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Before March 2014, AG characters had the opportunity to play one of the following startup scenarios in the beginning of the game. This was your only chance to try one of the scenarios; once you entered the village of Hawklor, this opportunity disappeared.

Players were adviced not to pass on these mini-quests. They were, each and every one, unique and rewarding. Even if the gaming path was clear (maybe with our suggestion), exploring their stories with a secondary character was still recommended. These quests preserved the condensate spirit of the game in the early days, and were wonderful readings, of the best of the GM's prose.

Recommended Scenario
There was a general consensus that the most rewarding scenario was The Wandering Undead because of the free power of Necromancy that could be gained. All the other items and equipment effects can be replicated and bested by later equipment, but gaining powers is expensive, regardless of the method.


 Danger on the Road (AG) Formal Adventure?

Location: Used to be selectable at Character Startup
Description: You must fight for your life to survive a brutal attack by a band of desperate highwaymen...
Difficulty: 9+ at MR 35-37, or the use of Illusion, Gating, Telekinesis or Fortification.

Note: This quest is no longer available. There was a possibility to affect your alignment.
 The Wandering Undead (AG) Formal Adventure?

Location: Used to be selectable at Character Startup
Description: The lonely country roads of western Tysa are even lonelier after dark...
Difficulty: Variable, sometimes as difficult as 9+ at MR 37.

Note: This quest is no longer available. There was a possibility to affect your powers.
 The Robed Troll (AG) Formal Adventure?

Location: Use to be selectable at Character Startup
Description: A magic-wielding forest troll in flowing blue robes? Now you've seen everything...
Difficulty: Either
  • 11+ at MR 35
  • Having Archery and a bow
  • No difficulty at all

Note: This quest is no longer available.
 The Trickster (AG) Formal Adventure?

Location: Used to be selectable at Character Startup
Description: He's a strange fellow with a tall, plumed hat...there might be more to this curious traveler than meets the eye...
Difficulty: Most options don't have any difficulty at all. The (slightly) most rewarding is 6+ at MR 34.

Note: This quest is no longer available.
 A Burning House (AG) Formal Adventure?

Location: Used to be selectable at Character Startup
Description: Frantic screams and billowing black smoke lead you to a scene of despair...
Difficulty: No difficulty at all.

Note: This quest is no longer available.
 The Archers (AG) Formal Adventure?

Location: Use to be selectable at Character Startup
Description: You happen upon a small archery tournament...
Requirements: Having the skill of Archery
Difficulty: 6+ at MR 23, or Archery and a little bit or luck.

Note: This quest is no longer available.
 The Iron Man (AG) Formal Adventure?

Location: Used to be selectable at Character Startup
Description: A man made out of solid iron? You would hardly have believed it had you not seen it with your own eyes...
Difficulty: No difficulty on the right path.

Note: This quest is no longer available.


Historical note Edit

Originally, they were intended to be accessible only to Adventurers Guild members. They were, however, made available to all players for a couple of years (at least, from 2007 to mid 2010).

In some moment around May 2010, they were disabled for all new accounts, although character on older accounts still had access to them. They were reinstated (although just for AG members), at some moment before August 2010.

Originally, all power checks in these scenarios had no level requirements (logical, since you can't have more than level 1 in any power at startup with a randomly-created character). In January 11, 2012 it was reported that the power checks had started to become 20+, which makes them impossible to use unless you're using a Pre-Generated. It is unknown when did this change happen.

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