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From certain locations in Sryth, you can choose to Explore the Realms at random. This may result in random combat, a random encounter, or nothing at all. This was almost the first replayable content of the game, and the first that allowed grinding to be practical.

After an exploration, you can choose to continue exploring or go back to town. There is no limit to the amount of explorations you may make, but there are some anti-scripting measures in place that will reduce your probability of an encounter and increase the probability of a "non-encounter" message, to the point that after a while it's simply not practical to continue. Also, take care of saving your game from time to time.

Combat encounters, whether within a random hostile encounter or otherwise, can range from easy to extremely difficult, especially for starting adventurers. With as little as 49 MR, some combats are still 3+, while even with over 100 MR, some combats are still 18+ The infamous griffon, the hardest encounter to have, is still 9+ at MR 164

You can start exploring from these locations:

Temporarily available encounters

During the quest The Hunt for the Phantom Assassin you need to Explore the realms until you find "Something Quite Unexpected", which then adds a temporary special location you can return to advance the quest.

Historical note

The option to "Explore the realms at random" was introduced in January 9, 2006. It was then greatly expanded on September 2006, with the addition of new enemies, Spider Caves, Shadow Paths, the Tears of Igranolt, and Ezerok. About this time, it was reported that Exploring the realms at random was only accessible to AG characters (At some point this limitation was removed. This was first reported on September 18, 2011)

No longer available
  • Ezerok. Disabled since November 2006
  • Milestone combat contest. Ended on January 2007
  • The Hunt of the Tears of Igranolt
    • This was a limited-time event, starting on September 2006. On September 5, 2006 the encounter of "A glowing red gem" (one of the Tears of Igranolt) was added, and the hunt for them was announced on Game Updates. It supposedly lasted just for a day, and when you found one, you also found a special, rare, and very powerful item. The list of items is the same you can find in A Haunting in Durnsig. If currently they're still powerful, back them almost all of them were the most powerful item on their category available in the game.
    • Then, when the original, limited-time The Hunt for the Phantom Assassin was released, the Tears of Igranolt were available again, and with them the special items. It is implied that this second time the list of items was expanded. There is no information about how long was this scenario available, but A Haunting in Durnsig was released on November 11, 2006 (allowing guaranteed access to 1 of the items), while the final form of the Hunt for the Phantom Assassin (permanent quest and without the special items) was released on February 2007.
    • Several players managed to get two, or even three of the items, besides the one they got from A Haunting in Durnsig, while this scenario was available.


Random Texts

Nearly every encounter starts with a sentence that consists of three parts: time, place and location. For example: On a frosty autumn morning, in a forest glade west of the city of Charna

"On a frosty autumn morning" is the time, "in a forest glade" is the place, and "west of the city of Charna" is the location. There are a number of different texts for each part, and each part is randomly selected every time, allowing thousands of different combinations.

Some examples
  • On a rainy summer morning, on the outskirts of a small woodland village in southern Tysa...
  • On a frosty autumn morning, on a forested slope north of the city of Trithik...
  • Just before dusk, on a patch of firm ground in the midst of a treacherous swamp south of the Moonshore Crossroads...
  • On a rainy summer morning, near the ruins of an ancient castle north of the Moonshore Crossroads...
  • On a bright spring morning, on the edge of a small lake north of Thanevale...
  • On a rainy spring afternoon, in a forest of ancient hardwoods south of the village of Tarnsey...
  • On a rainy autumn afternoon, in a grassy field north of the town of Stormfield...
  • Just before dusk, near the ruins of a wizard's tower on Tysa's northern coast...
  • On a rainy autumn afternoon, in an overgrown graveyard in the forest on Tysa's northern coast
  • On a snowy winter morning, on a boulder-strewn slope south of Thanevale
  • On a foggy autumn morning, at the site of a ruined tower in the forest south of the city of Syr
  • On a rainy autumn morning, on a bleak moor north of Thanevale
  • On a foggy autumn morning, on the outskirts of a small village on Tysa's northern coast
  • On a rainy autumn morning, on the outskirts of a desolate moor west of the village of Hawklor
  • On a blustery day in late spring, near a standing stone in the forest on Tysa's northern coast
  • On a blustery day in late autumn, in a small forest clearing west of the city of Port Hallik
  • On a rainy autumn morning, on the edge of a small lake east of the village of Hawklor
  • Just before dusk, near a stone bridge spanning a swift stream on Tysa's northern coast
  • On a frigid winter morning, near an empty cave in the forest south of the town of Stormfield
  • On a frosty winter morning, on a road winding through a bleak moor south of the town of Mirgspil
  • On a rainy autumn afternoon, on a narrow road winding around a thick swamp south of the city of Talinus
  • On a frosty winter morning, on the edge of a small lake south of the village of Tarnsey
  • On a frosty winter morning, on a craggy moor west of the city of Tryndmoor
  • On a blustery autumn afternoon, on the outskirts of a dense forest in western Tysa
  • On a bright spring morning, on a broad grassy expanse south of the town of Mirgspil
  • On a rainy summer afternoon, on the outskirts of a dense forest south of the city of Charna
  • On a blustery day in late autumn, on a broad grassy expanse east of the village of Hawklor
  • On a blustery autumn afternoon, on the edge of a broad lake in northern Tysa
  • On a bright autumn afternoon, on the edge of a large forest lake west of the town of Mirgspil
  • On a rainy autumn afternoon, on the outskirts of a thick wood in western Tysa
  • On a rainy spring afternoon, on the outskirts of a desolate moor in northern Tysa
  • On a rainy summer morning, in a small forest clearing in eastern Tysa
  • On a frigid winter morning, on a broad grassy expanse in northern Tysa

And so on.

