Hidden in the near-impenetrable heart of an ancient swath of forest that nudges the southeastern edge of Dragonmere Deep, Copper Hilt Lodge, a grim, imposing structure of timber and stone, is among the last remaining of the once numerous guild halls of the Adventurer Collective.
When viewed at a distance, the front of the lodge, the centrepiece of which is the towering set of oaken doors that guard the main hall, almost seems to resemble the broad head and gaping maw of some hideous beast.
Seek out Lodge Master Rogbadden and enquire about joining the Lodge: He tells you that it costs 10 Adventurer Tokens and 10,000 gold, and that you'll get the ATs back after you've made yourself useful.
Pay to join the Lodge: He welcomes you, then unexpectedly attacks you and tells you to prove yourself. Rogbadden (Non-lethal fight, 9+ at MR 298 Exact, 300 SP), has a nasty special which can do 61 points of damage, can't FLEE, no powers or items can be used against him. You get 1024 general XP for winning the fight, but you become a member of the Lodge regardless of its outcome.
Decide against joining: He says that he wishes that you won't get killed out there and that he thinks you'll fit in, then orders you to leave his sight. You're still free to join whenever you want.
"The one who did make it back is no longer here," says Marprill. "Well, our Lodge Master believes that it's about time we had another go at it...and he's picked you for the mission...a small, secretive sort of mission. Very small. Very secret..."
The inventory of weapons and armour here changes dayly, but you can sell your items for 65% of their real value, up to 750 gold.
Allow Virelea to examine your items: She's not interested in most of them, but she'll pay Adventurer Tokens for some. Paying her a visit after completing a quest for Taskmaster Marprill may be an excellent idea.
Speak with Virelea: You learn a bit about her, just flavour text so far.
Examine a strange painting hanging near the fire Edit
The painting depicts a large and dangerous Dhormuk.
Ask someone about the painting: You find out that the Dhormuk is the Oakenking, and that Rogbadden has supposedly found his location.
As his undoubtedly exaggerated tale concludes, Dyrrid suddenly lowers his voice and leans in close across the table.
"I've gotten wind of something that might suit you," he says softly. "Now, don't look, but there's an odd pair sitting in the far corner. Don't look! I don't know that they'd appreciate my telling you...though they did ask for you just a little while before you arrived."