requires 42 real world days (minimum)


Southern Tysa Edit

Wintereye Lake Edit

 The Silver-Scaled Serpent Informal Adventure

Location: Wintereye Lake
Description: You're about to investigate the mystery of the isle in the middle of the lake...
Requirements: 50 gold
Difficulty: 13+ at MR 94 (potentially worse if skill or power fails)


The Copper Wood Edit

 Ildraria Multiplayer Battle

Location: Your journey takes you from Southern Tysa, through Thanevale to The Copper Wood
Description: A battle against Ildraria, a Dusk Dragon
Reset time: Variable, some number of hours
Difficulty: About 9+ at MR 105 (seems to be recent update)

This main rewards of this scenario are:

You can leave this scenario without resetting it.
 Vault of the Iron Dragon (AG) Informal Adventure

Location: The Copper Wood and Vault of the Iron Dragon
Description: You have found the lair of an ancient menace, Jirin-Nol, the father of the dragoness Ildraria
Requirements: Survive battle with Ildraria.
Difficulty: Recommended MR: 130+
This quest gives a chance to earn xp to all skills and powers.


The Longspur Downs Edit

 The Crimson-Helmed Rider Replayable Scenario
Location: Your journey takes you from Southern Tysa directly to The Longspur Downs
Description: You are left with no doubt that the mighty warrior drawing up to you on the back of his skeletal steed is none other than the Crimson-Helmed Rider!
Reset time: Once per server day
Requirements: None
Difficulty: Up to 9+ at MR 155, partly scaled

This main rewards of this scenario are:

Leaving this scenario will cause it to reset.
Note: You will get credit for accessing this scenario even if you are killed.

Southeast Tysa Edit

Graldok Edit

 Illiok the Brave (AG) Informal Adventure

Location: Graldok, first visit to the bazaar
Description: On your way out of the Graldok Bazaar you encountered Illiok The Brave and a pair of his cohorts, who were spoiling for trouble and demanded that you apologize even though you had done nothing to provoke them.
Requirements: Daggerspire
Difficulty: 16+ at MR 70, 75 SP

Note: Unlocks Graldok's bazaar. Listed in Events.
 Daggerspire (AG) Formal Adventure?

Location: Graldok
Description: The heavily-fortified city of Graldok lies helpless in the throes of a recurring series of powerful and crippling dust storms that have raged for nearly a month. You have bravely offered your services to the city's steward, Thane Marindol, who is eager to accept the help of a bold and experienced adventurer...
Difficulty: 9+ at MR 58, recommended SP: 60+

Note: There is a possibility to affect your powers
 Terror From Below (AG) Formal Adventure?

Location: Graldok
Description: While speaking with a farmer at the bazaar you are surprised to learn that he and several others narrowly escaped the deadly jaws of several fierce thurn-worms that burrowed up through one of their fields late last evening.
Requirements: Completed Daggerspire
Difficulty: At most 9+ at MR 50, 110 SP

 Mossy Marauder (AG) Formal Adventure?

Location: Graldok
Description: He stands in the middle of the bridge, gripping the mossy haft of a fearsome, double-bladed axe...
Requirements: Completed Daggerspire

Note: An Oakenstone Mask Inspired Adventure. Written by V.W.K.

Tryndmoor Edit

 Terror in Greenmarsh (AG) Formal Adventure?

Location: Gryphook's shop in Tryndmoor
Description: All is not well in the remote moorland village of Greenmarsh...
Requirements: Speak to Tyrlonia Gryphook in his shop at the harbour area.
Difficulty: Required battles range from 3+ to 13+ at MR 60.

 The Dragon Statue (AG) Informal Adventure

Location: The house of Teagurn the Seer, in the harbour area of Tryndmoor
Description: Explore what lies beneath the hatch in the back room of the Loch Leap alehouse, and search for the silver dragon statue shown you by Teagurn the Seer.
Requirements: Across a Crowded Room
Difficulty: Varies. MR 80 is probably sufficient, less if you have the Creyn Blade.

 Across a Crowded Room (AG) Formal Adventure?