No Encounter Message

Your travels throughout the realms, while colourful, and at times arduous, ultimately prove uneventful. Despite the lack of adventure, after many long days your road-weary soul is eager to see in the inside of a tavern, and the bottom of an empty tankard...

...you are startled when you spot a lone figure standing a good distance off, intently watching your every move. A wide-brimmed leather hat adorns the head of the tall, lanky figure, and only moments after you first sighted him, he turns and quickly slips away. Puzzled by the strange encounter, you spend the next few minutes intently searching the area for any sign of the mysterious stranger. At last, without having found even a shred of evidence that he was ever there at all, you once again set off on your way.

Hostile Encounters

In these encounters, the creature(s) automatically attempt to engage you (most of the time you have the option to BEGIN COMBAT, or FLEE IMMEDIATELY).

List of hostile encounters
  • Ancient Dhormuk
  • 1 or more Armoured Scavengers:
    • Armoured Scavenger (9+ at MR ??-48 Approx, ?? SP)
    • 2 Armoured Scavengers (9+ at MR ??-48 Approx, ?? SP)
    • 3 Armoured Scavengers (9+ at MR 1-53 Variable, over 59 (probably 60) SP), variable MR
    • 4 Armoured Scavengers (9+ at MR 54-58 Variable, ?? SP), special does 8-10 damage, variable MR
  • 1 or more Bandits (as many as 6 seen):
    • Bandit (9+ at MR ??-48 Approx, probably 30 SP)
    • 2 Bandits (9+ at MR ??-48 Approx, ?? SP)
    • 3 Bandits (9+ at MR ??-48 Approx, 35 SP)
    • 4 Bandits (9+ at MR ??-48 Approx, ?? SP)
    • 5 Bandits (9+ at MR ??-48 Approx, ?? SP)
    • 6 Bandits (9+ at MR 1-51 Variable, 55-60 (probably 55) SP), variable MR
  • 1 or more Blackbone Avenger, samples:
    • Blackbone Avenger (9+ at MR ??-54 Approx, over 62 SP)
    • 2 Blackbone Avengers (9+ at MR 58-59 Approx, ?? SP)
    • 3 Blackbone Avengers (9+ at MR 59-62 Variable, ?? SP), special can do 6-13 damage, MR seems to vary between encounters
  • 1 or more Blackbone Skeletons
    • 2 Blackbone Skeletons (9+ at MR ??-48 Approx, ?? SP)
    • 5 Blackbone Skeletons (9+ at MR 52-62 Variable, ?? SP), up to 7 damage seen
    • 8 Blackbone Skeletons (9+ at MR 66-67 Approx, 80? SP)
  • 1 or more Blackhorn Beetle
    • Blackhorn Beetle (9+ at MR ??-48 Approx, probably 50 SP), rare, does up to 14 damage
    • 2 Blackhorn Beetles (9+ at MR 1-51 Variable, ?? SP), rare, up to 7 damage seen, MR seems to vary between encounters
  • 1 or more Blackstripe Bear:
    • Blackstripe Bear (9+ at MR 62-66 Variable, over 121 SP), special does 6-14 damage
    • 2 Blackstripe Bears (9+ at MR 72 Exact, ?? SP), special does up to 14 damage
  • 1 or more Blood Grubs:
    • Blood Grub (9+ at MR ??-48 Approx, ?? SP), up to 7 damage
    • 2 Blood Grubs (9+ at MR ??-48 Approx, ?? SP)
  • a single Bog Giant (9+ at MR 79-1000 Variable, ~130 SP)
  • 1 or more Bone Bladesmen (1 is 3+ vs MR 76):
    • 2 Bone Bladesmen (9+ at MR ??-48 Approx, ?? SP)
  • 1 or more Brigands (as many as 7 seen):
    • 3 Brigands (9+ at MR 42-44 Approx, 45 SP)
    • 4 Brigands (9+ at MR ??-48 Approx, 52 or less SP)
    • 5 Brigands (9+ at MR 49-57 Variable, ?? SP)
    • 6 Brigands (9+ at MR 52-60 Variable, 65-70 Stamina SP), variable MR, Stamina needs verification (variable?)
    • 7 Brigands (9+ at MR 57-58 Approx, ?? SP)
  • 1 or more Cave Goblin, vs MR 67, 7 = 6+, 8 = 8+; 5 are 6+ @ MR 59, 4+ @ MR 64:
    • Cave Goblin (9+ at MR ??-48 Approx, ?? SP)
    • 2 Cave Goblins (9+ at MR ??-53 Approx, ?? SP)
    • 3 Cave Goblins (9+ at MR ??-52 Approx, ?? SP)
    • 4 Cave Goblins (9+ at MR ??-52 Approx, ?? SP)
    • 5 Cave Goblins (9+ at MR 1-57 Variable, ?? SP), variable MR
    • 6 Cave Goblins (9+ at MR 1-69 Variable, ?? SP)
    • 7 Cave Goblins (9+ at MR 59-66 Variable, ?? SP), variable MR
  • 1 or more Cave Goblin High Shaman (1 is 3+ vs MR 76)
  • 1 or more Cave Goblin Warriors:
