This is a page describing a single quest in detail, and thus it may (and probably will) reveal plot or quest details. Spoilers will not be hidden from view. For a spoiler-free description of the quest (including difficulty and prerequisites), go here.
Seven Statues is a small quest you can embark upon in Durnsig. Just explore the woodlands west of the village, follow the path to the clearing and put your hand on the plinth to access the statues.
You must defeat all seven knights seven times, but you can leave when you want and come back later. The knights already defeated stay defeated.
The clearing is a SAFE place, so you can rest and save there as much as you need.
Each time you defeat the seven knights, you'll find one of the available items lying on the plinth (in the listed order below). After you retrieve the item, the knights will be ready for another fight.
The combats are scaled, so each knight's to-hit value will always be the same no matter what your MR is. However, each knight's stamina varies slightly, at random, from one combat to the next, as does the combat experience you receive for defeating them. However, they don't have a lot of SP, so they shouldn't be difficult to fight one by one, resting between the difficult encounters, provided you have a power - it's better if it's an unresistable one - at level 30+. Just remember to save often.
This enchanted longsword is incredibly light, but its blade is strong and ever-sharp. It makes no noise as it cuts through the air. The silhouette of a leaping fox has been inscribed on the blade. This weapon is of magical quality.