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 Lyrelocke Monastery Informal Adventure

Location: Northern Trithik
Description: Search for Brother Kol and the missing monks in the cellars beneath Lyrelocke Monastery.
Requirements: None
Difficulty: 9+ at MR 35, single 6+ at MR 60 (possible final combat)

General information[]

Perched atop a tall, forested hill at the far north end of Trithik in Western Tysa, just inside the city walls, sits the imposing monastery of Lyrlocke. The mammoth building of dark grey stone is the oldest structure in the city, built many centuries ago by a missionary of srythak named Shath Lyrelocke.

Since the time of Lyrelocke, the monastery has been home to the Order of The Hammersign, an astutely devout brotherhood of monks who have dedicated themselves to a peaceful, pious existence, away from the affairs of the outside world.

A tall iron gate surrounds the entirety of the hill on which Lyrelocke monastery sits, keeping the property secure from an increasingly seedy cityscape.

Related adventures

Brother Kol appears again in The Blood Code.

Prerequisites[]

None

Tips[]

  • You will have several opportunities to use Archery, so come here with your bow. You can rest and save between floors
  • Learn Thievery 10+ before starting this quest

Walkthrough[]

Prelude[]

When you first approach the monastery, you find with horror that some monsters are pursuing children!

  • Rush to the defense of the children: Fight 4 Hylbor Beetles (9+ at MR 23-24 Approx, ~30 SP, 2 XP)
  • Do nothing: The monks take care of things, go to the next section (with slightly different text)

Once the beetles are dispatched, you can go to Brother Adrak.

When you meet Brother Adrak, the Master of the Order, he tells you that the monastery was built over the ruins of an ancient sorcerer's tower. The monastery's builders were unaware that a Shadow Path lay hidden in a series of secret subterranean levels below the tower's ruins. He then tells you of the three he sent to investigate the matter below - who are now missing!

  • At this point, or any point before it, if you turn back the quest will still be here when you return. Once you offer to go in search of the monks, you can no longer back out without losing the opportunity.

When you accept the quest, you will be offered several items:

Then you'll arrive at a SAFE location at the top of the stairs. There is an "Abandon the Adventure" option, but if you use it you will not be able to complete the adventure later.

Level 1[]

See maps for a graphical rendering of the text directions. You will encounter some random, easy fights and a few fixed encounters.

If you go east at the entrance to the first level, you will quickly come to a dead end. When you attempt to return to the west, you will be caught in a spider web. Your options are:

  • Use Elementalism (10+) (4 XP)
  • Try to tear free of the web: Random check (1-100 + Might * 1). 50 or more needed to pass. With ogrelike MIGHT you rip yourself free of the web if you pass. -12 SP if you don't pass
  • Do nothing: You're saved by a tarnrat. The shame.

Once you're free, you can attack the Giant Black Spider (9+ at MR 20-22 Approx, 28 SP, 1 XP). If you don't, you can encounter the spider (and web) again

If you go west from the entrance to the first level, you will find yourself in a room with some stone shelves. Examine them to find:

From the room with the shelves, you can go either east or west (makes no difference which), then turn south. Continue south at every opportunity until you encounter a pack of six hylbor beetles, with the following options:

  • Flee (you can go back)
  • Stand your ground and fight 6 Hylbor Beetles (9+ at MR 25-26 Approx, 30 SP, 2 XP)
  • Use your bow: No XP, Archery Skill check (This is the old standard style newer players may never see elsewhere. You roll 1-100, where your skill level determines your successful target number and you must get equal or less than it). If you succeed, you only have to fight 5 Hylbor Beetles (9+ at MR 23-24 Approx, 25 SP). Fail: see above.

(Observed: if you retreat from the Hylbor Beetle room after defeating them, you will always go back via the passage west of the stone shelves, even if you came in from the passage east of the stone shelves)

After the Hylbor Beetles, go east. You will encounter a man in long black robes:

  • Use Fortification or Illusion (20+)
  • Rush forward and attack him: He knocks you down and leaves you for dead. Lose 9 SP.
  • Use bow: Archery Skill check (L20 required, no roll nor XP) If you miss, lose 9 SP.
  • Flee from the room: Get attacked from behind and lose 9 SP. The man leaves you for dead.

After the man in the robes, go north. You will find a dead monk. In addition to returning the way you came, you can:

  • Descend the stairs: You can always come back
  • If you search the dead monk's remains. You find:
  • if you search through the remains of the tarnrats: Find a severed finger
  • If you leave the corpse alone, you can go back later to search it.