    • Cave Goblin Warrior (9+ at MR ??-48 Approx, ?? SP)
    • 3 Cave Goblin Warriors (9+ at MR 49-51 Approx, ?? SP)
    • 4 Cave Goblin Warriors (9+ at MR 54-58 Variable, ?? SP), variable MR
  • Cave Goblin War Party (9+ at MR 73-80 Variable, ?? SP), special does up to 10 damage, a single enemy
  • 1 or more Cave Troll:
    • Cave Troll (9+ at MR 49-60 Variable, 65 SP), variable MR
  • Deathless Ghoul
  • a single Doomclaw (9+ at MR 69-76 Variable, 110 SP), variable MR, the weaker version is more common
  • 1 or more Dragon Beetles (1 is 3+ vs MR 67)
    • 2 Dragon Beetles (9+ at MR 55-57 Approx, over 64 (probably 70) SP), special can do up to 11 damage
  • 1 to 4 Earth Lords (1 is 3+ vs MR 80):
    • Earth Lord (9+ at MR 65-66 Approx, ?? SP)
    • 2 Earth Lords (9+ at MR 69-75 Variable, 95 or 100 SP), special does 14-16 damage, variable MR
  • a single Felrundin Brown Bear (9+ at MR 60 Exact, ?? SP), mauling special attack 7-15 SP
  • a single Firesteed (9+ at MR ??-41 Approx, 50 SP)
  • 1 or more Forest Trolls:
    • Forest Troll (9+ at MR ??-48 Approx, 45 SP)
    • 2 Forest Trolls (9+ at MR 52-53 Approx, ?? SP)
    • 3 Forest Trolls (9+ at MR 61 Exact, over 58, 69 or less, probably 60 or 65 SP)
    • 4 Forest Trolls (9+ at MR 69 Exact, 70 SP)
  • Ghoul Lord
  • 1 or more Giant Ants:
    • Giant Ant (9+ at MR ??-52 Approx, ?? SP)
    • 6 Giant Ants (9+ at MR ??-48 Approx, ?? SP)
    • 10 Giant Ants (9+ at MR 62-63 Approx, ?? SP)
    • 11 Giant Ants (9+ at MR 64-67 Variable, 75 SP)
  • 1 or more Giant Badgers:
    • Giant Badger (9+ at MR ??-48 Approx, ?? SP)
    • 2 Giant Badgers (9+ at MR ??-48 Approx, ?? SP)
  • 1 or more Giant Rats:
    • Giant Rat (9+ at MR ??-48 Approx, ?? SP)
    • 2 Giant Rats (9+ at MR ??-48 Approx, 25 SP)
    • 4 Giant Rats (9+ at MR 55-56 Approx, 55 SP)
    • 5 Giant Rats (9+ at MR 60 Exact, ?? SP)
    • 6 Giant Rats (9+ at MR 65 Exact, over 54, 66 or less SP)
  • 1 or more Goblin Shamans:
    • 2 Goblin Shaman (9+ at MR ??-48 Approx, ?? SP)
    • 2 Goblin Shaman (9+ at MR ??-53 Approx, ?? SP)
  • 1 or more Goblin High Shamans:
    • Goblin High Shaman (9+ at MR ??-48 Approx, ?? SP)
  • Greater Deathless Ghoul (9+ at MR 58-66 Variable, ?? SP), immune to mundane weapons
  • Greater Ghoul
  • 1 or more Greater Shadows:
    • Greater Shadow (9+ at MR 54-64 Variable, ?? SP), variable MR
    • 4 Greater Shadows (9+ at MR 75-77 Approx, over 67, 91 or less SP), immune to mundane weapons
  • 1 or more Greater Witherers:
    • Greater Witherer (9+ at MR 54-60 Variable, ?? SP), can drain MR, reducing it until the end of combat, variable MR
    • 2 Greater Witherers (9+ at MR 63 Exact, 95 SP), can drain MR, reducing it until the end of combat, undead
  • a single Griffon (9+ at MR 164 Exact, a lot SP) (the strongest enemy you will encounter, it is also a very rare encounter)
  • 1 or 2 Hill Giants (the only giants you can encounter in a group):
    • Hill Giant (9+ at MR 74-76 Approx, ?? SP), does 11-17 damage
    • 2 Hill Giants (9+ at MR 88-90 Approx, 163? SP)
  • 1 or more Hylbor Beetles:
    • 2 Hylbor Beetles (9+ at MR ??-48 Approx, at most 35, maybe less SP)
    • 3 Hylbor Beetles (9+ at MR ??-48 Approx, 43 or less, but over 20 SP)
    • 4 Hylbor Beetles (9+ at MR ??-48 Approx, 50 or 55, definitely 55 or less SP)
    • 5 Hylbor Beetles (9+ at MR ??-48 Approx, over 49 Stamina SP)
    • 6 Hylbor Beetles (9+ at MR ??-48 Approx, probably 65 SP)
    • 7 Hylbor Beetles (9+ at MR 49-53 Variable, ?? SP), variable MR
  • 1 or more Lesser Deathless Ghouls:
    • Lesser Deathless Ghoul (9+ at MR 49-57 Variable, 60 SP)
    • 2 Lesser Deathless Ghouls (9+ at MR 47-59 Variable, 60 SP), Variable MR
    • 3 Lesser Deathless Ghouls (9+ at MR 59-60 Approx, ?? SP)
  • Lich
  • 1 or more Lesser Shadow:
    • Lesser Shadow (9+ at MR ??-48 Approx, over 38, probably 45 SP)
    • 2 Lesser Shadows (9+ at MR 49-51 Approx, ?? SP)
  • a single Massive Brown Bear (9+ at MR 70-72 Approx, ?? SP)
