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The sphere of conjuration involves using Nevernal energy to craft or summon items that may be useful to your character.

Use[]

Conjuration has the distinction of being the only power besides Restoration that you can use outside of combat or Power Checks and have a meaningful result. Unfortunately, the result in this case is not particularly useful. The items available range from the mundane (rope, shovel) to mid-level magical (a +5 MR Shield).

Conjured items are of Quality: Conjured and can randomly disappear when you rest or save (not very frequent occurrence). You can't sell a Conjured item nor store it at any of your dwellings, but you can drop it from your inventory. On the bright side, conjured items take up no encumbrance and you can carry them even when holding your maximum load of other assorted knickknacks.

When you use the power outside of combat, you get this description: A thousand whispers suddenly fill your head and although you cannot make out what the voices are saying you know for certain that they are not of this world.In a matter of moments the whispering has subsided and you look down to discover the result of your conjuring lying on the ground before you...

You can conjure items from IDs 151 to 186. Each 10 levels, several more items are made available, but you can still get a low grade item while using high levels of Conjuration.

Items by Level
Level Items (by ID)
1-9 151 to 153
10-19 151 to 156
20-29 151 to 161
30-39 151 to 166
40-49 151 to 171
50-59 151 to 176
60-69 151 to 181
70-100 151 to 186

There are no further items to be conjured from level 70 onwards.

Full List of Conjurable Items
 Item 151: Coil Of Rope Misc, Rope 

Encumbrance: 0
This plain length of rope is a result of your conjuration.
Note: This item can be conjured with Conjuration 1+
 Item 152: Lantern Misc, Light Source 

Encumbrance: 0
This lantern, a product of your conjuring, will help you to see in dark places.
Note: This item can be conjured with Conjuration 1+
 Item 153: Shovel Misc, Dig 

Encumbrance: 0
This ordinary shovel is a result of your conjuring.
Note: This item can be conjured with Conjuration 1+
 Item 154: Dagger (Conjured) Weapon, Stabbing 

Encumbrance: 0
This ordinary dagger is a result of your conjuring. This weapon is of conjured quality.
Note: This item can be conjured with Conjuration 10+
 Item 156: Short Sword (Conjured) Weapon, Slashing 

Encumbrance: 0
This short sword seems to be a fairly decent weapon. Hey, you're the one who conjured it! This weapon is of conjured quality.
Note: This item can be conjured with Conjuration 10+
 Item 157: Leather Gloves (Conjured) Armour, Hands 

Encumbrance: 1
Stamina Points: +1
These gloves provide ample protection for your hands. Not only that, but you conjured them up yourself!
Note: This item can be conjured with Conjuration 20+
 Item 158: Leather Armour (Conjured) Armour, Torso 

Encumbrance: 1
Stamina Points: +2
This suit of leather armour should provide adequate protection. This item is a direct result of your conjuration efforts.
Note: This item can be conjured with Conjuration 20+
 Item 159: Iron Helmet (Inferior) Armour, Head 

Encumbrance: 1
Stamina Points: +2
This helm offers substantial protection for your head. This is an item you have conjured.
Note: This item can be conjured with Conjuration 20+
 Item 160: Small Shield (Conjured) Armour, Shield 

Encumbrance: 0
Melee Rating: +1
This shield, a product of your conjuring, will aid you in combat.
Note: This item can be conjured with Conjuration 20+
 Item 161: Leather Boots (Conjured) Armour, Feet 

Encumbrance: 1
Stamina Points: +1
These boots you've so skillfully conjured up should protect your feet adequately.
Note: This item can be conjured with Conjuration 20+
 Item 162: Chain Gloves (Conjured) Armour, Hands 

Encumbrance: 1
Stamina Points: +2
These gloves you've conjured up should provide ample protection for your hands.
Note: This item can be conjured with Conjuration 30+
 Item 163: Chain Coif (Conjured) Armour, Head 

Encumbrance: 1
Stamina Points: +3
This conjured piece of armour should protect your head well enough.
Note: This item can be conjured with Conjuration 30+
 Item 164: Chainmail Shirt (Conjured) Armour, Torso 

