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 A Haunting in Durnsig (AG) Formal Adventure?

Location: Durnsig
Description: It's always been rumoured that the forest east of Durnsig is haunted -- long ago cursed by an evil warlock now many centuries deceased. And let's face it, the sudden appearance of an impossibly large and tangled pumpkin patch on the edge of the wood isn't helping its reputation any...
Requirements: None
Difficulty: All enemies are 3+ at MR 63

This quest gives a chance to earn Adventurer Tokens.

General Information Edit

A classical quest that allows you to get a powerful item pretty early into the game. The mechanics have changed a lot through the years, see the historical note at bottom for details.

This quest unlocks A Braggart's Tale.

Tips Edit

  • This quest is quite long (unless you have a quickstone). Don't come in a hurry.
  • The more SP you have, the less times you'll have to retreat to rest.
  • Having Restoration at a good level will be very useful for the final fight.
  • Make sure your MR will turn all fights into 3+, since most enemies have considerable amounts of SP. MR 63 will suffice.

Walkthrough Edit

Follow the story until you get to the dungeon.

The dungeon is a simple, winding path with fights at set places. You can see the battle difficulties below the map. Several battles will open extra corridors to allow faster access to the rest spot at the start of the maze.

All enemies are 3+ at MR 63.

At the end you will find the Massive Pumpkin Beast (9+ at MR 35 Exact, 250 SP) [1]. You will need to make a Random check (1-100 + Agility * 2 + Luck * 1). 70 or more needed to pass to avoid Pumpkin Beast's fire breath. You lose approximately 37-43 SP if you fail, so make sure you heal afterwards.

Map and text directions Edit

Map a haunting in durnsig


Map Legend
MapMonster Encountered3+ @MR9+ @MRSP
VEntangling Vines4330175
PPumpkin Warrior5840-45100-125
2P2 Pumpkin Warriors6345-50110-135
MVEntangling Vines (Massive)4835250
MPMassive Pumpkin Beast4835250

Note: The MR and SP of Pumpkin Warriors are variable. All Pumpkin Warriors encountered will be +3 at the MR shown.

Text directions
  • You can return to the entrance to rest at any time.
  • The directions will be indicated as N E W S = North East West or South
  • Directions start from the entrance
  • The notation [route N] means you open a passageway leading north towards entry/exit. You don't need to follow it, just know it has opened.
  • Locations for the encounters are fixed, enemies are shown in parentheses, like (vine).
  • First row: S - E,E,E (vine) - E,E,E (vine) - E,E,E,E (vine) - E,E,E (vine) - E
  • From there S,S to 2nd row
  • 2nd row: W (pumpkin) - W,W,W,W (vine) [route N]- W,W,W,W (vine) [route N] - W,W,W (vine)
  • S,S to 3rd row
  • E (2 pumpkin) - E,E,E (vine) [route N] - E (vine) [route N] -E,E,E (vine) [route N] - E,E (vine) [route N] - E
  • S,S (pumpkin) - W,S,S,E,S (pumpkin) S
  • E,S (vines) S,S
  • W (vines) - W(vines) W (vines) - N,N,N (pumpkin) [route E] - W (2 pumpkin)
  • N,N,N (vines) [Route N]
  • W,W,W (all these are vines and route N)
  • S,S (2 pumpkin) - S (pumpkin)
  • W,S,S,S (vines) - E (vines) - E (vines) - E (vines)
  • N,N (vines) - N (pumpkin) [route E]
  • W,N,N,N - W,W,W - N,N,N,N (massive vine) [opens route N,N,E,N,N,N to exit]
  • Walk E to Pumpkin Beast and final reward
  • From there, with item you want, go W,N,N,E,N,N,N [exit]

Rewards Edit

  • On your FIRST attempt, if you use Fortification/Elementalism 40+ vs the Pumpkin Beast's breath, you get 4 XP. You don't receive it again even if you retry after you quit without saving, etc. This is a minor bug created when the GM changed the scenario to address an abusable bug.
  • Around 345-350 combat experience for fights with the tangled vines and pumpkin warriors
  • 65-66 experience for the combat with the massive Pumpkin Beast.
  • 512 general experience for completion
  • A special item drop


Items Available Edit

You can choose one of the following after defeating the massive pumpkin beast.

What is the best item available?

It's a matter of opinion and playing style. Your availability of Adventurer Tokens (and if you plan to donate to get more) also plays an important role. All in all, it's never an easy decision.