  • a single Massive Thurn-worm (9+ at MR 60-66 Variable, ?? SP), up to 15 damage, variable MR
  • a single Mountain Giant (9+ at MR 114 Exact, 275 SP), infrequent special attack for ~18 SP, the strongest kind of Giants
  • 1 or more Mountain Goblins:
    • Mountain Goblin (9+ at MR ??-48 Approx, ?? SP)
    • 2 Mountain Goblins (9+ at MR ??-48 Approx, ?? SP)
    • 3 Mountain Goblins (9+ at MR ??-48 Approx, ?? SP)
    • 4 Mountain Goblins (9+ at MR ??-52 Approx, ?? SP)
    • 5 Mountain Goblins (9+ at MR 49-51 Approx, 60 SP)
    • 6 Mountain Goblins (9+ at MR 57 Exact, ?? SP)
    • 7 Mountain Goblins (9+ at MR 58-66 Variable, ?? SP), variable MR
    • 8 Mountain Goblins (9+ at MR 59-63 Variable, ?? SP), variable MR
  • 1 or more Mountain Goblin Warrior:
    • Mountain Goblin Warrior (9+ at MR ??-46 Approx, ?? SP)
    • 2 Mountain Goblin Warriors (9+ at MR ??-48 Approx, ?? SP)
  • a solitary Mountain Troll (9+ at MR 53-64 Variable, over 71 Stamina, probably 80 SP), variable MR
  • 1 or more Ogres:
    • 2 Ogres (9+ at MR ??-48 Approx, ?? SP), special does up to 8 damage
    • 3 Ogres (9+ at MR 52-53 Approx, ?? SP)
    • 4 Ogres (9+ at MR 57-58 Approx, ?? SP)
    • 5 Ogres (9+ at MR 64 Exact, 65 SP), special does up to 3 damage
    • 6 Ogres (9+ at MR 69-71 Approx, ?? SP), special does up to 11 damage
    • 7 Ogres (9+ at MR 74-76 Approx, 75 SP), special does up to 6 damage
  • 1 or more Rine Beetles, 2 are 3+ vs MR 67:
    • 4 Rine Beetles (9+ at MR 1-56 Variable, ?? SP)
  • 1 or more Shadows (3 are 6+ vs MR 67):
    • Shadow (9+ at MR 49-51 Approx, 50-55, probably 50 SP)
    • 2 Shadows (9+ at MR 52-56 Variable, ?? SP), special does up to 9 damage, variable MR
    • 3 Shadows (9+ at MR 57-62 Variable, ?? SP)
  • 1 or more Shadow Wolves:
    • 4 Shadow Wolves (9+ at MR 56-57 Approx, ?? SP)
    • 6 Shadow Wolves (9+ at MR 64-66 Approx, ?? SP), special does 7-10 damage
  • 1 or more Skeletal Champion (1 is 3+ vs MR 76):
    • Skeletal Champion (9+ at MR 61-68 Variable, over 74, 95 or less SP), special does 8-12 damage, variable MR
  • 1 or more Skeletal Knight:
    • Skeletal Knight (9+ at MR 49-60 Variable, ?? SP), special does up to 9 damage, variable MR
  • 1 or more Skeletal Swordsmen:
    • Skeletal Swordsman (9+ at MR ??-48 Approx, ?? SP)
    • 2 Skeletal Swordsmen (9+ at MR ??-48 Approx, 40 SP)
    • 3 Skeletal Swordsmen (9+ at MR ??-48 Approx, 40? SP)
  • 1 or more Skeletons:
    • 2 Skeletons (9+ at MR ??-48 Approx, ?? SP)
    • 3 Skeletons (9+ at MR ??-48 Approx, 40 SP)
    • 4 Skeletons (9+ at MR ??-48 Approx, ?? SP)
  • 1 or more Slime Ants:
    • 2 Slime Ants (9+ at MR ??-48 Approx, 35 SP)
    • 4 Slime Ants (9+ at MR ??-48 Approx, ?? SP), special does up to 6 damage
    • 7 Slime Ants (9+ at MR 49-51 Approx, ?? SP), special does up to 7 damage
  • a single Stone Giant (9+ at MR 83-?? Approx, ?? SP)
  • 1 or more Storm Wolves
    • 4 Storm Wolves (9+ at MR 57-59 Approx, 65 SP)
    • 6 Storm Wolves (9+ at MR 71-72 Approx, ?? SP)
    • 7 Storm Wolves (9+ at MR 75-76 Approx, ?? SP)
  • a single Swamp Giant (9+ at MR 96-97 Approx, over 166, 194 or less SP), special attack 10-13 SP
  • a single Thurn-worm (9+ at MR ??-48 Approx, ?? SP), special can do up to 12 damage
  • a single Uprooter (9+ at MR 69-76 Variable, 175 SP), special attack 12-25 SP, variable MR
  • 1 or more Wind Warrior:
    • Wind Warrior (9+ at MR ??-48 Approx, ?? SP)
    • 3 Wind Warriors (9+ at MR 55-60 Variable, ?? SP)
  • 1 or more Winter Wolves:
    • 4 Winter Wolves (9+ at MR ??-48 Approx, ?? SP), you have to attack 2 times before you can flee
  • 1 or more Witherers:
    • Witherer (9+ at MR 52-53 Approx, 75 SP), can drain MR, reducing it until the end of combat, variable MR}}
    • 2 Witherers (9+ at MR 54-60 Variable, ?? SP), can drain MR, reducing it until the end of combat, variable MR
    • 3 Witherers (9+ at MR 61-66 Variable, ?? SP), can drain MR, reducing it until the end of combat, variable MR