Level 2[]

When you descend the stairs from Level 1, you arrive at another SAFE location. This level is more complicated than Level 1, so the maps may come in handy.

The only way to go besides up is north. When you do, you have the opportunity to use Divination (10+). Whether you use it or not, when you continue you have the option to retreat OR:

  • Step through the energy field: Energy field vanishes
  • Pick up one of the iron pieces on the floor and toss it into the field: It disappears, but you hear it land. No known effect on later events.

Now your only option is to go east. After that, go northeast, (west if you like walking in circles fighting 5 Tarnrats, 1 XP), then directly south. Here you will encounter three giant rot snails.

  • If you have a bow and L10, you may use it now: Archery Skill check If you pass, fight 2 Giant Rot Snails (9+ at MR 28-34 Variable, ~48 SP)
  • Attack the 3 Giant Rot Snails (9+ at MR 35 Exact, 55 SP, 4 XP)
  • Flee from the snails: Return to the beginning of the level. You will still have to face the rot snails later.

After defeating the rot snails, continue south, west, southeast, and west until you encounter Brother Hollith. Then go north, where you will encounter two more large Hylbor Beetles.

  • Use bow: Archery Skill check worth 4 archery XP. If you pass, fight Large Hylbor Beetle (9+ at MR 23-24 Approx, ~28 SP, 1 XP)
  • Attack the 2 Large Hylbor Beetles (9+ at MR 30-32 Approx, ~38 SP, 2? XP)

Continue north to reach the stairs.

Level 3[]

Level 3 also starts with a SAFE spot.

Your only choice here is to go east. As soon as you do, you'll have these options:

  • Use your L10+ bow: Archery Skill check. If you pass (4 Archery XP), fight Massive Thurn-Worm (9+ at MR 27 Exact, 27 SP, 2 XP), can't FLEE OR avoid the fight completely "The thurn-worm emits a blood-curdling shriek as your arrow embeds itself in one of its large, black, bulbous eyes. The gruesome creature thrashes about violently for a few seconds before collapsing into a lifeless heap."
    • If your arrow simply "flies true and strikes your target" you get to fight the Massive Thurn-Worm. Which one will happen seems random - see this quest's talk page.
    • If you fail, slight text change but same fight as below.
  • Rush forward and attack Massive Thurn-Worm (9+ at MR 35 Exact, ~40 SP, 2 XP), can't FLEE

After defeating the Thurn-Worm, you will receive 3 kepbekk leaves. Then you have to face three swarms:

  • Swarm of Tarnrats (9+ at MR 32-34 Approx, 45 SP, 2 XP)
  • Swarm of Hylbor Beetles (9+ at MR 35-36 Approx, ~50 SP, 2 XP)
  • Swarm of Stoneback Spiders (9+ at MR 32-34 Approx, ~55 SP, 2 XP)

Then you need to close the Shadow Path:

  • Use Gating (30+) for 64 XP. You can try even with lower Mastery, but even if you succeed you will not close the portal, you will not get the experience, and you get to fight Izrikil
  • Use the gem you acquired for 32 General XP
    • Random check (1-100 + Arcana * 1 + Luck * 1). 50 or more needed to pass
    • If you fail, fight Izrikil (9+ at MR 54-55 Approx, ?? SP, 17 XP). Brother Kol assists, making the fight easier, and then Brother Kol will close the Shadow Path.
    • If your curious about what happens in the rare event that you fight Izrikil it is read out on this podcast https://www.breaker.audio/sryth-bedtime-stories/e/65127596
Completion rewards
  • 512 general experience for completion
  • You can train two Skills (Weaponry and Weaponry:Bashing) with Brother Kol.

Rewards[]

  • About 200 gold worth of equipment from the monks and bodies
  • Small Emerald and Ruby Bracelet from searching the shelves on the first level.
  • 3 Kepbekk leaves
  • 25+ combat XP
  • 8-12 archery XP
  • 64 Gating XP if you used it successfully
  • 32 General XP if you used the gate gem successfully
  • 512 general experience for completion.
  • Access to training with Brother Kol.

Maps[]

Level 1[]

Map of the first floor

Although the descriptions of the navigation on the first level are inconsistent, and thus there are two ways to reach the second floor, the two locations are the same: the slaughtered brother, and both give way to the same stairs in level 2. There is no in-game graphical map for this dungeon.

Levels 2 and 3[]

Map of second and third floor

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