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 The Beast of Ironfang (AG) Formal Adventure?

Location: Trithik City Gates
Description: The Rine Beast, an ancient terror long held at bay in an enchanted sleep, has stirred from its involuntary magical slumber, and again roams the frozen forest and treacherous slopes of Ironfang Mountain, seeking to sate its voracious appetite for human flesh. An envoy from the mountain village of Frostlyne has made a long, dangerous journey to Trithik, in search of someone willing to combat the fearsome creature -- that someone is you.
Requirements: None
Difficulty: Potentially 9@75 MR, required up to 9@67

General Information[]

This quest does not unlock any other quests. It does have a mid-level piece of armor as a reward.

Tips[]

  • Leave your best torso armor at home to receive a good Ring Breastplate
  • Avoid the first encounter with the Rine Beast

Walkthrough[]

A man called Aybrin comes to Trithik looking for you. The Rine Beast is awake! You can refuse the quest, and it will end immediately. So you better agree to go to Frostlyne.

On arriving to the village, the village's chief elder, Vidring, will debrief you. Six men of the village, including the woodsman Jirtt, have gone to the mountain in search of the Beast. You can use Divination (20+ for 4 XP to it) before entering the woods, but it only changes the text flavour, not the result.

You find Jirrt quickly, and you are surprised by the Rine Beast approaching. You can:

  • Flee immediately: you'll have to pass a Random check (1-100 + Agility * 1 + Luck * 1). 101 is a win. 84 is a fail. no damage if you pass. Lose ~13 SP and face the Rine Beast in combat if you don't pass
  • Use Archery: Random check (1-100 + Archery * 1). 40 or more needed to pass. 8 XP if you pass.
    • If success, may Flee, same check as above
    • If archery success, may Face the creature is wounded (in story, but not titled differently) The Rine Beast (9+ at MR 75 Exact, 100 SP), "bellows and lunges at you, striking you twice with its massive, clawed hands" for ~12 damage, you have to attack 1 time before you can flee, flees after losing 45 SP
  • Face the creature (automatic if archery fails): The Rine Beast (9+ at MR 75 Exact, 100 SP), "bellows and lunges at you, striking you twice with its massive, clawed hands" for ~12 damage, you have to attack 1 time before you can flee, flees after losing 50 SP


After this you go back to the village. Vidring will present you with a Keppbekk elixir. He will also give you a Ring Breastplate (extraordinary, +8 SP), but only if you are not carrying or wearing a better torso armour. So if you possess better torso armor, leave it at home before starting this quest.

In your way upwards to the beast cave, you'll have to roll "random encounter" check (although the wolf encounter happens most often):

Roll Encounter
9-46 4 Mountain Goblins (9+ at MR 54-55 Approx, 55-65 SP), ~11 special, can't FLEE Some loot on them
67-91 8 Winter Wolves (9+ at MR 59-67 Variable, 75 SP, 5 XP), rare 2-12 SP special, can't FLEE

Then you find the "beast" on its lair. You can:

  • Use Archery: Random check (1-100 + Archery * 1). 40 or more needed to pass. 8 XP if you pass, followed by The Rine Beast (9+ at MR 55 Exact, up to 75 SP, 5 XP), "bellows and lunges at you, striking you twice with its massive, clawed hands" for ~12 damage, can't FLEE
  • Use Telekinesis(30+) - 16 XP to Telekinesis and you avoid the fight. If you fail, you face the beast.
  • Use Necromancy (30+) - 16 XP and you avoid the fight. If you fail, you face the beast.
  • Face the beast: The Rine Beast (9+ at MR 65 Exact, up to 75 SP, 5 XP), "bellows and lunges at you, striking you twice with its massive, clawed hands" for ~12 damage, can't FLEE

After this, you face two bolts of flame from the mage:

  • Use Fortification (40+) (no xp)
  • Attempt to dodge: Random check (1-100 + Agility * 1). 50 or more needed to pass. lose ~5-9 SP (no XP) if you pass. lose 17-20 SP if you don't pass

And finally fight the mage: Green-Cloaked Mage (9+ at MR ??-37 Approx, 35 SP, 2 XP), can't FLEE. You find a sturdy Dagger and ~50-72 gold on his corpse.

Return to Frostlyne for completion reward:

Rewards[]

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