Neutral and Friendly Encounters

You can choose to attack any of the above people and creatures, or go on your way.

List of neutral or friendly encounters
  • a single Ancient Dhormu (9+ at MR 85 Exact, 145 SP)
  • a single Black Bear
  • a single Benevolent Woodland Spirit†
  • a single Neutral Woodland Spirit
  • a single Malevolent Woodland Spirit, 3+ vs MR 80
  • 1 or more Minstrels†
  • 1 or more Border Rangers†
  • 1 or more Travelers†
  • 1 or more Traveling Bards†
  • 1 or more Dhormus

There are probably a few more that are not on the list.

† indicates that it is confirmed that you can become less virtuous by killing these creatures, see Alignment (those that are unmarked may alter your alignment, but this hasn't been confirmed)


Special encounters

A Haunted Tower

  • Divination will tell you that is really haunted, but it will earn you no experience
  • When climbing the stairs you must pass a Random check (1-100 + Agility * 2 + Luck * 1). 86 is a fail. Failure results in loss of ~27 Stamina
  • Gold and some low-quality items for defeating the ghost (but see Quickstone concerning item drops) - an interesting grinding spot at low levels
  • There are several different ghosts you can encounter in the tower, varying in strength:
    • Greater Spirit (9+ at MR 50-51 Approx, ?? SP)
    • Minor Spirit (9+ at MR 49-51 Approx, probably 55 SP)
    • Vengeful Spirit (9+ at MR 64-72 Variable, over 67, probably 75 SP), immune to mundane weapons

A Crypt

A randomly-generated mini-dungeon. You must kill all undead before you can open the sarcophagus. You can exit the crypt at any time, losing your progress.

Examples of crypts
Map Crypt (Explore at Random)

Typical Crypt

Map Crypt2 (Explore at Random)

Another Typical Crypt

Map Crypt3 (Explore at Random)

3rd Typical Crypt layout

List of known boss enemies:

  • Rotting Warrior (9+ at MR 55-59 Variable, 70 SP)
  • Spectre Lord (9+ at MR 54-58 Variable, ?? SP), special does 14-19 damage
  • Undead Sorcerer (9+ at MR ??-48 Approx, over 37, 64 or less SP)

It is currently unknown if the number of enemies you will find in the crypt is completely random, or if it depends on something, such as the crypt map or the crypt boss.

Most of the enemies you will encounter are undead, but some are not. Also, most enemies are not much of a threat, but there are some exceptions. You can flee after the first round of combat.