Encumbrance: 1
Stamina Points: +4
This piece of conjured armour should absorb some hefty blows.
Note: This item can be conjured with Conjuration 30+
 Item 165: Sturdy Quarterstaff (Sturdy) Weapon, Staff 

Encumbrance: 0
Melee Rating: +1
Requires 2 hands
This wooden staff you've conjured up could be an effective weapon in the right hands. This weapon is of sturdy quality.
Note: This item can be conjured with Conjuration 30+
 Item 166: Ornate Dagger (Conjured) Weapon, Stabbing 

Encumbrance: 0
This ornate dagger you've conjured up features etchings of dragons along its blade. This weapon is of conjured quality.
Note: This item can be conjured with Conjuration 30+
 Item 167: Kothian Battleaxe (Well-crafted) Weapon, Hacking 

Encumbrance: 0
Melee Rating: +2
Requires 2 hands
This heavy weapon you've conjured up is a dangerous instrument in the right hands. This weapon is of well-crafted quality.
Note: This item can be conjured with Conjuration 40+
 Item 168: Sturdy Warhammer (Well-crafted) Weapon, Bashing 

Encumbrance: 0
Melee Rating: +2
This finely-crafted hammer of your conjuring should be able to smash a few skulls. This weapon is of well-crafted quality.
Note: This item can be conjured with Conjuration 40+
 Item 169: Sturdy Longsword (Well-crafted) Weapon, Slashing 

Encumbrance: 0
Melee Rating: +2
This finely-crafted longsword of your conjuring appears to be an excellent weapon. This weapon is of well-crafted quality.
Note: This item can be conjured with Conjuration 40+
 Item 170: Sturdy Short Sword (Conjured) Weapon, Slashing 

Encumbrance: 0
Melee Rating: +2
This finely-crafted short sword of your conjuring appears to be an excellent weapon. This weapon is of conjured quality.
Note: This item can be conjured with Conjuration 40+
 Item 171: Sturdy Spear (Conjured) Weapon, Polearm 

Encumbrance: 0
Melee Rating: +2
This finely-crafted spear of your conjuring appears to be an excellent weapon. This weapon is of conjured quality.
Note: This item can be conjured with Conjuration 40+
 Item 172: Ornate Banded Breastplate (Conjured) Armour, Torso 

Encumbrance: 1
Stamina Points: +5
This remarkable piece of conjured armour bears the scars of numerous battles.
Note: This item can be conjured with Conjuration 50+
 Item 173: Ornate Shield (Conjured) Armour, Shield 

Encumbrance: 0
Melee Rating: +3
This remarkable piece of conjured armour bears the mark of many an averted blow. It should aid you during combat.
Note: This item can be conjured with Conjuration 50+
 Item 174: Dragonbone Longsword (Conjured) Weapon, Slashing 

Encumbrance: 0
Melee Rating: +4
This longsword you've conjured up is crafted entirely out of dragonbone. This weapon is of conjured quality.
Note: This item can be conjured with Conjuration 50+
 Item 175: Dragonbone Spear (Conjured) Weapon, Polearm 

Encumbrance: 0
Melee Rating: +4
This spear you've conjured up is crafted entirely out of dragonbone. This weapon is of conjured quality.
Note: This item can be conjured with Conjuration 50+
 Item 176: Dragonbone Quarterstaff (Conjured) Weapon, Staff 

Encumbrance: 0
Melee Rating: +4
Requires 2 hands
This tall staff of your conjuring has been crafted out of dragonbone. This weapon is of conjured quality.
Note: This item can be conjured with Conjuration 50+
 Item 177: Dragonhide Shirt (Conjured) Armour, Torso 

Encumbrance: 1
Stamina Points: +5
This thick shirt of your own conjuring is made out of dragonhide. It offers excellent protection.
Note: This item can be conjured with Conjuration 60+
 Item 178: Dragonhide Boots (Conjured) Armour, Feet 

Encumbrance: 1
Stamina Points: +4
These boots of your conjuring are crafted out of dragonhide.
Note: This item can be conjured with Conjuration 60+
 Item 179: Dragonhide Gloves (Conjured) Armour, Hands 