Location: Loch Leap alehouse in Tryndmoor
Description: When the inebriated, braggart of a merchant rises unsteadily to his feet and staggers comically towards the alehouse door, your expert eyes are immediately drawn to the leather pouch dangling from his belt...
Requirements: Must have the Thievery skill.
Difficulty: One easy Thievery skill challenge

 The Man in the Leather Hat (AG) Formal Adventure?

Location: Tryndmoor
Description: You spot a tall, lanky man with a wide-brimmed leather hat, who forces you into a nearby alley...
Requirements: none
Difficulty: Impossible for most adventurers, but do it anyway

Note: Listed in Adventure Log as "A Puzzling Note/Green Door".
 Dusk in Tryndmoor (AG) Formal Adventure?

Location: Tryndmoor
Description: A clattering coin on the cobbled walk ahead...and the sound of single step from behind...
Requirements: Completed The Hunt for the Phantom Assassin, and picked up the mysterious note in Trithik
Difficulty: No combat difficulty, best path has just some checks. Thievery and some powers do help, but are not required.

 An Arrival (AG) Formal Adventure?

Location: Tryndmoor
Description: Late one afternoon, on an empty stretch of road south of Tryndmoor...
Requirements: Quest:Proving Grounds VI - The Alder Throne
Difficulty: Foe is 9+ to hit at MR 175/150


Meglasmire Edit

 Meglasmire (AG) Informal Adventure

Location: Meglasmire (near Tryndmoor)
Description: You investigate Meglasmire and discover what appears to be a tomb of some kind...
Difficulty: Requires a master level (70+) in any one of the following: Thievery, Elementalism, Necromancy or Telekinesis
  • Battle (9+ at MR 105 Exact, 225 SP SP), frequent ~15-28 SP special attack

This quest gives a chance to earn Adventurer Tokens.


Silverwysp Edit

 Late One Afternoon (AG) Formal Adventure?
Location: Silverwysp
Description: Late one afternoon on the outskirts of Silverwysp...
Requirements: Somebody in Silverwysp must have mentioned the wagons.
Saga: Runeskin
Difficulty: 9+ at 80 MR, optionally 9+ at 125 MR, or no combat if you flee

 First Mission for Millark (AG) Formal Adventure?
Location: Captain Millark, in Silverwysp
Description: Captain Millark tells you that a particularly brutal mountain goblin warrior is tearing through defenders as he and a band of his bloodthirsty kin carve a path toward the village centre from the south...
Requirements: Late One Afternoon, and must not have completed any other Silverwysp quest.
Saga: Runeskin
Difficulty: 9+ at MR 70

 From Above (AG) Formal Adventure?
Location: The Ruins of Silverwysp
Description: The enemy's latest move seems designed to crush the heart of the resistance...
Requirements: Late One Afternoon
Saga: Runeskin
Difficulty: From 9+ at MR 77 to 9+ at MR 85, depending on choices.

Note: From 64 Up to 112 Valour to be earned.
 Barbaric (AG) Formal Adventure?
Location: The ruins of Silverwysp
Description: The fur-clad figure moving towards the village from the east seems bent on finding someone...unfortunately that someone appears to be you...
Requirements: Late One Afternoon
Saga: Runeskin
Difficulty: From 9+ at MR 85 to 9+ at MR 95, depending on choices

Note: 32 valour for completion
 A Ragged Band (AG) Formal Adventure?
Location: The ruins of Silverwysp
Description: A ragged band of moorland farmers has arrived to lend their support to the defense of Silverwysp...or have they...
Requirements: Late One Afternoon
Saga: Runeskin
Difficulty: 9+ at MR ~65

Note: 32 Valour for completion
 An Engine of War (AG) Formal Adventure?
Location: The ruins of Silverwysp
Description: The two dozen mountain goblins approaching Silverwysp are bringing something with them...and it's not a peace offering...
Requirements: Mission 1
Saga: Runeskin
Difficulty: From 9+ at MR 70 to 9+ at MR 90, depending of choices

Note: 32 valour for completion
 The Demonscourge - Part I - The Abandoned Mine (AG) Formal Adventure?
Location: Captain Millark, in Silverwysp
Description: Scouts have reported a large number of cave goblins moving out of the entrance of one of Silverwysp's abandoned ore mines...you are sent to investigate....
Requirements: Any one of the starting missions in Silverwysp: Mission 1, A Ragged Band, Barbaric, or From Above
Saga: Runeskin
Difficulty: 9+ at MR 80 with foe possessing ~180 SP for the final fight