List of known enemies
  • Armoured Skeleton (9+ at MR ??-48 Approx, 37 or less SP)
  • 2 Armoured Skeletons (9+ at MR ??-48 Approx, 40 SP)
  • 3 Armoured Skeletons (9+ at MR ??-48 Approx, over 39, less than 55 SP)
  • 2 Axe-Wielding Skeletons (9+ at MR ??-48 Approx, ?? SP)
  • 4 Axe-Wielding Skeletons (9+ at MR 54-56 Approx, ?? SP), special can do up to 6 damage
  • 2 Caped Skeletons (9+ at MR ??-54 Approx, 35 SP)
  • Death Wraith (9+ at MR ??-48 Approx, 55 or less SP)
  • 2 Fiery Phantasms (9+ at MR 57-58 Approx, ?? SP), special does up to 11 damage
  • 2 Ghastly Phantasms (9+ at MR ??-48 Approx, ?? SP)
  • 3 Ghastly Phantasms (9+ at MR 54 Exact, 55 or 60 SP)
  • Ghoul Lord (9+ at MR ??-48 Approx, ?? SP)
  • Giant Spider (9+ at MR ??-48 Approx, ?? SP)
  • 2 Giant Spiders (9+ at MR ??-48 Approx, ?? SP)
  • 3 Giant Spiders (9+ at MR ??-48 Approx, ?? SP)
  • Glowing Skeleton (9+ at MR 54-56 Approx, ?? SP)
  • 3 Greater Ghouls (9+ at MR 54 Exact, ?? SP)
  • Headless Corpse (9+ at MR ??-48 Approx, over 35, 39 or less SP)
  • 2 Headless Corpses (9+ at MR ??-48 Approx, ?? SP)
  • 3 Headless Corpses (9+ at MR ??-48 Approx, over 42, 51 or less, probably 45 SP)
  • 4 Headless Corpses (9+ at MR 49-53 Variable, over 44, 55 or less, probably 50 SP), variable MR
  • 3 One-Legged Ghouls (9+ at MR ??-48 Approx, ?? SP)
  • 4 One-Legged Ghouls (9+ at MR 49-51 Approx, ?? SP)
  • Rat Swarm (9+ at MR ??-48 Approx, 60 SP)
  • Rotting Ghoul (9+ at MR ??-48 Approx, probably 40 SP)
  • 2 Rotting Ghouls (9+ at MR ??-48 Approx, 40 or less SP)
  • 3 Rotting Ghouls (9+ at MR ??-48 Approx, more than 40, 55 or less, probably 50 or 45 SP)
  • Shrieking Phantasm (9+ at MR ??-48 Approx, ?? SP)
  • 3 Shrieking Phantasms (9+ at MR 55-57 Approx, ?? SP)
  • 3 Skeletal Knights (9+ at MR 59-60 Approx, ?? SP)
  • 2 Skeletal Swordmasters (9+ at MR 49-51 Approx, ?? SP), special does up to 2 damage
  • 4 Skeletal Swordmasters (9+ at MR 59-60 Approx, ?? SP)
  • 4 Skeletal Swordsmen (9+ at MR 49-51 Approx, ?? SP)
  • Staggering Skeletons (9+ at MR ??-48 Approx, ?? SP), this is the in-game name
  • 3 Staggering Skeletons (9+ at MR ??-48 Approx, ?? SP), special does up to 9 damage
  • 2 Wailing Ghouls (9+ at MR ??-48 Approx, ?? SP)
  • 3 Wailing Ghouls (9+ at MR ??-54 Approx, ?? SP)
Rewards
  • 16 or 32 general experience for defeating the boss
  • a cache of gold and low quality items (but see Quickstone concerning item drops).
  • Additionally, in some crypts there's a stone chest that can be opened only after you defeat the boss at the sarcophagus.
    • Most chests are trapped. If you trigger the trap you lose some Stamina. Spotting and disarming the trap requires Thievery skill and earns you 4 Thievery experience.
    • Inside you will find some gold and low quality items (but see Quickstone concerning item drops).

A Shadow Path

You must first defeat all the enemies coming out of the vortex, and then close it.

Enemies you may encounter
  • Onyxian Blood Wing - demons. 1, 2, 3 or 4 at a time:
    • 4 Onyxian Blood Wings (9+ at MR 67-68 Approx, ?? SP), special does 13-14 damage
  • Undead - any of the enemies listed below (There might be a few more undead not listed here)
    • a Lich (9+ at MR 61-62 Approx, ?? SP)
    • 1 - 7 Skeletons:
      • 4 Skeletons (9+ at MR ??-52 Approx, ?? SP)
      • 6 Skeletons (9+ at MR ??-52 Approx, ?? SP)
      • 7 Skeletons (9+ at MR ??-52 Approx, ?? SP)
    • 1 - 4 Blackbone Avengers:
      • Blackbone Avenger (9+ at MR 53-55 Approx, ?? SP)
      • 4 Blackbone Avengers (9+ at MR 63-64 Approx, ?? SP), special can do up to 8 damage
    • 1 - 5 Blackbone Skeletons:
      • 2 Blackbone Skeletons (9+ at MR ??-52 Approx, ?? SP)
    • 1 - 5 Bone Bladesmen:
      • Bone Bladesman (9+ at MR ??-52 Approx, ?? SP), special can do up to 8 damage
    • 1 - 4 Ghouls
    • 1 - 4 Greater Ghouls
    • a Ghoul Lord
    • 1 - 4 Lesser Deathless Ghouls
    • 1 - 4 Witherers
    • 1 - 4 Greater Witherers:
      • Greater Witherer (9+ at MR 58-60 Approx, ?? SP)
    • 1 - 4 Onyxian Bone Warriors, all 3+ vs MR 90
    • 1 - 4 Onyxian Bone Slayers, 1-3 are 3+ vs MR 90, while 4 are 4+ vs MR 90
    • 1 - 4 Onyxian Bone Mages, 1 is 3+ vs MR 90
    • 1 - 4 Onyxian War Beasts, 1 & 2 are both 3+ vs MR 90
    • 1 - 4 Onyxian Ghouls 1-3 are 3+ vs MR 90

