This Adventurers Guild event was Sryth's first PvP (Player versus Player) contest, with the fights orchestrated and narrated by the GM. It was available for a limited time; Announced on June 17, 2007, the first round was fought on July 11, with the last fight on the 27th. Final rewards were announced on August 2007, with the tweaking of the Residence's details extending through September.
It took place on the Dragonhill Fields, in Western Tysa, near Trithik. It was announced on June 17, 2007. The first round was fought on July 11, with the last fight on the 27th. Final rewards were announced on August 2007, with the tweaking of the Residence's details extending through September.
Players could receive special rewards in the form of AT and the top eight competitors received special dwellings. There were also related quests (see below).
The admission fee was 4 AT. 193 contestants registered. Each player could register more than one character. They were sorted according to a certain "seed". The full mechanic for the seeds is unknown, but they were related to character's stats, MR, SP and equipment (Characters could change their equipment between rounds). Each round, the highest-seeded character would fight the lowest-seeded one, the second highest fought the second lowest, and so on. There were often surprising results where a character defeated another (much higher-seeded) one. Also, to account for the odd number of contestants, on each round one character at random received a "free pass" allowing him/her to proceed without fighting.
The round proceeded this way (the initial number of contestants and sixth round sanity check come from forum reports)
First round: 193 contestants, 96 fights, one free pass
Second round: 97 contestants, 48 fights, one free pass
Third round: 49 contestants, 24 fights, one free pass
Fourth round: 25 contestants, 12 fights, one free pass
Fifth round: 13 contestants, 6 fights, one free pass
Sixth round: 7 characters passed to 6th round. Havoc's Magical was the highest-seeded character to lose on the fifth round, and got the 8th residence. 3 fights + free pass
Seventh round: 4 contestants, 2 fights. Winners: Chase and Trogg
Eighth and final round: 1 fight. Winner of the Festival of Blades: Chase
You can have a look at how it was in these old forum threads:
Mezaryl set up a store here, where you could swap your weapons from Iakor to new weapons, which will change your alignment to Saintly. This functionality was later added to Mezaryl's stall in Blade Square in Trithik.
At times this sword appears to be just an ordinary weapon. At other times, however, particularly from odd angles, it emits a bright, silver shimmer. A sense of euphoria washes over you as your hand touches it. Wielding this virtuous weapon will raise your alignment to Saintly. This weapon is of magical quality.
The Shimmering Silver Axe/Staff/Mace etc. all have statistics and description identical to the Longsword, apart from the word describing the specific weapon type.
Description: When Yulia the Festival Master learns that a man by the name of Loyarn and his associates may be prowling the tournament grounds, you are the first person she turns to for help with the burgeoning dilemma...
14 Adventurer Tokens in total
64 xp to Woodsmanship and Thievery if you examine the vial (and succeed the check)
Melee Rating: +30, and +10 extra vs. Undead, and +10 extra vs. Giants, and +10 extra vs. Dragons
This green-hued longsword was enchanted long ago by the famous warrior/mage Joultar. It is a remarkable weapon that can only be wielded by the rightful owner of the Green Moon Tower. This weapon is of magical quality.
Precious little is known about this remarkable magical sword, though the most obvious thing about it is that it's made entirely out of wood! Carved out of a solid piece of elm, the hilt and blade of this strange, but powerful weapon bears intricate engravings that depict a lone warrior battling a fearsome dragon. The wooden sword is not marred in any way. This weapon is of magical quality.
These wooden guantlets are enchanted with a powerful magic that allows the oak from which they were hewn to continue to live. The spirit of the tree is preserved in the wood, and thus the gauntlets directly enhance the combat ability of the person who wears them. These wargloves has long belonged to the owner of Woodcrown Tower.
This strange, enchanted cape has long been the property of the owner of Woodcrown Tower. Fashioned out of thick, black cloth, with the gnarled, exposed roots of an ancient ash tree woven into its fabric, it certainly attracts attention! The roots that twist their way through the cape are still living, preserved by the powerful magic that enchants the piece, and can be felt moving from time to time.
This powerful, enchanted sword hums a low, strange and melodic tune as its blade slices through the air. This is indeed the fabled Songblade, of which countless tales have been spun. This weapon is of magical quality.
The magnificent, enchanted kite shield, has for generations belonged to the owner of Larkgnoll Keep. When usd in combat, the shield emits a noise that sounds like singing, which thus earned it its name. It is a remarkable shield.
What exactly this magnificent cape has to do with minstrels (apart from the barely discernable embroidered mandolin on the back of it) is unknown. What is known, however, is that this remarkable piece of armour has long been the property of the owner of Larkgnoll Keep.
This enchanted cape is made of alternating vertical columns of dark blue cloth and tight-linked silver chain. A pair of clouds have been embroidered in silver thread upon the back of this remarkable piece of armour. This cape has long been the property of the owner of Stonewarren.
+28, and +5 extra vs. Undead, and +5 extra vs. Dragons
Found by Tallys in a secret chamber within Reddoor, this magnificent sword is none other than the fabled 'Dreadsword' of legend. Two large rubies are set into the hilt of this powerful weapon. This weapon is of magical quality.