  • Weapons: For most people the best items used to be the Exalted Diamond Longsword or Tzal-Kagoth, but with the addition of the Iakor's Weapons/Shimmering Silver Weapons to the game they are no longer considered optimal.
  • Armour - MR/SP Balance: Dragonwing Breastplate (+3 MR, +16 SP) or Warlord's Helm (+5 MR, +10 SP) are generally accepted as the best options in terms of MR/SP balance. However, you should check comparable pieces at Tallys:
    • Breastplates: Jadefang Breastplate (I) (64 AT, +2 MR, +13 SP), Jadefang Breastplate (II) (76 AT, +2 MR, +15 SP), Jadefang Breastplate (III) (112 AT, +2 MR, +17 SP). The main advantage of the breastplate is also MR, but the cost of comparable Tallys pieces is reasonably affordable with in-game AT. On the other hand, there are fewer interesting pieces of Torso armour in the game, while there are several very useful headgear pieces you might want to swap the helm to.
    • Helms: Ravenlord Helm (108 AT, +1 MR, +17 SP) and Dragongem Helm (136 AT, +4 MR, +17 SP). The main advantage of the helm is its relatively high MR value. Its comparable Tallys counterparts are also more expensive than the breastplate's. However, it will lack on SP on higher levels and as mentioned, there are other "free" headgear pieces you may want to swap the helm to.
    • You should also consider whether you have plans to donate for AT. If you're going to, having more AT available for item upgrades will (relatively) diminish the value of these items.
  • Extra AT: Since better items are available in Tallys shelves, you may consider getting Varkyn's Trick Ring for an AT boost. If you plan to donate, this option becomes stronger too.
  • Unique power: The Nimble Leather Boots, Nimble Plate Boots and Nimble Ring all share a unique Dodge ability (Item Power) that you might want to consider.
    • These are the only items in the game to display this ability (outside of the starting equipment of a Pre-Generated character)
    • The Dodge power activates fairly often and it's very useful, especially on very hard battles.
    • Since there are other options allowing you to increase further your MR/SP/NvR for these slots (feet, ring) using one of these items for its power will reduce your maximum potential for these stats.

 Item 850: Varkyn's Trick Ring (Magical) Value: 31,250 gold Armour, Finger 

Encumbrance: 1
Stamina Points: +1
Luck: +10
This plain silver ring bears no markings of any kind, save for a thinly-etched 'V' on the inside of the band. You think perhaps this might prove to be a really "use"ful item.
Note: See the item page for details on the 'trick'
 Item 852: Warlord's Helm (Magical) Value: 53,500 gold Armour, Head 

Encumbrance: 6
Melee Rating: +5
Stamina Points: +10
Agility: +4
Body: +4
Might: +4
This ornate full helm is obviously enchanted.
 Item 854: Dragonwing Breastplate (Magical) Value: 49,500 gold Armour, Torso 

Encumbrance: 12
Melee Rating: +3
Stamina Points: +16
Body: +2
Might: +2
Aura: +2
Mind: +2
Spirit: +3
This scarred breastplate is emblazoned with the likeness of a dragon's wing.
 Item 863: Tzarbiryth (Magical) Value: 51,000 gold Weapon, Staff 

Encumbrance: 8
PowerWithering
Melee Rating: +16
Aura: +1
Mind: +1
Spirit: +1
Requires 2 hands
Requires 10 Aura.
Requires 10 Mind.
Requires 10 Spirit.
From the depths of the Neverness springs this wicked iron staff. Created for a demon prince, the true extent of this weapon's malevolent power can only be guessed at. This weapon is of magical quality.
 Item 864: Shimmering Wolf Pelt (Magical) Value: 18,500 gold Armour, Torso 

Encumbrance: 4
Stamina Points: +11
Agility: +3
Spirit: +3
This flawless wolf pelt shimmers from every angle.
 Item 860: Embro's Axe (Magical) Value: 43,000 gold Weapon, Hacking 

Encumbrance: 4
PowerFire
Melee Rating: +15
Requires 2 hands
Requires 10 Might.
Requires 10 Body.
Forged long ago for the legendary warrior, Embro, this enchanted axe is a powerful, fire-breathing weapon. This weapon is of magical quality.
 Item 861: Embro's Helm (Magical) Value: 25,500 gold Armour, Head 

Encumbrance: 6
Melee Rating: +3
Stamina Points: +11
Body: +1
Might: +1
This enchanted helm once belonged to the legendary warrior, Embro.
 Item 862: Embro's Band (Magical) Value: 23,000 gold Armour, Finger 