Once you have defeated all enemies you have to close the Shadow Path. Your options are:

  • Attempt to close the Shadow Path - this requires 1 NV and a certain level of mastery of Gating - 30, 40, 50, 60 or 70. Successfully closing the Shadow Path will earn you some Gating experience based on your current level of Mastery - 32, 64, 96 or 128 (the max)
  • Use a shadowstone to close the Shadow Path - only if you have the Shadowstone
  • Hold your ground and see what emerges - you get to fight an enemy that is immune to non-magical weapons. There are several different boss enemies (shadow demons) that you may encounter: Soldier, Warrior, Destroyer, Commander, Lord and Prince, each can be a Lesser or Greater one. If I'm not mistaken the strongest one is Shadow Demon Prince (13+ to 14+ at MR 86, about 320SP). No matter which one you defeat you get 65+ combat experience (if you don't use any powers), 26 EXP when using powers. Example: Lesser Shadow Demon Lord (9+ at MR 83-?? Approx, ?? SP), you have to attack 2 times before you can flee
  • Move away from here at once - you won't be able to return
Rewards
  • If you close the Shadow path (no matter how, exactly) you get 32 or 64 general experience

Spider Cave

You'll have to kill all 7 spiders inside, and then you can either flee or confront the boss spider

  • They come in different colors (Black, Brown, Silver, Red, Green, Grey, Yellow) and sizes (Large, Very Large, Massive, Extremely Massive, Gigantic, Gargantuan).
  • The names and difficulty of the spiders are random, so you can find a 3+ enemy after a 12+ one.
  • Toughest spiders are actually more dangerous then the boss, although with less SP. Example: Hardest spiders (9+ at MR 90-101 Variable, ~185 SP)
  • If you flee from any of them, you skip the whole encounter.
Examples of spiders
  • A Gigantic Black Spider (9+ at MR ??-48 Approx, ?? SP), special can do up to 5 damage
  • A Gigantic Green Spider (9+ at MR 76 Exact, 110 SP), poison for ~16 SP
  • A Gigantic Grey Spider (9+ at MR 77-78 Approx, ?? SP), you have to attack 2 times before you can flee
  • A Gigantic Silver Spider (9+ at MR 54-56 Approx, ?? SP)
  • A Gigantic Yellow Spider (9+ at MR 85 Exact, ?? SP), poison for 11-18 SP
  • A Large Brown Spider (9+ at MR ??-46 Approx, ?? SP)
  • A Very Large Yellow Spider (9+ at MR 67-69 Approx, ?? SP)
  • A Large Red Spider (9+ at MR ??-48 Approx, ?? SP)
  • A Very Large Silver Spider (9+ at MR ??-48 Approx, ?? SP), special does up to 15 damage
  • A Massive Green Spider (9+ at MR 61 Exact, ?? SP), special does up to 11 damage
  • A Gargantuan Black Spider (9+ at MR 49-51 Approx, ?? SP), special dopes up to 15 damage
  • A Gargantuan Brown Spider (9+ at MR 54-56 Approx, ?? SP)
  • A Gargantuan Grey Spider (9+ at MR 79-?? Approx, ?? SP), you have to attack 2 times before you can flee
  • An Extremely Massive Silver Spider (9+ at MR 52-60 Variable, ?? SP), variable MR
Boss

After the 7 guards you will encounter an Ancient spider (9+ at MR 74-81 Variable, 300-410 SP, 17+ XP), poison for ~13 SP

Rewards
  • Some loot and/or gold for defeating the boss spider
  • 128/256/384/512/768/1024/2048 general experience for completing (the most common one is 128, unfortunately)

Bandit Camp

There are 10-20 bandits. You will fight them in groups of 2, 4 or 6 Rugged Outlaws.

  • 2 Rugged Outlaws (9+ at MR 49-51 Approx, ?? SP, ~1 XP), you have to attack 2 times before you can flee
  • 4 Rugged Outlaws (9+ at MR 60 Exact, ?? SP, ~1-5 XP), special does 6-8 damage
  • 6 Rugged Outlaws (9+ at MR 64-71 Variable, ?? SP, ~2 XP), special does 7-9 damage

After defeating them you get to fight the boss, the boss can vary (see Talk), among (but not limited to) the following:

  • Outlaw Leader (9+ at MR ??-63 Approx, ?? SP, 5 XP), (not tested at 67 like the rest)
  • Outlaw Swordsman (9+ at MR 59-60 Approx, ~75 SP, 4+ XP), deals up to 8 SP damage
  • Outlaw Bladesman (9+ at MR 69-71 Approx, ?? SP), special does 10-14 damage
  • Outlaw Swordmaster (9+ at MR 80 Exact, ~130 SP, 19 XP), deals up to 25 SP damage, you have to attack 2 times before you can flee, (the most difficult so far)
Rewards
  • The leader will drop some gold and one or two items (possibly higher quality).
  • The camp will also drop some gold (up to 242 gold tokens attested) and items, usually low quality, but see Quickstone concerning item drops.