 The Demonscourge - Part II - The Unknown Halls (AG) Formal Adventure?
Location: Silverwysp
Description: The howling spirit's attack is swift and quickly overwhelms you...
Requirements: The Demonscourge - Part I - The Abandoned Mine
Saga: Runeskin
Difficulty: Final enemy is 9+ at MR 80 with 180 SP

 The Demonscourge - Part III - Iakor's Maze (AG) Formal Adventure?
Location: Silverwysp
Description: Apparently not ready to leave you be, the demonic Prince Iakor, servant of Runeskin, has invaded your dreams...
Requirements: The Demonscourge - Part II - The Unknown Halls
Saga: Runeskin
Difficulty: Final enemy is 9+ at MR 80

 One of Three (AG) Formal Adventure?
Location: Silverwysp
Description: The gruesome spectre, its ghostly blade dripping with the blood of the recently slain, unleashes a fearsome shriek as it soars across the battlefield towards you...
Requirements: The Demonscourge - Part III - Iakor's Maze
Saga: Runeskin
Difficulty: 9+ at MR 80, then up to 9+ at MR 86 in the nevernal passage - or (optionally) no fights at all.
This quest gives a chance to earn xp to all skills and powers.

 Runeskin Final Scenario (AG) Informal Adventure
Location: Silverwysp
Description: The low, pulsing hum of the Shadow Path from the southeast corner of what was once the tavern's common room causes a deep sense of dread to well up from within you.
Requirements: One of Three
Saga: Runeskin
Difficulty: Final combat 12+ @ 93, but you also have a secret weapon.
This quest gives a chance to earn xp to all skills and powers.

 A Dark Chapter Closes (AG) Formal Adventure?
Location: Silverwysp
Description: At long last, you take your leave of Captain Millark and the village of Silverwysp, content to know that at least for now, Runeskin has been thwarted...
Requirements: Runeskin Final Scenario
Saga: Runeskin
Difficulty: none

This quest gives a chance to earn Adventurer Tokens.


Crow Hill Edit

 Murilmyr's Hunt (AG) Informal Adventure

Location: Crow Hill (in Southeast Tysa, near Tryndmoor)
Description: Murilmyr and his dragon Ikrios are seeking two murderous brothers hiding out in a nearby cave.
Requirements: Complete The Caves of Westwold and obtain the Grinning Jack-O-Lantern from Wurmwrit Farm
Difficulty: Hardest enemies are 9+ at MR 90

This quest gives a chance to earn Adventurer Tokens.


Dragonwrath Edit

 Deadman's Dark Formal Adventure?

Location: Dragonwrath
Description: Your mission to remove the bandit threat that's been plaguing Dragonwrath's silver shipments leads you to the forbidding mouth of Deadman's Dark...
Requirements: Diplomacy 50+ to be able to talk to Lyorik Thumbrelk and unlock this adventure
Difficulty: The hardest fight is scaled at 12+; there's an optional fight scaled at 11+

 The Missing Miners (AG) Formal Adventure?

Location: Cinder Hall, Dragonwrath
Description: In his private room at the back of Cinder Hall, the elder Thumbrelk tells you that two of his best miners have recently gone missing while exploring a nearby cave -- a task they undertook at his behest.
Requirements: Deadman's Dark
Difficulty: Lower than 3+ at MR 90 or 8-11+ scaled

Note: This quest unlocks Stormshelter Cave.


Iron Crown Isle/Zumryn's Battlegrounds Edit

 Island Prowler (AG) Formal Adventure?

Location: Iron Crown Isle, outside Zumryn's Battlegrounds
Description: The ground shakes... the distant tree line parts... and your eyes widen at the unwelcome sight emerging from the forest...
Requirements: The Caves of Westwold
Difficulty: The higher your Archery, the better

 Jiriwyd's Plunge (AG) Formal Adventure?

Location: Zumryn's Battlegrounds
Description: You step away from the bottom of the steep, narrow ledge and find yourself staring along a cavernous passage that extends out of sight into the deep gloom of this desolate lair...
Requirements: Island Prowler
This quest gives a chance to earn xp to all skills and powers.


