The city of Trithik has long been a blight on the landscape of the Kingdom of Tysa. Legend has it that this seedy riverport was created when a villainous mage carelessly tossed an enchanted gemstone into a field of tall grass. As the legend tells it, the snakes in the field grew into men, and thus Trithik was born.
In game terms, Trithik is the largest and most complex city. Many, many quests take place here. You will find them organized by location.
A midwinter storm howls furiously, draping a thick blanket of white across the North Broadlands. You've trekked through the heart of the blizzard for many long hours, headed south along a deserted forest road towards the city of Trithik...
Thane Pyrond, the overseer of law and order for the city of Trithik (as appointed by King Wenreald of Tysa) has announced that a tournament of arms is to be held in the Arena of Blades on the sprawling grounds of Trynd Keep.
Difficulty:
Up to 9@56 to 62 MR SP 60; powers always banned
Note: Either win or quit. Listed in the Log under Events.
When an official summons from Thane Pyrond is delivered to you by courier, you are surprised to discover that your presence is immediately requested at Trynd Keep, where the Thane himself wishes to speak to you about a matter of grave urgency...
Up to 9@45 MR. Some required battles are scaled up to 12+. Recommended: either MR 45+, SP 60+ and combat power 30+, or weapon vs [spoiler], or Restoration 30+ and SP doubled; if using powers then NV 20+"
The Rine Beast, an ancient terror long held at bay in an enchanted sleep, has stirred from its involuntary magical slumber, and again roams the frozen forest and treacherous slopes of Ironfang Mountain, seeking to sate its voracious appetite for human flesh. An envoy from the mountain village of Frostlyne has made a long, dangerous journey to Trithik, in search of someone willing to combat the fearsome creature -- that someone is you.
A large number of spectators have gathered on a wide swath of green just west of Trithik, at the edge of the village of Talwarden, where a contest of archery is about to take place...
Your attempt to retrieve one of the other two shards of the iron skull leads you into a guard tower in the city of Trithik -- uninvited -- under the cover of night.
Never would you have dreamed of setting foot on the forsaken ground of Palemoor Isle, but a note delivered to you in Trithik has suddenly changed your mind...
Koro-Tul's Oakaruk are on the march," the young master mage says, repeating what he told you only moments ago. "There has been an incident in Ashlyre..."
Note: This quest has a similar reloading mechanism to the first Proving Grounds series, which means that the enemy MR will decrease every time you get killed. Dying does not change the rewards for this scenario, any possible consequences for future ones is unknown.
The man you know as Kyvus pauses and seems to give a moment's consideration to some unspoken notion. Then, with no hint of inflection in his voice, he tells you that all three must meet their end before the summer is out.
Requirements:
A Wrinkle (Certain requirements have to be met - see prerequisites)
Crouched at the base of the leaning oak, you watch as a lone rider, his steed's hoofbeats pounding out a steady rhythm, appears around the bend in the road...
Requirements:
The First of Three (certain conditions have to be met - see prerequisites)
With your fingers tightly gripping the leather-wrapped hilt of the glowing dagger, you steal through the undergrowth, edging closer to the bannered wagon...
Peering in through one of the larger gaps in the decaying front door, you're startled to see a figure garbed in red and black finery seated on an overturned bucket next to the debris-filled hearth.
Note: This is only available to those who took part in the 2013 Valentine event and still have this quest in their Adventure Finder. The 12+ is optional.
Hissing wildly, and moving more quickly than you could have anticipated, the skeletons stagger forward, prepared to do the final bidding of their departing master...
The Bridled Palfrey - an abandoned tavern in Gaddurung's End
Cuttnar's Road - one of the roads leading into Trithik
Scamper Alley - a road north and west of Trithik on the way to Mirgspil
Blade Square[]
Blade Square is in the center of the city, and four arches lead to other parts of the city. This is a location of special importance, where a lot of quests and special events take place.
In defiance of Trithik's well-known and much-despised curfew, you find yourself lurking beneath the cover of night in the deep gloom of Blade Square...
"I come seeking your help," says the elderly man seated across from you, his thin face only just visible through the gloom that fills the interior of the coach. "My name is Aurulnir Baleward, and I seek to restore my line to the stewardship of Fogbough..."
checks, possible combat if lacking certain 40+ powers or they fail (untested but before starting you may choose normal or scaled difficulty, implying combat)
A Suspicious Character[]
Recruiter for Ildraria's multiplayer battle. He comes and goes.
Marketplace[]
The whole marketplace acts as a shop. You can also meet Mezaryl here.
The bent man, his ragged attire and toothless grin making him look more the part of a beggar than the spellcaster he claims to be, fetches a grimy vial from a pocket inside his tunic and hands the vessel to you...
"I can't tell you who I am," he stammers, his eyes now fixed on the floor. "I know who you are, though, and I know what I'm about to tell you will likely be of great interest to you.