A group of Mountain Goblins

Your options are:

  • Fight them - you'll fight Mountain Goblins, Mountain Goblin Warriors and/or Mountain Goblin Champions, in groups of 1, 2 or 3, until you have killed them all. After the entire group has been defeated you'll encounter one more Mountain Goblin that is stronger than the rest and will earn you more combat experience than the regular fights
  • Flee from any of the fights - Random check (1-100* 1 + Thievery * 1 + Mind * 1 + Body * 1 + Spirit * 1 + Agility * 1). 165 is a win. 139 is a fail. If you fail to get away you'll have to continue the fight (and eventually try again to flee)
Difficulty

Some of the goblin groups can be as difficult as 3 Mountain Goblin Champions (9+ at MR 72-79 Variable, ~80 SP), around 12 SP special attack, you have to attack 2 times before you can flee

List of known goblins
Regular enemies
  • Mountain Goblin (9+ at MR ??-48 Approx, ?? SP)
  • Mountain Goblin Champion (9+ at MR 54-68 Variable, ?? SP), special does 5-15 damage, variable MR
  • Mountain Goblin Warrior (9+ at MR ??-48 Approx, ?? SP), special does 2-4 damage
  • 2 Mountain Goblin Champions (9+ at MR 63-72 Variable, ?? SP), special does 7-14 damage, variable MR
  • 2 Mountain Goblin Warriors (9+ at MR 1-60 Variable, ?? SP), special does up to 8 damage
  • 3 Mountain Goblins (9+ at MR 1-59 Variable, ?? SP), variable MR
  • 3 Mountain Goblin Warriors (9+ at MR 68-69 Approx, ?? SP)
Boss goblins
  • Bone-Armoured Mountain Goblin (9+ at MR 67-68 Approx, ?? SP), special does 7-11 damage
  • Badly-Scarred Mountain Goblin (9+ at MR 78-79 Approx, ?? SP), special can do up to 7 damage

A group of outnumbered Border Rangers fighting some Cave Trolls

You get a little gold (amounts of 23-25 observed) as thanks for helping them, but first you must defeat 2 Cave Trolls (you'll fight them one at a time)

  • 1st Cave Troll (9+ at MR 55 Exact, ? SP), special attack can do 6-14 damage
  • 2nd Cave Troll (9+ at MR 57 Exact, 80 SP), special attack can do 7-15 damage

Imps

Colors
  • Red Imp
  • Green Imp
  • Blue Imp (9+ at MR ??-48 Approx, ?? SP), special does up to 19 damage
  • Silver Imp (9+ at MR ??-52 Approx, 70? SP, 3+ XP)
  • Gold Imp (9+ at MR 49-51 Approx, 81 SP), special does up to 18 damage
  • Platinum Imp (9+ at MR ?? Missing, ?? SP), immune to mundane weapons
Characteristics
  • The stronger ones are immune to non-magical weapons. All have special attacks
  • For defeating an imp you get some gold - in most cases it's less than 100, though in some cases the amount is in the hundreds, and on rare occasions it can be over 1000 gold

Slimes

There are several different slimes you can encounter:

  • Black Slime (9+ at MR ??-61 Approx, 75 SP), 10 SP special}}
  • Green Slime (9+ at MR ??-48 Approx, ~40 SP)
  • Grey Slime (9+ at MR ??-46 Approx, ?? SP)
  • Red Slime (9+ at MR ??-48 Approx, ?? SP), 15 SP special

After killing a slime, if you're lucky, you will find some low-quality items (but see Quickstone concerning item drops).


A glowing red gem

  • This is one shard of the fabled Tear of Igranolt
  • There are several different versions, but you have no way to know which one you have found.
  • The min reward is 8 general experience for all versions
  • The most common version gives 8/16/32 exp. The rarest one can give as much as 4096 exp. Luck helps a little bit with the exp you get.

Rewards

Generally the rewards are:

Rewards for special encounters may include:

  • XP for individual kills
  • Larger XP amounts to finish
  • Larger loot drops
  • Larger gold drops


Replayable Scenarios
Single-player Cloven Shield Cave ·The Jadefang Lair · The Ruined City of Tarn · A Dark Pool of Muck · The Ruins of Yir-Tanon · Sword Island · Axepath Cemetery · The Hall of Ruin · Shadowglen · The Bandits of Blue Moss Cave · The Bat Cave · The Cave of the Ice Troll · The Crimson-Helmed Rider · The Bone Horde Challenge · The Lords of Ogredom · Residence Upgrades · Stormshelter Cave · Overlook Nook
Exploration Explore the realms at random · The Old North Wood · The Seacliffs · The Ruins Below Phak-Rur · Fogbough Outer Wood · Trithik Random Encounters · Fang Ridge · Thorn Isle · The Griffon Crags · Bentlimb Wood · Tarkhald Crypt
Multiplayer Talderus Redborn · Ulgror · The Pumpkin Beast · Xarakk · Ildraria
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