 Books and Bandits (AG) Formal Adventure?

Location: The sprawling maze of tents at Zumryn's Battlegrounds
Description: While strolling through the maze of tents... minding your own business of course...
Difficulty: easy

Note: This quest has the option to run it normal or scaled
 The Bard's Lament (AG) Formal Adventure?

Location: The sprawling maze of tents at Zumryn's Battlegrounds
Description: Zumryn introduces the man as Yoruth. He tells you that Yoruth is a bard who has made the arduous journey from Trithik to Iron Crown Isle to ply his cheerful trade amongst the island's ever-growing throng of glory-seeking visitors.
Difficulty: Either 12+ under the scaled option or fairly easy checks requiring the skill of Thievery.

Note: This quest has the option to run it normal or scaled
 A Grim Proposal (AG) Formal Adventure?
Location: The sprawling maze of tents at Zumryn's Battlegrounds
Description: The man who introduced himself as Kyvus nods and promptly provides you with the details of a simple, but gruesome task...
Requirements: The Caves of Westwold and The Secret of Stoneback Hill
Saga: The Dire (Saga)
Difficulty: Divination (40+) can be used but is not required

 Nine Days Later (AG) Formal Adventure?

Location: The sprawling maze of tents outside Zumryn's battlegrounds
Description: Just over a week has passed since the gruesome slaying of a lone adventurer in the encampment outside the Battlegrounds...
Requirements: A Grim Proposal
Saga: The Dire (Saga)

 A Wrinkle (AG) Formal Adventure?

Location: The sprawling maze of tents outside Zumryn's Battlegrounds.
Description: Weary from having spent a restless, uncomfortable night in the encampment, and now shivering in the unseasonal chill that grips the island, you make your way toward the maze of tents...
Requirements: Nine Days Later
Saga: The Dire (Saga)

Note: This quest has the option to run it normal or scaled. There is a Fate choice.
 Spar With Barynbor (AG) Informal Adventure

Location: Zumryn's Battlegrounds
Description: You will be engaging the master warrior and adventurer, Barynbor, in a non-lethal contest of arms.
Requirements: Access to Zumryn's Battlegrounds, and participated in at least one challenge.
Difficulty: 9+ at MR 200
This quest gives a chance to earn xp to all skills and powers.

Note: You can spar with Barynbor as many times as you like, until you defeat him. You may only spar with him once every 2 hours.
 The Bone Horde Challenge Replayable Scenario
Location: Zumryn's Battlegrounds
Description: Test your mettle against increasingly stronger undead opponents
Reset time: 3 hours
Requirements: Access to the Battlegrounds
Difficulty: Starts easy, the upper limit hasn't been found yet.

This main rewards of this scenario are:

  • general experience
  • loot
  • There is a random (and rare) opportunity to receive a high-level AS&P reward. See page for details.
Leaving this scenario will cause it to reset.
 The Lords of Ogredom Replayable Scenario
Location: Zumryn's Battlegrounds
Description: Test your mettle against increasingly stronger ogres
Reset time: 3 hours
Requirements: Access to the Battlegrounds
Difficulty: Starts easy, the upper limit hasn't been found yet.

This main rewards of this scenario are:

Leaving this scenario will cause it to reset.
 The Bowl of Blood (AG) Informal Adventure

Location: Zumryn's Battlegrounds
Description: Discover and assemble The Bowl of Blood
This quest gives a chance to earn xp to all skills and powers.


Saarngard Isle Edit

Saarngard Keep Edit

 The Joust (AG) Formal Adventure?

Location: The West Camp, in Saarngard Keep of Saarngard Isle
Description: Jousting Tournament consisting of seven seperate adventures
Requirements: Night of the Four, Weaponry:Lances (30+), and Horsemanship (30+)
Saga: Saarngard Isle
This quest gives a chance to earn xp to all skills and powers.