From afar, across the crowded common room of the Griffon's Ledge Alehouse, you listen to the boastful, but somewhat humourous accounts of the grand exploits of an unknown storyteller. But, when the braggart takes credit for one of your own adventures, you move closer to get a good look at the unscrupulous tale spinner...
The tall, broad-shouldered man, the crown of his bald head and well-defined angles of his square face red from the winter chill, steps into the common room and shudders. After pausing to squash a scuttling roach with the toe of his sizable, black boot, the intimidating figure, his entrance already having served to quell the bustling tavern's incessant din, turns and strides in your direction...
You sense that something is seriously troubling Zorliarn...
Requirements:
One or more of Zorliarn's enchantments
Difficulty:
Hardest enemies up to 9+@84 MR
The Breadmaker's Shop[]
Owned by a stout man called Gemyr; the only thing on sale is a Loaf Of Hard Bread
Teek's Battle Shop[]
Teek sells various common and well-crafted weapons. He's key to a minor quest, and following certain quest events he will close his establishment, not to return. See Teek's Battle Shop for details (with spoilers).
Criveson's Fur & Fletching[]
You can buy a short bow for 40 gold and Jibik Criveson can teach you the skill of Archery for 50 gold (he will only teach level 1).
Historical note: In very old times, Archery used to require arrows, that could be stored in a quiver. You could buy those objects here, hence the shop's name.
Rixbin's[]
The proprietor of this dilapidated establishment, Rixbin, a thin, hunched man with grey hair, sells adventurers the Quickstone.
In order to enter The Hall of Ruin, he will ask for your Quickstone. Eventually he offers to enchant you for 1 AT and 1,000 gold.
The only thing on sale is a Goblin War Drum (has no known special use). You can sell miscellaneous items here (see Item Selling Guide for details).
Historical note: In old times, you could buy a Grimy Bottle here, that could be used in an old quest in the woodlands around Hawklor (a since-disappeared location) to turn it into the Bottle Of Blue Liquid. That object could raise one of your stats by 1. Object and quest were removed from the game due to a bug, never to return.
Doom's Hall Alehouse[]
This alehouse is usually locked. It is only visited as part of the quest to join the Adventurer Collective.
The River Docks[]
As Trithik is a riverport, the docks are always busy. The two accessible buildings here are an alehouse and an inn.
Gnarled Otter Alehouse[]
This alehouse is a lot more deteriorated than the Griffon's Ledge. Part of a quest takes place here. See Rendezvous at the Gnarled Otter.
Long Tooth Inn[]
There are some young toughs outside blocking your way in, that leave without incident when asked.
A tall woman called Varess runs the inn, with her two sons Tiramas and Edimar. Varess will share some rumors with you.
Thane Pyrond tells you that he has just this morning been issued a directive from King Wenreald, ordering him to deal with a series of poachings that have taken place in an area of crownland to the north of Trithik known as Northscarp...
You accepted a mission from Thane Pyrond to investigate an urgent plea for help from the village of Kirnwell. Upon arrival, you found the village to be plagued by monstrous yellow slimes coming from a recently unearthed cave in the nearby forest.
A troubling series of murders in the notoriously-dangerous section of Trithik known as Gaddurug's End finds you once again called into the service of Thane Pyrond. Your task is to find a man by the name of Farlook and bring him safely to the Thane.
None. You can complete your mission without fighting anyone, or using any Powers. If you want, you can fight and subdue a single opponent (3+ at MR 70).
Note: Listed as Tasks for Thane Pyrond in the Events log.
The Yeltham Crew is alive and well in Trithik, spreading through the slums and seedy streets of Gaddurug's End like a rampant plague. When two city guardsmen are cut down by this brutal gang, however, Thane Pyrond calls upon you for help in turning the tables on the ruthless band.
Thane Pyrond's voice lowers, his tone becomes grim, and his smile fades as he relates to you an unsettling bit of news out of the nearby village of Tuthelstock...
"I would ask a favour of you, friend," says Thane Pyrond, as he stokes the embers of the fire with an ornate iron poker. "I have a message that needs to be delivered safely to an operative I have in place up river in the town of Mirgspil...I fear that its delivery may involve a considerable degree of danger. It is a message of great importance that must be delivered in haste...and at all cost..."
The remnants of a powerful order of monster hunters have more to them than meets the eye. It eventually becomes a SAFE spot, but only after you complete most of the quests.
Having just returned from a brief excursion into Fogbough, you're looking forward to spending a few hours relaxing in front of the fire in the headquarters of the Silver Crest...
Requirements:
This is an advanced quest with many prerequisites from previous quests, which might be considered spoilers:
Spoiler Information
You must have shown The Bowl Of Blood to the Silver Crest members in the Crest HQ (so you probably need to have completed PG V)
You must possess 10 gems for the Bowl of Blood
You must have discovered the slain goblins in Fogbough
You must have discovered the trail of the large creature in Fogbough
You must have found the abandoned campsite in Fogbough
You must have helped the lost travelers to safety in Fogbough