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 The Savage Wild Formal Adventure?

Location: Hawklor
Description: When you learn that Lanmyr Greyfen, whose farm sits on the outskirts of Hawklor, has recently begun to report wolf attacks on his renowned flock of sheep -- and that he's offering a generous reward to anyone bold enough to eradicate the menace -- you take the opportunity to approach him and inquire further.
Requirements: None
Difficulty: 9+ at MR 30
This quest gives a chance to earn xp to all skills and powers.
This quest gives a chance to earn Adventurer Tokens.
Note: Although a formal adventure, it unlocks a location under EXPLORE The Village of Hawklor. This quest is more rewarding if you have Woodmanship 10+

General Information[]

Completion of this quest unlocks the quest Top of the Hill in Durnsig and A Lurking Danger at Garsmyn the Horse Trader. It is also one of the prerequisites (along with The Caves of Westwold) to A Book of Secrets at Tar Lake and The Dark of Riddlewood at Hawklor. The quest is a (minimum) prerequisite for Quest:Deep in the Forest and Quest:On the Road to Hawklor.

Tips[]

  • Resting at the entrance to the cave restores only SP, but not NV.
  • You can exit and leave the cave any time, and resume after you have entered the cave the first time. If there are wolves left to slay, the message will display as you enter the cave.
  • Even after completion of the quest, the location remains and can be revisited.

Map[]

A Savage Wild Map

Legend:



  • E: Entrance
  • 1: Bloody Remains
  • 2: Pile of Refuse
  • 3: Massive Crag Wolf and stone strongbox
  • 4: Pelts
  • 5: Dead Border Rangers
  • 6: Large iron-banded chest

Walkthrough[]

Lanmyr offers 500 gold for you to eradicate the wolves in a nearby cave.

  • Agree to his proposal...
  • Politely decline...
    • The quest simply ends

Forest Cave Near Lanmyr's Farm[]

While inside the cave, there are random encounters:

  • Crag Wolf (9+ at MR 29-30 Approx, 30 SP, 9+ XP)

As long as there are wolves remaining in the cave, you will get a message that reads: Based on what you've seen and heard while exploring the cave, you remain convinced that more crag wolves still inhabit this dark lair.

Once you have killed all the wolves, the message will read: You're all but certain that you've just slain the last of the crag wolves in the cave.

Location 1: Bloody Remains[]

You will first have to fight:

  • Crag Wolf (1 of 2) (9+ at MR 26-28 Approx, 28 SP, 9+ XP)
  • Crag Wolf (2 of 2) (9+ at MR 26-28 Approx, 30 SP, 9+ XP)

You will find:

Location 2: Pile of Refuse[]

Find some random gold (37 observed)

Location 3: Massive Crag Wolf and stone strongbox[]

Before the fight with the Massive Crag Wolf, you have the option to use the following skills and powers: Archery (1+), Telekinesis (1+), Illusion(1+)
Using any of the three will give you 4 xp, but you still have to fight the wolf

  • Attack the massive crag wolf...
    • Massive Crag Wolf (9+ at MR 24-25 Approx, 37 SP, 18+ XP)
  • Attempt to flee
    • The wolf tries to attack you, leading to an agility check
      • Success: The wolf hits the cave wall and dies of its wounds
      • Failure: Not tested yet

After defeating the wolf, you can attempt to use Thievery (10+) to pick the lock or use the Iron Key (Twine) found in location 2. 4 xp for use of thievery

Inside the chest you will find:

Location 4: Pelts[]

  • Search through the pelts...

You obtain Animal Pelts

If your woodsmanship skill is high enough (10+ sufficient, but might be less), you will also find Irogarul Pelt

Both items can be sold for Adventurer Tokens to a certain NPC.

Location 5: Dead Border Rangers[]

Find 3 Leather Ranger's Tunic (inferior)

Location 6: Large iron-banded chest[]

You can attempt to use Thievery (5+), or the Long Iron Key obtained from opening the chest in location 3. No xp for successful use of thievery

There is random weapon loot inside, and random gold (197 gold observed)

Rewards[]

  • 128 xp to general when you step out of the cave.
  • 500 gold
  • 384 xp to general and 32 xp to AS&P upon completion
 Item 12602: Dagger of Emerald Flame (Magical) Value: 4250 gold Weapon, Stabbing 

Encumbrance: 2
PowerFlames
Melee Rating: +2
Spirit: +1
A faint greenish glow surrounds the blade of this dagger.
Ancient Aldvarian symbols are engraved on the dagger's broad pommel.
The powerful magic long ago imbued within this weapon will, at times, produce a deadly green fire when the dagger is wielded in combat.
This weapon is of magical quality.
 Item 12599: Animal Pelts Misc 

Encumbrance: 0
You found these four pelts (three wolf skins and a bear skin) deep in a cave in the forest near Hawklor.
These pelts are likely to be of interest to man named Timikith. You can find Timkith's shop by exploring the city of Phak-Rur in Northeast Tysa.
 Item 12600: Irogarul Pelt Misc 

Encumbrance: 0
This thick, white and grey pelt, flecked with patches of brown, is from an irogarul.
You discovered this pelt deep in a cave in the forest near Hawklor.
This pelt is likely to be of interest to man named Timikith. You can find Timkith's shop by exploring the city of Phak-Rur in Northeast Tysa.
 Item 12604: Sigil Scroll (Bear) Misc 

Encumbrance: 0
The worn surface of this hide scroll is covered with all manner of ancient Aldvarian symbols.
Now properly identified, the small, intricate sigil of bear is discernible amidst the other symbols that fill the scroll. Accompanying the sigil, though barely visible, is a short, cryptic verse.
This is an Aldvarian Sigil Scroll. Reading the cryptic verse on the scroll will put release the magic contained within this enchanted artifact.
Reading this scroll from any SAFE location will release its magic.
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