Hawklor is a small village nestled on the eastern edge of the Hart Hills in western Tysa. Its citizens are primarily farmers and woodcutters who enjoy fruitful commerce with the cities to the north, like Trithik and Talinus.
This is where your adventure begins. It should be noted, however, that although many of the easiest adventures of the game are located here to benefit new players, this is NOT the "newbie zone". There is no such concept as the "newbie zone" in Sryth: easy and hard adventures are scattered throughout the Kingdom of Tysa. Be careful. If you want to know difficulties of each quest, visit Quest List and/or the appropriate quest page, although be warned of the spoiler potential there.
After the Plume Raffle, a strange merchant arrived in Hawklor. He appears as "a ragged peddler lurking about the village square."
He sells the enchanted plumes I-V, for 16/32/64/128/256 AT respectively. They are the same items (same Item ID) awarded at the raffle.
Enchanted Plume (I) provides +1MR/+1SP/+1NV to whatever helm/headwear you are wearing...up to +5/+5/+5 respectively.
You can only purchase one, it's a non-refundable purchase, and then he leaves.
However, if you are willing to trade him your 12 best Aldvarian Artifacts, he cuts the price in half for your purchase, which is definitely worth it since Artifacts are a renewable resource and ATs are not. To make sure you get the best price, store 12 common Aldvarian Artifacts in one of your Dwellings, and make sure you only have those ones on you when you speak with the Plume Merchant.
The home of Dithuril a locally-renowned retired adventurer and hermit. He was once an adventurer whose various exploits are remembered in a number of tales.
You can converse with Dithuril about the following; finding adventure, weapons and armour.
Speaking with Dithuril about each topic will result in some good general advice helpful for beginning players. It also helps explain the TRAVEL options as well as some of the game geography - again very helpful for beginning players.
A dark shadow has fallen over Hawklor of late as a handful of its citizens have gone missing. It is widely suspected that goblins have reinhabited some of the caves that lie scattered about the Westwold region to the north. The consensus of the village council, and the head of the militia, is that the goblins must be removed by any means necessary...
Hardest required fight: 9+ at MR 36. Hardest optional fight: 9+ at MR 51
Note: Listed in Events as A rescue in Westwold and The man with the painted face.
Mirew Piperen, the curious character you met outside the Stoneback Tavern (and who imparted to you a pouch full of Adventurer Tokens as a retainer for your services at a future date), has resurfaced in Hawklor, and he is now seeking your help in what he calls "a little matter about an orb".
The fearsome mountain giant, Jask-Jikarn, with an army of goblins and ogres trailing in his wake, stomps his way across the Tysian countryside, eager to take up residence in the lair of his deceased half-brother, Hawnley-Jakk.
Jask-Jikarn has arrived leading a fearsome army of savage creatures. The formidable mountain giant has set about imposing his cruel will on the towns and villages that once paid tribute to his half-brother, Hawnley-Jakk.
Hired by Mordrinen, a palo merchant of some local renown, to deliver a locked strongbox to a man in the distant town of Redwarren, you're all but certain the payment for the simple endeavor will prove to be among the easiest one hundred gold you've ever pocketed...
The green-caped woman smiles as your eyes meet and dips into a quick bow.
"It is my great pleasure to deliver this to you," she says, her low, wavering voice entirely unlike anything you had anticipated.
Piripor smiles as you step into the Stoneback and holds up his forefinger, signaling for you to wait. As you attempt to shed the lingering chill of late autumn that followed you into Hawklor's tavern, Piripor strides up and thrusts a small, furled, wax-sealed scrap of paper into your raw hands ...
On the outskirts of Hawklor, where the road leading into the settlement takes a sharp turn to the east before heading due south and meeting up with the village's main thoroughfare, you suddenly find yourself confronted by an unwelcome sight...
When you learn that Lanmyr Greyfen, whose farm sits on the outskirts of Hawklor, has recently begun to report wolf attacks on his renowned flock of sheep -- and that he's offering a generous reward to anyone bold enough to eradicate the menace -- you take the opportunity to approach him and inquire further.
The young man lifts the worn flap and reveals the contents of the leather satchel -- a stoppered vial and a small wooden box. Something about the close proximity of these curious objects serves to set your every nerve on edge...