Note: This is actually seven separate "Adventures for This Location" quests, listed together for convenience and continuity.
 The Outpost (AG) Formal Adventure?
Location: From Commander Tharkyr in Saarngard Keep
Description: In the forested hills along the southern edge of the Roaring Wood an enemy enclave has been discovered...
Requirements: Access to Saarngard Isle
Saga: Saarngard Isle
Difficulty: Hardest foe 9+ at MR 85 (80 with Goblindoom)

 Explore Saarngard Keep Explorable Area

Route: Saarngard Isle
Description: The halls of Saarngard Keep harbour both intrigue and peril. Proceed with caution if you are indeed bold enough to explore the corridors of Thane Mazembak's rebuilt island stronghold...
Base explorations: 20
Bonus explorations:

Diplomacy: Level/20, rounded down
Thievery: Level/10, rounded down

Max explorations: 30
Reset time: 30 minutes
Requirements: Access to Saarngard Isle
 Footsteps (AG) Formal Adventure?
Location: Saarngard Keep
Description: Just after midnight you are roused from slumber by the sound of footsteps in the corridor outside your quarters in Saarngard Keep...
Requirements: Must have access to Saarngard Isle
Saga: Saarngard Isle
Difficulty: Several skill/power checks at 60+

 Four Days Outside the Hold (AG) Formal Adventure?
Location: Saarngard Keep
Description: You find yourself paired with Tharkyr's chief scout for a mission to report on enemy activity along the southern edge of the Roaring Wood...
Requirements: The Outpost
Saga: Saarngard Isle
Difficulty: Recommended MR 100.

 Night of the Four (AG) Formal Adventure?
Location: Saarngard Keep
Description: A delicate rapping at the door to your chamber just after midnight inexplicably fills you with a deep sense of dread...
Requirements: Four Days Outside the Hold and Footsteps
Saga: Saarngard Isle
Difficulty: Recommended MR 120

 Stormgait (AG) Formal Adventure?

Location: Saarngard Keep, on Saarngard Isle
Description: The mighty, fearless steed of Thane Mazembak...
Requirements: Winner of The Joust
Saga: Saarngard Isle
This quest gives a chance to earn xp to all skills and powers.

Note: You can only have 2 horses at a given time. If you already have two, this Adventure will not be available until you sell one of them!
 Exploring Saarngard Isle (AG) Informal Adventure

Location: Multiple locations on Saarngard Isle
Description: Visit the explorable areas on Saarngard and see what you can find...
Requirements: The Joust
Saga: Saarngard Isle
This quest gives a chance to earn xp to all skills and powers.
This quest gives a chance to earn Adventurer Tokens.
 The Dungeons of Saarngard (AG) Formal Adventure?
Location: The West Camp in Saarngard Keep, on Saarngard Isle
Description: It is a task of utmost secrecy, and dire peril, that sends you into the shadowy corridors beneath Saarngard Keep...
Requirements: Exploring Saarngard Isle
Saga: Saarngard Isle
Difficulty: Skills and Power checks level 60-70+
This quest gives a chance to earn xp to all skills and powers.

Note: This quest is a prerequisite for Proving Grounds VI (The Alder Throne).


The Jagged Hills Edit

 Explore the Jagged Hills Explorable Area

Route: The Jagged Hills
Description: The Jagged Hills, a broad band of rocky, forested slopes, have long been thought of as a natural boundary between the more wild portions of the isle to the north, and the historically human-controlled region to the south. Danger fills the Jagged Hills....
Base explorations: 20
Bonus explorations:

Horsemanship: +2 per 10 Levels, max +8 (must be mounted)
Woodsmanship: Level/10, rounded down

Max explorations: 30
Reset time: 30 minutes
Requirements: Access to Saarngard Isle
 Explore a Tangled Bog Explorable Area

Route: Explore the Jagged Hills
Description: You discovered this tangled mire while exploring the Jagged Hills. Strange gurgling noises can be heard rising out of the pools of murky water that serve to make navigating this bog an extremely treacherous undertaking...
Base explorations: 20
Bonus explorations:

Woodsmanship: Level/10, rounded down

Max explorations: 30
Reset time: 30 minutes
Requirements: A variety of events and encounters from the Jagged Hills and Saarngard Keep. See Exploring Saarngard Isle for details.
Note: The full name of this area is Explore a Tangled Bog in the Jagged Hills

Your Residence Edit

Dwelling

The Proving Grounds Edit

Proving Grounds

Proving Grounds Series II Edit

Proving Grounds Series II

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