Encumbrance: 1
Melee Rating: +4
Stamina Points: +4
Body: +1
Might: +1
This enchanted ring once belonged to the legendary warrior, Embro.
 Item 882: Tzal-Kagoth (Magical) Value: 61,000 gold Weapon, Slashing 

Encumbrance: 4
PowerHand of Destruction
Melee Rating: +18
Aura: +1
Mind: +1
Spirit: +1
Requires 10 Aura
Requires 10 Mind
Requires 10 Spirit
This wicked, black steel weapon once straddled the hip of the three-headed demon lord, Jhaloth. How it is now the property of the puny mortal known as (Your Name Here) is a matter beyond all comprehension. This weapon is of magical quality.
 Item 884: Jade Encrusted Gauntlets (Magical) Value: 21,000 gold Armour, Hands 

Encumbrance: 4
Melee Rating: +3
Stamina Points: +8
Body: +3
Spirit: +3
These enchanted plate gauntlets are encrusted with shards of jade. They emit a faint glow, even in direct light.
 Item 887: Starlight Cape (Magical) Value: 33,500 gold Armour, Back 

Encumbrance: 1
Stamina Points: +8
Aura: +3
Mind: +3
Spirit: +3
This cloth cape is threaded with strands of pure silver. When viewed from certain angles, faint star patterns seem to emerge from the fabric.
 Item 888: Nimble Leather Boots (Magical) Value: 5,000 gold Armour, Feet 

Encumbrance: 1
PowerDodge
Stamina Points: +7
Agility: +2
These leather boots feel surprisingly light on your feet.
Note: On this item, the Dodge item power activates an average of once per 23.14 rounds of combat, but see the item's page.
 Item 891: Nimble Plate Boots (Magical) Value: 10,000 gold Armour, Feet 

Encumbrance: 6
PowerDodge
Stamina Points: +9
Agility: +2
These plate boots feel surprisingly light on your feet.
Note: The Dodge item power seems to activate every 5-10 rounds of combat.
 Item 893: Nimble Ring (Magical) Value: 5,000 gold Armour, Finger 

Encumbrance: 1
PowerDodge
Stamina Points: +4
Agility: +2
This enchanted ring can help you dodge an enemy's attack.
Note: The Dodge item power seems to activate every 5-10 rounds of combat.
 Item 898: Exalted Diamond Longsword (Magical) Value: 73,000 gold Weapon, Slashing 

Encumbrance: 4
PowerExalted Slash
Melee Rating: +18
Agility: +4
Body: +4
Might: +4
Requires 10 Agility.
Requires 10 Might.
Requires 10 Body.
This enchanted longsword has a large diamond set into its hilt. This weapon is of magical quality.
 Item 903: Thunder Mace (Magical) Value: 45,500 gold Weapon, Bashing 

Encumbrance: 4
PowerLightning
Melee Rating: +15
Stamina Points: +1
Body: +1
Might: +1
Requires 10 Might.
A bolt of lightning has been etched into the head of this splendid mace. This weapon is of magical quality.


Historical Note Edit

All of the reward items were originally available from the limited-time Tears of Igranolt event, and later Hunt for the Phantom Assassin special event, back in time when they were a special part of Exploring the realms at random (September 2006). They were available for a couple of months. During that time, several players managed, though extensive grinding, to get more than one. See Explore the realms at random's historical section for details. A Haunting in Durnsig was released in November 11th 2006 as a means to allow all players a chance to get one of these items.

Initially, the final reward was randomly selected when you defeated the passive pumpkin beast, and you received it in its unidentified form. There used to be a SAFE spot at the entrance to the maze, so players could save at the SAFE spot after clearing the dungeon and replay the final encounter until they got the reward they wanted.

For a long time the final item reward was 'locked' in a 90-minute cycle. The reward item was randomly chosen every 90 minutes and the same item would be dropped by the Pumpkin Beast within those 90 minutes. When the cycle ended, it was even possible that the same item would get chosen again, locking that item for an additional 90 minutes. If you wanted to get the best items, you often had to be VERY patient as it could take days for the desired item to come up. This was changed at an unknown date around the first half of 2010.

The SAFE spot was last confirmed to be there on February 28, 2012; it was gone by March 24, 2012. On March 25, 2012 the GM updated the quest to allow players to select their reward. He also removed these weapons from the list since they are inferior to the Exalted Diamond Longsword: Exalted Sapphire Longsword, Exalted Emerald Longsword, Exalted Ruby Longsword


  1. This encounter inspired the much later multiplayer battle at Wurmwrit's Farm

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