Encumbrance: 1
Stamina Points: +4
These conjured gloves are crafted out of dragonhide and offer excellent protection for your hands.
Note: This item can be conjured with Conjuration 60+
 Item 180: Dragonscale Breastplate (Conjured) Armour, Torso 

Encumbrance: 1
Stamina Points: +7
This conjured breastplate is crafted out of the scales of an adult dusk dragon. It offers exceptional protection.
Note: This item can be conjured with Conjuration 60+
 Item 181: Dragonscale Shield (Conjured) Armour, Shield 

Encumbrance: 0
Melee Rating: +5
This conjured shield is crafted out of the scales of an adult dusk dragon. It will serve to aid you in combat.
Note: This item can be conjured with Conjuration 60+
 Item 182: Helm Of Kydrog (Conjured) Armour, Head 

Encumbrance: 1
Stamina Points: +5
This helm you've conjured up once fit the head of Kydrog the Wild. It is an excellent piece of armour.
Note: This item can be conjured with Conjuration 70+
 Item 183: Vatyr's Bite (Magical) Weapon, Slashing 

Encumbrance: 0
Melee Rating: +6
The conjured black-bladed longsword you hold in your hands was once the property of Vatyr, a legendary swordsman who waged a deadly war against the thieves of Ravenlith. This weapon is of magical quality.
Note: This item can be conjured with Conjuration 70+
 Item 184: Vatyr's Grip (Conjured) Armour, Hands 

Encumbrance: 1
Melee Rating: +3
Stamina Points: +4
These conjured black leather gloves were once the property of Vatyr, a legendary swordsman who waged a deadly war against the thieves of Ravenlith.
Note: This item can be conjured with Conjuration 70+
 Item 185: Vatyr's Balance (Conjured) Armour, Feet 

Encumbrance: 1
Melee Rating: +1
Stamina Points: +4
Agility: +2
These conjured black leather boots were once the property of Vatyr, a legendary swordsman who waged a deadly war against the thieves of Ravenlith.
Note: This item can be conjured with Conjuration 70+
 Item 186: Vatyr's Keep (Conjured) Armour, Finger 

Encumbrance: 1
Stamina Points: +5
Luck: +1
This thin black iron ring was once the property of Vatyr, a legendary swordsman who waged a deadly war against the thieves of Ravenlith.
Note: This item can be conjured with Conjuration 70+


Combat Effects[]

Both Conjuration effects can be resisted.

Obstacle[]

Conjuration's Instant Effect is called Obstacle. When it's cast successfully, the combat screen will say:

  • You conjure up an obstacle to befuddle your foe
  • +(see chart) to your Melee Rating this round.

If your level is high enough, it will also say:

  • +(see chart) adjustment to your combat roll.

Then you make your attack.

Effects by Level
Conj. Level MR Bonus* Roll Bonus
1-9 +1-6 none
10-19 +1-7 none
20-29 +2-8 +0 to 1
30-39 +3-12 +1
40-49 +4-16 +2
50-59 +5-20 +3
60-69 +6-24 +4
70-79 +7-28 +5

*Somewhat speculated, but closely matches testing.

Entangle[]

Conjuration's Sustained Effect is called Entangle. While it's active, you will see one of the following descriptions (random, even within the same casting):

  • A shimmering length of golden rope suddenly appears and binds your foe
  • Long, glowing chains suddenly appear and bind your foe
  • Thick, writhing vines appear and twist themselves around your foe

This will be followed by:

  • +(see chart) adjustment to your combat roll.
  • Your enemy is unable to attack this round...

On subsequent rounds, you attack your helpless foe.

In addition to magic resistance, all foes have a chance to escape Entangle each round, which ends the effect and gives you these messages:

  • Your foe has broken free from your conjured entanglement!
  • The sustained usage of your power has ended.

There is a bug in which if this happens on the round when you cast Entangle, it will not end the effect after all.

Effects by Level
Conj. Level Roll Bonus
1-9 +1
60-69 +1-3
70-79 +1-3

Historical Effect[]

Before the enhancement of powers in 2012, Conjuration was far and away the weakest power, having no combat effect at all.

How to Get It[]

See also


Powers
Conjuration · Destruction · Divination · Elementalism · Fortification · Gating · Illusion · Necromancy · Restoration · Shadow Magic · Telekinesis
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