Quest Page: Spoiler Warning.
This is a page describing a single quest in detail, and thus it may (and probably will) reveal plot or quest details. Spoilers will not be hidden from view. For a spoiler-free description of the quest (including difficulty and prerequisites), go here. |
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General Information[]
This quest does not unlock any other quests. It does have a mid-level piece of armor as a reward.
Tips[]
- Leave your best torso armor at home to receive a good Ring Breastplate
- Avoid the first encounter with the Rine Beast
Walkthrough[]
A man called Aybrin comes to Trithik looking for you. The Rine Beast is awake! You can refuse the quest, and it will end immediately. So you better agree to go to Frostlyne.
On arriving to the village, the village's chief elder, Vidring, will debrief you. Six men of the village, including the woodsman Jirtt, have gone to the mountain in search of the Beast. You can use Divination (20+ for 4 XP to it) before entering the woods, but it only changes the text flavour, not the result.
You find Jirrt quickly, and you are surprised by the Rine Beast approaching. You can:
- Flee immediately: you'll have to pass a Random check (1-100 + Agility * 1 + Luck * 1). 101 is a win. 84 is a fail. no damage if you pass. Lose ~13 SP and face the Rine Beast in combat if you don't pass
- Use Archery: Random check (1-100 + Archery * 1). 40 or more needed to pass. 8 XP if you pass.
- If success, may Flee, same check as above
- If archery success, may Face the creature is wounded (in story, but not titled differently) The Rine Beast (9+ at MR 75 Exact, 100 SP), "bellows and lunges at you, striking you twice with its massive, clawed hands" for ~12 damage, you have to attack 1 time before you can flee, flees after losing 45 SP
- Face the creature (automatic if archery fails): The Rine Beast (9+ at MR 75 Exact, 100 SP), "bellows and lunges at you, striking you twice with its massive, clawed hands" for ~12 damage, you have to attack 1 time before you can flee, flees after losing 50 SP
After this you go back to the village. Vidring will present you with a Keppbekk elixir. He will also give you a Ring Breastplate (extraordinary, +8 SP), but only if you are not carrying or wearing a better torso armour. So if you possess better torso armor, leave it at home before starting this quest.
In your way upwards to the beast cave, you'll have to roll "random encounter" check (although the wolf encounter happens most often):
Roll | Encounter |
---|---|
9-46 | 4 Mountain Goblins (9+ at MR 54-55 Approx, 55-65 SP), ~11 special, can't |
67-91 | 8 Winter Wolves (9+ at MR 59-67 Variable, 75 SP, 5 XP), rare 2-12 SP special, can't |
Then you find the "beast" on its lair. You can:
- Use Archery: Random check (1-100 + Archery * 1). 40 or more needed to pass. 8 XP if you pass, followed by The Rine Beast (9+ at MR 55 Exact, up to 75 SP, 5 XP), "bellows and lunges at you, striking you twice with its massive, clawed hands" for ~12 damage, can't
FLEE - Use Telekinesis(30+) - 16 XP to Telekinesis and you avoid the fight. If you fail, you face the beast.
- Use Necromancy (30+) - 16 XP and you avoid the fight. If you fail, you face the beast.
- Face the beast: The Rine Beast (9+ at MR 65 Exact, up to 75 SP, 5 XP), "bellows and lunges at you, striking you twice with its massive, clawed hands" for ~12 damage, can't
FLEE
After this, you face two bolts of flame from the mage:
- Use Fortification (40+) (no xp)
- Attempt to dodge: Random check (1-100 + Agility * 1). 50 or more needed to pass. lose ~5-9 SP (no XP) if you pass. lose 17-20 SP if you don't pass
And finally fight the mage: Green-Cloaked Mage (9+ at MR ??-37 Approx, 35 SP, 2 XP), can't FLEE. You find a sturdy Dagger and ~50-72 gold on his corpse.
Return to Frostlyne for completion reward:
- 3 Kepbekk Elixirs.
- 512 General experience.
Rewards[]
- 4 experience to Divination if you use it.
- 8-16 experience to Archery if you successfully use it (once or twice).
- optional Ring Breastplate (exceptional)
- 2-5 combat experience if you have to fight on the way up to the beast's cave.
- 16 experience to Telekinesis(30+) /Necromancy (30+) if you use that successfully
- 5 combat XP if you fight the beast the second opportunity.
- 2 experience for killing the green-clad mage and get a sturdy dagger and 30+ gold.
- 4 Kepbekk Elixirs.
- 512 experience.